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authorTryTwo <taolas@gmail.com>2023-11-16 11:07:37 -0700
committerTryTwo <taolas@gmail.com>2023-11-16 11:07:37 -0700
commitb57ba42a55099f82a71c3acede18f9de0c67bf74 (patch)
tree132b9ad9f32d9cb64f2d2039f577b288204aab74 /Source/Core
parentdf8c0d2b39319057a9f611b4490f5749387052d1 (diff)
Core::SetState() allow state to change without sending a callback.
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Core.cpp9
-rw-r--r--Source/Core/Core/Core.h2
-rw-r--r--Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp4
3 files changed, 9 insertions, 6 deletions
diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp
index 5599573e62..536244869a 100644
--- a/Source/Core/Core/Core.cpp
+++ b/Source/Core/Core/Core.cpp
@@ -712,7 +712,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
// Set or get the running state
-void SetState(State state)
+void SetState(State state, bool report_state_change)
{
// State cannot be controlled until the CPU Thread is operational
if (!IsRunningAndStarted())
@@ -739,7 +739,10 @@ void SetState(State state)
break;
}
- CallOnStateChangedCallbacks(GetState());
+ // Certain callers only change the state momentarily. Sending a callback for them causes
+ // unwanted updates, such as the Pause/Play button flickering between states on frame advance.
+ if (report_state_change)
+ CallOnStateChangedCallbacks(GetState());
}
State GetState()
@@ -1083,7 +1086,7 @@ void DoFrameStep()
// if already paused, frame advance for 1 frame
s_stop_frame_step = false;
s_frame_step = true;
- SetState(State::Running);
+ SetState(State::Running, false);
}
else if (!s_frame_step)
{
diff --git a/Source/Core/Core/Core.h b/Source/Core/Core/Core.h
index 0ff8c32b5c..d8c5c9a0da 100644
--- a/Source/Core/Core/Core.h
+++ b/Source/Core/Core/Core.h
@@ -147,7 +147,7 @@ bool IsHostThread();
bool WantsDeterminism();
// [NOT THREADSAFE] For use by Host only
-void SetState(State state);
+void SetState(State state, bool report_state_change = true);
State GetState();
void SaveScreenShot();
diff --git a/Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp b/Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp
index 6698a8289e..f8610e3b85 100644
--- a/Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp
+++ b/Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp
@@ -160,7 +160,7 @@ void CodeDiffDialog::ClearBlockCache()
Core::State old_state = Core::GetState();
if (old_state == Core::State::Running)
- Core::SetState(Core::State::Paused);
+ Core::SetState(Core::State::Paused, false);
Core::System::GetInstance().GetJitInterface().ClearCache();
@@ -349,7 +349,7 @@ void CodeDiffDialog::Update(bool include)
// Wrap everything in a pause
Core::State old_state = Core::GetState();
if (old_state == Core::State::Running)
- Core::SetState(Core::State::Paused);
+ Core::SetState(Core::State::Paused, false);
// Main process
if (include)