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authorAdmiral H. Curtiss <pikachu025@gmail.com>2026-09-10 19:07:23 +0200
committerAdmiral H. Curtiss <pikachu025@gmail.com>2026-09-20 22:51:17 +0200
commitb84323e10898b320c75498909d5acf970d06ee74 (patch)
tree3df4cc00d50cbb63d4c99aca20b8e29731ded496 /Source/Core
parenta2efdf1197be8132674b90fe9cf4761df39752ed (diff)
DSPHLE/Zelda: Add bounds check for m_sync_voice_skip_flags in RenderAudio()
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
index 923680e88e..5638a7aab4 100644
--- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
+++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
@@ -628,7 +628,11 @@ void ZeldaUCode::RenderAudio()
if (m_rendering_curr_voice == 0)
m_renderer.PrepareFrame();
- while (m_rendering_curr_voice < m_rendering_voices_per_frame)
+ // TODO: Find out the actual hardware behavior for the case where
+ // (m_rendering_voices_per_frame >> 4) >= m_sync_voice_skip_flags.size()
+ const u16 number_of_voices = std::min(m_rendering_voices_per_frame,
+ static_cast<u16>(m_sync_voice_skip_flags.size() << 4));
+ while (m_rendering_curr_voice < number_of_voices)
{
// If we are not meant to render this voice yet, go back to message
// processing.