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authorPierre Bourdon <delroth@gmail.com>2015-08-08 19:50:28 +0200
committerPierre Bourdon <delroth@gmail.com>2015-08-14 16:01:34 +0200
commitbbfa238657e46fee282b7dc28f5715d49f178450 (patch)
tree81fb695b714573c38f700490c6ac9b005337f777 /Source/Core
parent25430e792309799d18cd6c0f4306cac66d00e571 (diff)
ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
index fba63216ed..8aef08b7c0 100644
--- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
+++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
@@ -375,7 +375,11 @@ void ZeldaUCode::RunPendingCommands()
case 0x07:
case 0x08:
case 0x09:
- // Commands that crash the DAC UCode. Log and enter HALTED mode.
+ // Commands that crash the DAC UCode on non-light protocols. Log and
+ // enter HALTED mode.
+ //
+ // TODO: These are not crashes on light protocol, however I've never seen
+ // them used so far.
NOTICE_LOG(DSPHLE, "Received a crashy command: %d", command);
SetMailState(MailState::HALTED);
return;