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| author | Tilka <tilkax@gmail.com> | 2018-10-14 12:30:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-14 12:30:32 +0100 |
| commit | b5d855caf7a2bed70edca0385922ffc6dfb5286f (patch) | |
| tree | 1e79d5a83a258d10669d7a9919e5738bb0998268 /Source/Core | |
| parent | 660fb3fca0f4f0b291ade7b421e231330a69ae7e (diff) | |
| parent | e3f475b30e085c32f9dc56bf59c270dcbe80ee5e (diff) | |
Merge pull request #7496 from stenzek/null-shader-cache
ShaderCache: Don't create or load shader cache with Null backend
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoBackends/Null/VertexManager.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Null/VertexManager.cpp b/Source/Core/VideoBackends/Null/VertexManager.cpp index 17cab39b05..0e121ffa0d 100644 --- a/Source/Core/VideoBackends/Null/VertexManager.cpp +++ b/Source/Core/VideoBackends/Null/VertexManager.cpp @@ -13,13 +13,13 @@ namespace Null class NullNativeVertexFormat : public NativeVertexFormat { public: - NullNativeVertexFormat() {} + NullNativeVertexFormat(const PortableVertexDeclaration& vtx_decl_) { vtx_decl = vtx_decl_; } }; std::unique_ptr<NativeVertexFormat> VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { - return std::make_unique<NullNativeVertexFormat>(); + return std::make_unique<NullNativeVertexFormat>(vtx_decl); } VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE) diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index f369118962..299b0d1bca 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -35,7 +35,7 @@ bool ShaderCache::Initialize() m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads()); // Load shader and UID caches. - if (g_ActiveConfig.bShaderCache) + if (g_ActiveConfig.bShaderCache && m_api_type != APIType::Nothing) { LoadShaderCaches(); LoadPipelineUIDCache(); |
