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authorLioncash <mathew1800@gmail.com>2018-05-17 04:55:44 -0400
committerLioncash <mathew1800@gmail.com>2018-05-17 04:55:48 -0400
commitabefbf032eec252756cd49e2f5b3126926e2cb93 (patch)
tree2c6a5e97864f0beec2de46723d07eac3de376930 /Source/Core
parentc485efdfe1730d54dbbe2150378cb7b02b3d435c (diff)
Interpreter_FloatingPoint: Fix build in frspx()
Github didn't detect conflicts here, however, since the float handling functions were moved into the Common namespace, this would cause a build failure.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp b/Source/Core/Core/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp
index b2df0f9b71..98a5b8a2c0 100644
--- a/Source/Core/Core/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp
+++ b/Source/Core/Core/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp
@@ -281,7 +281,7 @@ void Interpreter::frspx(UGeckoInstruction inst) // round to single
if (std::isnan(b))
{
- const bool is_snan = MathUtil::IsSNAN(b);
+ const bool is_snan = Common::IsSNAN(b);
if (is_snan)
SetFPException(FPSCR_VXSNAN);