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authorPierre Bourdon <delroth@gmail.com>2016-03-26 01:43:32 +0100
committerPierre Bourdon <delroth@gmail.com>2016-03-26 01:43:32 +0100
commitae4cb12033eb01df67cea1f054d44526fe093059 (patch)
treee361642dc48ec2c7b53e8e4de8bc807e233a36e0 /Source/Core
parent21eb1cd158268535e42f1fff80d122233677efd6 (diff)
parent3ab7806e242d631f2fb034a23f354764ef6b9ee9 (diff)
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
Workaround OS X video driver bug #24983074
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp9
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp31
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.h28
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp17
4 files changed, 42 insertions, 43 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 057e697ed8..de76557d5e 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -82,7 +82,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, ApiType);
+ GenerateVSOutputMembers<T>(out, ApiType, "");
out.Write("};\n");
if (ApiType == API_OPENGL)
@@ -90,15 +90,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("#define InstanceID gl_InvocationID\n");
+ out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true));
+ GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, false, true));
+ GenerateVSOutputMembers<T>(out, ApiType, "out", GetInterpolationQualifier());
if (g_ActiveConfig.iStereoMode > 0)
- out.Write("\tflat int layer;\n");
+ out.Write("\tflat out int layer;\n");
out.Write("} ps;\n");
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index e16ac28b8f..cc0ab52422 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -282,7 +282,7 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
}
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, ApiType);
+ GenerateVSOutputMembers<T>(out, ApiType, "");
out.Write("};\n");
const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest()
@@ -354,29 +354,30 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
+ out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true));
+ GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
if (g_ActiveConfig.iStereoMode > 0)
- out.Write("\tflat int layer;\n");
+ out.Write("\tflat in int layer;\n");
out.Write("};\n");
}
else
{
- out.Write("%s in float4 colors_0;\n", GetInterpolationQualifier(ApiType));
- out.Write("%s in float4 colors_1;\n", GetInterpolationQualifier(ApiType));
+ out.Write("%s in float4 colors_0;\n", GetInterpolationQualifier());
+ out.Write("%s in float4 colors_1;\n", GetInterpolationQualifier());
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (unsigned int i = 0; i < numTexgen; ++i)
{
- out.Write("%s in float3 uv%d;\n", GetInterpolationQualifier(ApiType), i);
+ out.Write("%s in float3 uv%d;\n", GetInterpolationQualifier(), i);
}
- out.Write("%s in float4 clipPos;\n", GetInterpolationQualifier(ApiType));
+ out.Write("%s in float4 clipPos;\n", GetInterpolationQualifier());
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write("%s in float3 Normal;\n", GetInterpolationQualifier(ApiType));
- out.Write("%s in float3 WorldPos;\n", GetInterpolationQualifier(ApiType));
+ out.Write("%s in float3 Normal;\n", GetInterpolationQualifier());
+ out.Write("%s in float3 WorldPos;\n", GetInterpolationQualifier());
}
}
@@ -397,17 +398,17 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
per_pixel_depth ? "\n out float depth : SV_Depth," : "");
- out.Write(" in %s float4 colors_0 : COLOR0,\n", GetInterpolationQualifier(ApiType));
- out.Write(" in %s float4 colors_1 : COLOR1\n", GetInterpolationQualifier(ApiType));
+ out.Write(" in %s float4 colors_0 : COLOR0,\n", GetInterpolationQualifier());
+ out.Write(" in %s float4 colors_1 : COLOR1\n", GetInterpolationQualifier());
// compute window position if needed because binding semantic WPOS is not widely supported
for (unsigned int i = 0; i < numTexgen; ++i)
- out.Write(",\n in %s float3 uv%d : TEXCOORD%d", GetInterpolationQualifier(ApiType), i, i);
- out.Write(",\n in %s float4 clipPos : TEXCOORD%d", GetInterpolationQualifier(ApiType), numTexgen);
+ out.Write(",\n in %s float3 uv%d : TEXCOORD%d", GetInterpolationQualifier(), i, i);
+ out.Write(",\n in %s float4 clipPos : TEXCOORD%d", GetInterpolationQualifier(), numTexgen);
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write(",\n in %s float3 Normal : TEXCOORD%d", GetInterpolationQualifier(ApiType), numTexgen + 1);
- out.Write(",\n in %s float3 WorldPos : TEXCOORD%d", GetInterpolationQualifier(ApiType), numTexgen + 2);
+ out.Write(",\n in %s float3 Normal : TEXCOORD%d", GetInterpolationQualifier(), numTexgen + 1);
+ out.Write(",\n in %s float3 WorldPos : TEXCOORD%d", GetInterpolationQualifier(), numTexgen + 2);
}
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.iStereoMode > 0)
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h
index a6e7ce0b36..9283cdc8cc 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.h
+++ b/Source/Core/VideoCommon/ShaderGenCommon.h
@@ -214,12 +214,12 @@ private:
};
template<class T>
-inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
+inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* in_out, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
{
if (qualifier != nullptr)
- object.Write("\t%s %s %s", qualifier, type, name);
+ object.Write("\t%s %s %s %s", qualifier, in_out, type, name);
else
- object.Write("\t%s %s", type, name);
+ object.Write("\t%s %s %s", in_out, type, name);
if (var_index != -1)
object.Write("%d", var_index);
@@ -236,21 +236,21 @@ inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifi
}
template<class T>
-inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* qualifier = nullptr)
+inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* in_out, const char* qualifier = nullptr)
{
- DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
- DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0);
- DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 1, "COLOR", 1);
+ DefineOutputMember(object, api_type, qualifier, in_out, "float4", "pos", -1, "POSITION");
+ DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 0, "COLOR", 0);
+ DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 1, "COLOR", 1);
for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
- DefineOutputMember(object, api_type, qualifier, "float3", "tex", i, "TEXCOORD", i);
+ DefineOutputMember(object, api_type, qualifier, in_out, "float3", "tex", i, "TEXCOORD", i);
- DefineOutputMember(object, api_type, qualifier, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
+ DefineOutputMember(object, api_type, qualifier, in_out, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
if (g_ActiveConfig.bEnablePixelLighting)
{
- DefineOutputMember(object, api_type, qualifier, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
- DefineOutputMember(object, api_type, qualifier, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
+ DefineOutputMember(object, api_type, qualifier, in_out, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
+ DefineOutputMember(object, api_type, qualifier, in_out, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
}
}
@@ -281,17 +281,13 @@ inline void AssignVSOutputMembers(T& object, const char* a, const char* b)
// As a workaround, we interpolate at the centroid of the coveraged pixel, which
// is always inside the primitive.
// Without MSAA, this flag is defined to have no effect.
-inline const char* GetInterpolationQualifier(API_TYPE api_type, bool in = true, bool in_out = false)
+inline const char* GetInterpolationQualifier()
{
if (g_ActiveConfig.iMultisamples <= 1)
return "";
if (!g_ActiveConfig.bSSAA)
- {
- if (in_out && api_type == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsBindingLayout)
- return in ? "centroid in" : "centroid out";
return "centroid";
- }
return "sample";
}
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 633a87a78b..1b436bf852 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -41,7 +41,7 @@ static T GenerateVertexShader(API_TYPE api_type)
out.Write("};\n");
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, api_type);
+ GenerateVSOutputMembers<T>(out, api_type, "");
out.Write("};\n");
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
@@ -74,8 +74,9 @@ static T GenerateVertexShader(API_TYPE api_type)
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
+ out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(api_type, false, true));
+ GenerateVSOutputMembers<T>(out, api_type, "out", GetInterpolationQualifier());
out.Write("} vs;\n");
}
else
@@ -85,17 +86,17 @@ static T GenerateVertexShader(API_TYPE api_type)
{
if (i < xfmem.numTexGen.numTexGens)
{
- out.Write("%s out float3 uv%u;\n", GetInterpolationQualifier(api_type), i);
+ out.Write("%s out float3 uv%u;\n", GetInterpolationQualifier(), i);
}
}
- out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier());
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write("%s out float3 Normal;\n", GetInterpolationQualifier(api_type));
- out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float3 Normal;\n", GetInterpolationQualifier());
+ out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier());
}
- out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier(api_type));
- out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier());
+ out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier());
}
out.Write("void main()\n{\n");