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authorLioncash <mathew1800@gmail.com>2017-12-02 20:06:25 -0500
committerLioncash <mathew1800@gmail.com>2017-12-02 20:09:33 -0500
commitb0fadbb5dedcf377b425623e6c843685ae45bddb (patch)
treec557593a133667774ed2984b5da66e6f616b5972 /Source/Core
parent4c48cc6757a17c3bea3b25a108038466d56f9331 (diff)
D3D/VertexManager: Add missing includes
Gets rid of reliance on indirect includes
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.h b/Source/Core/VideoBackends/D3D/VertexManager.h
index 7d4d8b66c2..c3de8c314a 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.h
+++ b/Source/Core/VideoBackends/D3D/VertexManager.h
@@ -5,7 +5,11 @@
#pragma once
#include <d3d11.h>
+
+#include <array>
#include <memory>
+#include <vector>
+
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexManagerBase.h"