diff options
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2015-04-18 19:34:46 +0200 |
|---|---|---|
| committer | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2015-11-10 21:53:30 +0000 |
| commit | b61da5db5494dc8f2fb3bb3cd1ade05f1d80862b (patch) | |
| tree | 5725553fd30218415c2ec884f0b2bcc4e80a0914 /Source/Core | |
| parent | e20b08491cac27737958458e108149a120ac6832 (diff) | |
FileUtil: Move ShaderCache to the Cache directory.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Common/CommonPaths.h | 5 | ||||
| -rw-r--r-- | Source/Core/Common/FileUtil.cpp | 10 |
2 files changed, 13 insertions, 2 deletions
diff --git a/Source/Core/Common/CommonPaths.h b/Source/Core/Common/CommonPaths.h index 9c0fe7eab5..27242cbdef 100644 --- a/Source/Core/Common/CommonPaths.h +++ b/Source/Core/Common/CommonPaths.h @@ -54,7 +54,7 @@ #define GAMESETTINGS_DIR "GameSettings" #define MAPS_DIR "Maps" #define CACHE_DIR "Cache" -#define SHADERCACHE_DIR "ShaderCache" +#define SHADERCACHE_DIR "Shaders" #define STATESAVES_DIR "StateSaves" #define SCREENSHOTS_DIR "ScreenShots" #define LOAD_DIR "Load" @@ -73,6 +73,9 @@ #define ANAGLYPH_DIR "Anaglyph" #define PIPES_DIR "Pipes" +// This one is only used to remove it if it was present +#define SHADERCACHE_LEGACY_DIR "ShaderCache" + // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) #define DOLPHIN_CONFIG "Dolphin.ini" diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index 84961d54ad..803eb71a47 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -776,7 +776,7 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP; s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP; s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP; - s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; + s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; @@ -799,6 +799,10 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; + + // The shader cache has moved to the cache directory, so remove the old one. + // TODO: remove that someday. + File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); break; case D_CONFIG_IDX: @@ -807,6 +811,10 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; break; + case D_CACHE_IDX: + s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; + break; + case D_GCUSER_IDX: s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; break; |
