diff options
| author | nakeee <nakeee@gmail.com> | 2008-11-12 07:57:30 +0000 |
|---|---|---|
| committer | nakeee <nakeee@gmail.com> | 2008-11-12 07:57:30 +0000 |
| commit | a8c6e370e3304bef79489527cd5fd8a8ad577d8a (patch) | |
| tree | f2a8b8030ee45ca53b2471961b08828beb230afe /Source/Core | |
| parent | 1a7fd90538f3e5f9175fe9749c963bb5f27e9d68 (diff) | |
StateSaves dir now in new structure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1143 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Common/Src/Paths.h | 4 | ||||
| -rw-r--r-- | Source/Core/Core/Src/State.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/Common/Src/Paths.h b/Source/Core/Common/Src/Paths.h index 59e64a4e05..95d77263de 100644 --- a/Source/Core/Common/Src/Paths.h +++ b/Source/Core/Common/Src/Paths.h @@ -27,7 +27,7 @@ #define CONFIG_DIR "Config" #define GAMECONFIG_DIR "GameConfig" #define CACHE_DIR "Cache" -#define SAVESTATES_DIR "SaveStates" +#define STATESAVES_DIR "StateSaves" #define SCREENSHOTS_DIR "ScreenShots" #define LOGS_DIR "Logs" @@ -75,7 +75,7 @@ #define FULL_GAMECONFIG_DIR FULL_USERDATA_DIR GAMECONFIG_DIR DIR_SEP #define FULL_CONFIG_DIR FULL_USERDATA_DIR CONFIG_DIR DIR_SEP #define FULL_CACHE_DIR FULL_USERDATA_DIR CACHE_DIR -#define FULL_SAVESTATES_DIR FULL_USERDATA_DIR SAVESTATES_DIR +#define FULL_STATESAVES_DIR FULL_USERDATA_DIR STATESAVES_DIR #define FULL_SCREENSHOTS_DIR FULL_USERDATA_DIR SCREENSHOTS_DIR #define FULL_LOGS_DIR FULL_USERDATA_DIR LOGS_DIR diff --git a/Source/Core/Core/Src/State.cpp b/Source/Core/Core/Src/State.cpp index 5d352b7e49..2dac44ddd8 100644 --- a/Source/Core/Core/Src/State.cpp +++ b/Source/Core/Core/Src/State.cpp @@ -217,7 +217,7 @@ void State_Shutdown() }
std::string MakeStateFilename(int state_number) {
- return StringFromFormat("StateSaves/%s.s%02i", Core::GetStartupParameter().GetUniqueID().c_str(), state_number);
+ return StringFromFormat(FULL_STATESAVES_DIR "%s.s%02i", Core::GetStartupParameter().GetUniqueID().c_str(), state_number);
}
void State_Save(int slot)
|
