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authorPokechu22 <Pokechu022@gmail.com>2022-09-26 19:24:52 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-09-26 19:24:52 -0700
commita6c00c7633deefe1d8689fb5d091ee083c6da16e (patch)
tree3ca7a492d9a7ec00980634575e567d71aefb8ddf /Source/Core
parentf106bc150a9deac2cef85ff3fef56a5bdb2522d3 (diff)
D3D12: Fix backend multithreading incorrectly being marked as supported
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
index b901b994e0..8426709b39 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
@@ -66,7 +66,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsReversedDepthRange = false;
g_Config.backend_info.bSupportsComputeShaders = true;
g_Config.backend_info.bSupportsLogicOp = true;
- g_Config.backend_info.bSupportsMultithreading = true;
+ g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = true;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsCopyToVram = true;