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authorskidau <skidau@gmail.com>2014-09-24 00:10:45 +1000
committerskidau <skidau@gmail.com>2014-09-24 00:10:45 +1000
commitb4399dbdf3a9380b5487753ac3dedf21daba2aed (patch)
tree7b7308cab416fd0732abd2f3905e3e51e1f0faa4 /Source/Core
parentbdd185358685ed158450648b7660e1e6de662a36 (diff)
Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 8e90713fd0..dec20636a9 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -318,7 +318,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
- for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < numTexgen; ++i)
{
out.Write("centroid in float3 uv%d;\n", i);
}