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authorGlenn Rice <glennricster@gmail.com>2010-05-01 21:27:48 +0000
committerGlenn Rice <glennricster@gmail.com>2010-05-01 21:27:48 +0000
commitb2e0dc25193352ba5b3585f0e5efe57151c5ffa7 (patch)
treefb3ce4ce4b44064727cc7c2da5bdbb42c1c689d0 /Source/Core
parenta6d6d2732847720119410c28ba4e0f4f863a2c05 (diff)
Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/Src/Common.h1
-rw-r--r--Source/Core/DolphinWX/Src/FrameTools.cpp4
-rw-r--r--Source/Core/DolphinWX/Src/NetPlay.cpp4
-rw-r--r--Source/Core/DolphinWX/Src/NetWindow.cpp2
4 files changed, 3 insertions, 8 deletions
diff --git a/Source/Core/Common/Src/Common.h b/Source/Core/Common/Src/Common.h
index 12b36fbb3f..b254076165 100644
--- a/Source/Core/Common/Src/Common.h
+++ b/Source/Core/Common/Src/Common.h
@@ -86,7 +86,6 @@
#define HAVE_OPENAL 1
#define HAVE_ALSA 0
#define HAVE_PORTAUDIO 0
- #define HAVE_SFML 1
// it is VERY DANGEROUS to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries.
// You will get bizarre crash bugs whenever you use STL.
diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp
index 497109d38b..a61e0dbbb3 100644
--- a/Source/Core/DolphinWX/Src/FrameTools.cpp
+++ b/Source/Core/DolphinWX/Src/FrameTools.cpp
@@ -186,9 +186,7 @@ void CFrame::CreateMenu()
toolsMenu->Append(IDM_IMPORTSAVE, _T("Wii Save Import (experimental)"));
toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
-#if defined(HAVE_SFML) && HAVE_SFML
toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
-#endif
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string (File::GetUserPath(D_WIIMENU_IDX))).IsValid())
{
@@ -998,9 +996,7 @@ void CFrame::StatusBarMessage(const char * Text, ...)
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
-#if defined(HAVE_SFML) && HAVE_SFML
new NetPlaySetupDiag(this, m_GameListCtrl);
-#endif
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
diff --git a/Source/Core/DolphinWX/Src/NetPlay.cpp b/Source/Core/DolphinWX/Src/NetPlay.cpp
index aecf0e0a8d..a1580d4c79 100644
--- a/Source/Core/DolphinWX/Src/NetPlay.cpp
+++ b/Source/Core/DolphinWX/Src/NetPlay.cpp
@@ -18,11 +18,11 @@
#include "HW/SI_DeviceGCController.h"
#include "HW/EXI_DeviceIPL.h"
-#include "Frame.h"
-
#include "NetPlay.h"
#include "NetWindow.h"
+#include "Frame.h"
+
#include <sstream>
// this will be removed soon
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp
index 166f5ceb07..242b49f323 100644
--- a/Source/Core/DolphinWX/Src/NetWindow.cpp
+++ b/Source/Core/DolphinWX/Src/NetWindow.cpp
@@ -221,8 +221,8 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent& event)
NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
, const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
- , m_game_list(game_list)
, m_selected_game(game)
+ , m_game_list(game_list)
{
wxPanel* const panel = new wxPanel(this);