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authorMat M <mathew1800@gmail.com>2018-12-28 06:22:56 -0500
committerGitHub <noreply@github.com>2018-12-28 06:22:56 -0500
commitb37455ef463fc06cac18d9e015d1ef9fedbc5c0a (patch)
tree713bd7b6b939e88d9e35491051354ae3ca08d9e9 /Source/Core
parent2749c50843a16db59a2843fcdbb0f7450a886a75 (diff)
parente6b859a9238fd4f35c1b12a5bf92a8b50c031988 (diff)
Merge pull request #7652 from JMC47/NetplayWarning
Update Netplay Main Page Notices
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
index 6da3a09578..91713b5c3f 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
@@ -87,14 +87,17 @@ void NetPlaySetupDialog::CreateMainLayout()
connection_layout->addWidget(m_connect_port_label, 0, 2);
connection_layout->addWidget(m_connect_port_box, 0, 3);
connection_layout->addWidget(
- new QLabel(tr(
- "ALERT:\n\n"
- "All players must use the same Dolphin version.\n"
- "All memory cards, SD cards and cheats must be identical between players or disabled.\n"
- "If DSP LLE is used, DSP ROMs must be identical between players.\n"
- "If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
- "\n"
- "Wii Remote support in netplay is experimental and should not be expected to work.\n")),
+ new QLabel(
+ tr("ALERT:\n\n"
+ "All players must use the same Dolphin version.\n"
+ "If enabled, SD cards must be identical between players.\n"
+ "If DSP LLE is used, DSP ROMs must be identical between players.\n"
+ "If a game is hanging on boot, it may not support Dual Core Netplay."
+ " Disable Dual Core.\n"
+ "If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
+ "\n"
+ "Wii Remote support in netplay is experimental and may not work correctly.\n"
+ "Use at your own risk.\n")),
1, 0, -1, -1);
connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);