diff options
| author | Léo Lam <leo@leolam.fr> | 2020-04-18 11:40:27 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2020-04-18 12:42:12 +0200 |
| commit | b2cf106ae9dfeb7c2ce853b793386d995d032ef1 (patch) | |
| tree | 4200c54de2ccf79c7500a5d6eddc74cf79cc3a7d /Source/Core | |
| parent | 21e3e14d8a9866028149bb41a9769d06209765fe (diff) | |
IOS/FS: Fix FST write failure on some platforms
On some platforms (like Windows), the temporary file must be closed
before it can be renamed.
I guess nobody noticed this for so long because (1) the FS code has a
failsafe for missing FST entries (because existing users do not have
a FST), and most games do not care about file metadata;
(2) the write failures can only be seen in the logs.
Because we don't want this to break, I have turned the ERROR_LOGs into
PanicAlerts.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/IOS/FS/HostBackend/FS.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Source/Core/Core/IOS/FS/HostBackend/FS.cpp b/Source/Core/Core/IOS/FS/HostBackend/FS.cpp index fea5d16261..8859be7474 100644 --- a/Source/Core/Core/IOS/FS/HostBackend/FS.cpp +++ b/Source/Core/Core/IOS/FS/HostBackend/FS.cpp @@ -177,9 +177,17 @@ void HostFileSystem::SaveFst() const std::string dest_path = GetFstFilePath(); const std::string temp_path = File::GetTempFilenameForAtomicWrite(dest_path); - File::IOFile file{temp_path, "wb"}; - if (!file.WriteArray(to_write.data(), to_write.size()) || !File::Rename(temp_path, dest_path)) - ERROR_LOG(IOS_FS, "Failed to write new FST"); + { + // This temporary file must be closed before it can be renamed. + File::IOFile file{temp_path, "wb"}; + if (!file.WriteArray(to_write.data(), to_write.size())) + { + PanicAlert("IOS_FS: Failed to write new FST"); + return; + } + } + if (!File::Rename(temp_path, dest_path)) + PanicAlert("IOS_FS: Failed to rename temporary FST file"); } HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string& path) |
