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authorShawn Hoffman <godisgovernment@gmail.com>2020-08-22 01:51:51 -0700
committerShawn Hoffman <godisgovernment@gmail.com>2020-08-22 17:22:07 -0700
commita769dff1d07eadfbf26d3f18043aa3ecdfc97482 (patch)
tree3cb1a423f6ee8f9becd8cb57b4043116b3841445 /Source/Core
parent4a34b74e6882a20edbcf2399dc8f9b397e62d82a (diff)
windows: additionally set thread name via SetThreadDescription
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/Thread.cpp39
1 files changed, 30 insertions, 9 deletions
diff --git a/Source/Core/Common/Thread.cpp b/Source/Core/Common/Thread.cpp
index fa81314795..d9503c784e 100644
--- a/Source/Core/Common/Thread.cpp
+++ b/Source/Core/Common/Thread.cpp
@@ -5,9 +5,11 @@
#include "Common/Thread.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
+#include "Common/StringUtil.h"
#ifdef _WIN32
-#include <windows.h>
+#include <Windows.h>
+#include <processthreadsapi.h>
#else
#include <unistd.h>
#endif
@@ -64,7 +66,7 @@ void SwitchCurrentThread()
// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
-void SetCurrentThreadName(const char* szThreadName)
+static void SetCurrentThreadNameViaException(const char* name)
{
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
@@ -79,7 +81,7 @@ void SetCurrentThreadName(const char* szThreadName)
#pragma pack(pop)
info.dwType = 0x1000;
- info.szName = szThreadName;
+ info.szName = name;
info.dwThreadID = static_cast<DWORD>(-1);
info.dwFlags = 0;
@@ -92,6 +94,25 @@ void SetCurrentThreadName(const char* szThreadName)
}
}
+static void SetCurrentThreadNameViaApi(const char* name)
+{
+ // If possible, also set via the newer API. On some versions of Server it needs to be manually
+ // resolved. This API allows being able to observe the thread name even if a debugger wasn't
+ // attached when the name was set (see above link for more info).
+ static auto pSetThreadDescription = (decltype(&SetThreadDescription))GetProcAddress(
+ GetModuleHandleA("kernel32"), "SetThreadDescription");
+ if (pSetThreadDescription)
+ {
+ pSetThreadDescription(GetCurrentThread(), UTF8ToWString(name).c_str());
+ }
+}
+
+void SetCurrentThreadName(const char* name)
+{
+ SetCurrentThreadNameViaException(name);
+ SetCurrentThreadNameViaApi(name);
+}
+
#else // !WIN32, so must be POSIX threads
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
@@ -129,22 +150,22 @@ void SwitchCurrentThread()
usleep(1000 * 1);
}
-void SetCurrentThreadName(const char* szThreadName)
+void SetCurrentThreadName(const char* name)
{
#ifdef __APPLE__
- pthread_setname_np(szThreadName);
+ pthread_setname_np(name);
#elif defined __FreeBSD__ || defined __OpenBSD__
- pthread_set_name_np(pthread_self(), szThreadName);
+ pthread_set_name_np(pthread_self(), name);
#elif defined __HAIKU__
- rename_thread(find_thread(nullptr), szThreadName);
+ rename_thread(find_thread(nullptr), name);
#else
// linux doesn't allow to set more than 16 bytes, including \0.
- pthread_setname_np(pthread_self(), std::string(szThreadName).substr(0, 15).c_str());
+ pthread_setname_np(pthread_self(), std::string(name).substr(0, 15).c_str());
#endif
#ifdef USE_VTUNE
// VTune uses OS thread names by default but probably supports longer names when set via its own
// API.
- __itt_thread_set_name(szThreadName);
+ __itt_thread_set_name(name);
#endif
}