summaryrefslogtreecommitdiff
path: root/Source/Core
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2017-04-16 19:30:11 +1000
committerStenzek <stenzek@gmail.com>2017-04-29 00:14:23 +1000
commitbc8a96d713eb0a1fb565f121a5d939b99c2295fa (patch)
tree8b449d66cb2b61d4b72922276dcdfb735d0aaf49 /Source/Core
parent68ee4fc932ddff320f535b6054ceff0c58348b64 (diff)
HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/main.cpp1
-rw-r--r--Source/Core/VideoBackends/D3D12/main.cpp1
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp1
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp1
-rw-r--r--Source/Core/VideoCommon/CMakeLists.txt1
-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp50
-rw-r--r--Source/Core/VideoCommon/HiresTextures.h12
-rw-r--r--Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp257
-rw-r--r--Source/Core/VideoCommon/VideoCommon.h9
-rw-r--r--Source/Core/VideoCommon/VideoCommon.vcxproj3
-rw-r--r--Source/Core/VideoCommon/VideoCommon.vcxproj.filters8
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp1
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
14 files changed, 329 insertions, 18 deletions
diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp
index 48c7dd8391..5cc05f2af9 100644
--- a/Source/Core/VideoBackends/D3D/main.cpp
+++ b/Source/Core/VideoBackends/D3D/main.cpp
@@ -77,6 +77,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
+ g_Config.backend_info.bSupportsST3CTextures = false;
IDXGIFactory* factory;
IDXGIAdapter* ad;
diff --git a/Source/Core/VideoBackends/D3D12/main.cpp b/Source/Core/VideoBackends/D3D12/main.cpp
index cb075fa071..d1ce50afb9 100644
--- a/Source/Core/VideoBackends/D3D12/main.cpp
+++ b/Source/Core/VideoBackends/D3D12/main.cpp
@@ -80,6 +80,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
+ g_Config.backend_info.bSupportsST3CTextures = false;
IDXGIFactory* factory;
IDXGIAdapter* ad;
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 430859932e..f9bf7c069e 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -103,6 +103,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsPaletteConversion = true;
g_Config.backend_info.bSupportsClipControl = true;
g_Config.backend_info.bSupportsDepthClamp = true;
+ g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.Adapters.clear();
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 0f67c0e6fd..1b26f1d40a 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -134,6 +134,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsComputeShaders = false;
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
+ g_Config.backend_info.bSupportsST3CTextures = false;
// aamodes
g_Config.backend_info.AAModes = {1};
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index 58b10dd92e..e51dad8091 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -245,6 +245,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsFragmentStoresAndAtomics = false; // Dependent on features.
config->backend_info.bSupportsSSAA = false; // Dependent on features.
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
+ config->backend_info.bSupportsST3CTextures = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
}
diff --git a/Source/Core/VideoCommon/CMakeLists.txt b/Source/Core/VideoCommon/CMakeLists.txt
index 7651798e05..7eef4f715d 100644
--- a/Source/Core/VideoCommon/CMakeLists.txt
+++ b/Source/Core/VideoCommon/CMakeLists.txt
@@ -14,6 +14,7 @@ set(SRCS
GeometryShaderGen.cpp
GeometryShaderManager.cpp
HiresTextures.cpp
+ HiresTextures_DDSLoader.cpp
ImageWrite.cpp
IndexGenerator.cpp
LightingShaderGen.cpp
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index f4ad7448a5..d087ee8575 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -404,23 +404,18 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
filename += StringFromFormat("_mip%u", level);
}
- if (s_textureMap.find(filename) != s_textureMap.end())
+ auto filename_iter = s_textureMap.find(filename);
+ if (filename_iter != s_textureMap.end())
{
Level l;
File::IOFile file;
- file.Open(s_textureMap[filename], "rb");
+ file.Open(filename_iter->second, "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
- int channels;
- l.data =
- SOILPointer(SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width,
- (int*)&l.height, &channels, SOIL_LOAD_RGBA),
- SOIL_free_image_data);
- l.data_size = (size_t)l.width * l.height * 4;
-
- if (l.data == nullptr)
+ // Try loading DDS textures first, that way we maintain compression of DXT formats.
+ if (!LoadDDSTexture(l, buffer) && !LoadTexture(l, buffer))
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
break;
@@ -467,9 +462,39 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
}
}
+ // All levels have to have the same format.
+ if (ret && std::any_of(ret->m_levels.begin(), ret->m_levels.end(),
+ [&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
+ {
+ ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.",
+ base_filename.c_str());
+ ret.reset();
+ }
+
return ret;
}
+bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
+{
+ int channels;
+ int width;
+ int height;
+
+ u8* data = SOIL_load_image_from_memory(buffer.data(), static_cast<int>(buffer.size()), &width,
+ &height, &channels, SOIL_LOAD_RGBA);
+ if (!data)
+ return false;
+
+ // Images loaded by SOIL are converted to RGBA.
+ level.width = static_cast<u32>(width);
+ level.height = static_cast<u32>(height);
+ level.format = HostTextureFormat::RGBA8;
+ level.data = ImageDataPointer(data, SOIL_free_image_data);
+ level.row_length = level.width;
+ level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height;
+ return true;
+}
+
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
{
const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
@@ -484,3 +509,8 @@ std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
HiresTexture::~HiresTexture()
{
}
+
+HostTextureFormat HiresTexture::GetFormat() const
+{
+ return m_levels.at(0).format;
+}
diff --git a/Source/Core/VideoCommon/HiresTextures.h b/Source/Core/VideoCommon/HiresTextures.h
index b9ddc3d793..c11b6f140b 100644
--- a/Source/Core/VideoCommon/HiresTextures.h
+++ b/Source/Core/VideoCommon/HiresTextures.h
@@ -9,11 +9,12 @@
#include <vector>
#include "Common/CommonTypes.h"
+#include "VideoCommon/VideoCommon.h"
class HiresTexture
{
public:
- using SOILPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
+ using ImageDataPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
static void Init();
static void Update();
@@ -29,20 +30,25 @@ public:
~HiresTexture();
+ HostTextureFormat GetFormat() const;
struct Level
{
Level();
- SOILPointer data;
- size_t data_size = 0;
+ ImageDataPointer data;
+ HostTextureFormat format = HostTextureFormat::RGBA8;
u32 width = 0;
u32 height = 0;
+ u32 row_length = 0;
+ size_t data_size = 0;
};
std::vector<Level> m_levels;
private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
u32 height);
+ static bool LoadDDSTexture(Level& level, const std::vector<u8>& buffer);
+ static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
static std::string GetTextureDirectory(const std::string& game_id);
diff --git a/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
new file mode 100644
index 0000000000..d7e32443a9
--- /dev/null
+++ b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
@@ -0,0 +1,257 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoCommon/HiresTextures.h"
+#include <algorithm>
+#include <cstddef>
+#include <cstdint>
+#include <cstring>
+#include "Common/Align.h"
+#include "VideoCommon/VideoConfig.h"
+
+namespace
+{
+// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
+//
+// This header defines constants and structures that are useful when parsing
+// DDS files. DDS files were originally designed to use several structures
+// and constants that are native to DirectDraw and are defined in ddraw.h,
+// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
+// (compatible) constants and structures so that one can use DDS files
+// without needing to include ddraw.h.
+//
+// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
+// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
+// PARTICULAR PURPOSE.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// http://go.microsoft.com/fwlink/?LinkId=248926
+
+#pragma pack(push, 1)
+
+const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
+
+struct DDS_PIXELFORMAT
+{
+ uint32_t dwSize;
+ uint32_t dwFlags;
+ uint32_t dwFourCC;
+ uint32_t dwRGBBitCount;
+ uint32_t dwRBitMask;
+ uint32_t dwGBitMask;
+ uint32_t dwBBitMask;
+ uint32_t dwABitMask;
+};
+
+#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
+#define DDS_RGB 0x00000040 // DDPF_RGB
+#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
+#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
+#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
+#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
+#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
+#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
+#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
+ ((uint32_t)(uint8_t)(ch3) << 24))
+#endif /* defined(MAKEFOURCC) */
+
+#define DDS_HEADER_FLAGS_TEXTURE \
+ 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
+#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
+#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
+#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
+#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
+
+#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT
+#define DDS_WIDTH 0x00000004 // DDSD_WIDTH
+
+#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
+#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
+#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX
+
+#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
+#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
+#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
+#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
+#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
+#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
+
+#define DDS_CUBEMAP_ALLFACES \
+ (DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \
+ DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ)
+
+#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
+
+#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME
+
+// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
+enum DDS_RESOURCE_DIMENSION
+{
+ DDS_DIMENSION_TEXTURE1D = 2,
+ DDS_DIMENSION_TEXTURE2D = 3,
+ DDS_DIMENSION_TEXTURE3D = 4,
+};
+
+// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
+enum DDS_RESOURCE_MISC_FLAG
+{
+ DDS_RESOURCE_MISC_TEXTURECUBE = 0x4L,
+};
+
+enum DDS_MISC_FLAGS2
+{
+ DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
+};
+
+enum DDS_ALPHA_MODE
+{
+ DDS_ALPHA_MODE_UNKNOWN = 0,
+ DDS_ALPHA_MODE_STRAIGHT = 1,
+ DDS_ALPHA_MODE_PREMULTIPLIED = 2,
+ DDS_ALPHA_MODE_OPAQUE = 3,
+ DDS_ALPHA_MODE_CUSTOM = 4,
+};
+
+struct DDS_HEADER
+{
+ uint32_t dwSize;
+ uint32_t dwFlags;
+ uint32_t dwHeight;
+ uint32_t dwWidth;
+ uint32_t dwPitchOrLinearSize;
+ uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
+ uint32_t dwMipMapCount;
+ uint32_t dwReserved1[11];
+ DDS_PIXELFORMAT ddspf;
+ uint32_t dwCaps;
+ uint32_t dwCaps2;
+ uint32_t dwCaps3;
+ uint32_t dwCaps4;
+ uint32_t dwReserved2;
+};
+
+struct DDS_HEADER_DXT10
+{
+ uint32_t dxgiFormat;
+ uint32_t resourceDimension;
+ uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
+ uint32_t arraySize;
+ uint32_t miscFlags2; // see DDS_MISC_FLAGS2
+};
+
+#pragma pack(pop)
+
+static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
+static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
+
+} // namespace
+
+bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer)
+{
+ u32 magic;
+ std::memcpy(&magic, buffer.data(), sizeof(magic));
+
+ // Exit as early as possible for non-DDS textures, since all extensions are currently
+ // passed through this function.
+ if (magic != DDS_MAGIC)
+ return false;
+
+ DDS_HEADER header;
+ std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header));
+ if (header.dwSize < sizeof(header))
+ return false;
+
+ // Required fields.
+ if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
+ return false;
+
+ // Image should be 2D.
+ if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
+ return false;
+
+ // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
+ level.width = header.dwWidth;
+ level.height = header.dwHeight;
+
+ // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
+ // In the future, this could be extended, but these isn't much benefit in doing so currently.
+ // TODO: DX10 extension header handling.
+ u32 block_size = 1;
+ u32 bytes_per_block = 4;
+ bool needs_s3tc = false;
+ if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
+ {
+ level.format = HostTextureFormat::DXT1;
+ block_size = 4;
+ bytes_per_block = 8;
+ needs_s3tc = true;
+ }
+ else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
+ {
+ level.format = HostTextureFormat::DXT3;
+ block_size = 4;
+ bytes_per_block = 16;
+ needs_s3tc = true;
+ }
+ else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
+ {
+ level.format = HostTextureFormat::DXT5;
+ block_size = 4;
+ bytes_per_block = 16;
+ needs_s3tc = true;
+ }
+ else
+ {
+ // Leave all remaining formats to SOIL.
+ return false;
+ }
+
+ // We also need to ensure the backend supports these formats natively before loading them,
+ // otherwise, fallback to SOIL, which will decompress them to RGBA.
+ if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
+ return false;
+
+ // Mip levels smaller than the block size are padded to multiples of the block size.
+ u32 blocks_wide = std::max(level.width / block_size, 1u);
+ u32 blocks_high = std::max(level.height / block_size, 1u);
+
+ // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
+ // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
+ // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
+ if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
+ {
+ // Convert pitch (in bytes) to texels/row length.
+ if (header.dwPitchOrLinearSize < bytes_per_block)
+ {
+ // Likely a corrupted or invalid file.
+ return false;
+ }
+
+ level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size;
+ level.data_size = static_cast<size_t>(level.row_length / block_size) * block_size * blocks_high;
+ }
+ else
+ {
+ // Assume no padding between rows of blocks.
+ level.row_length = blocks_wide * block_size;
+ level.data_size = blocks_wide * static_cast<size_t>(bytes_per_block) * blocks_high;
+ }
+
+ // Check for truncated or corrupted files.
+ size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER);
+ if ((data_offset + level.data_size) > buffer.size())
+ return false;
+
+ // Copy to the final storage location. The deallocator here is simple, nothing extra is
+ // needed, compared to the SOIL-based loader.
+ level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; });
+ std::memcpy(level.data.get(), &buffer[data_offset], level.data_size);
+ return true;
+}
diff --git a/Source/Core/VideoCommon/VideoCommon.h b/Source/Core/VideoCommon/VideoCommon.h
index e25b2b66a5..cff2883318 100644
--- a/Source/Core/VideoCommon/VideoCommon.h
+++ b/Source/Core/VideoCommon/VideoCommon.h
@@ -77,6 +77,15 @@ enum class APIType
Nothing
};
+// Texture formats that videocommon can upload/use.
+enum class HostTextureFormat : u32
+{
+ RGBA8,
+ DXT1,
+ DXT3,
+ DXT5
+};
+
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
{
u32 color = src;
diff --git a/Source/Core/VideoCommon/VideoCommon.vcxproj b/Source/Core/VideoCommon/VideoCommon.vcxproj
index e742711edf..0a8f60781c 100644
--- a/Source/Core/VideoCommon/VideoCommon.vcxproj
+++ b/Source/Core/VideoCommon/VideoCommon.vcxproj
@@ -69,6 +69,7 @@
<ClCompile Include="FPSCounter.cpp" />
<ClCompile Include="FramebufferManagerBase.cpp" />
<ClCompile Include="HiresTextures.cpp" />
+ <ClCompile Include="HiresTextures_DDSLoader.cpp" />
<ClCompile Include="ImageWrite.cpp" />
<ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="MainBase.cpp" />
@@ -185,4 +186,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
+</Project> \ No newline at end of file
diff --git a/Source/Core/VideoCommon/VideoCommon.vcxproj.filters b/Source/Core/VideoCommon/VideoCommon.vcxproj.filters
index e9a742a409..ec0150a272 100644
--- a/Source/Core/VideoCommon/VideoCommon.vcxproj.filters
+++ b/Source/Core/VideoCommon/VideoCommon.vcxproj.filters
@@ -164,6 +164,9 @@
<ClCompile Include="LightingShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
+ <ClCompile Include="HiresTextures_DDSLoader.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandProcessor.h" />
@@ -203,9 +206,6 @@
<ClInclude Include="TextureDecoder.h">
<Filter>Decoding</Filter>
</ClInclude>
- <ClInclude Include="TextureDecoder_Util.h">
- <Filter>Decoding</Filter>
- </ClInclude>
<ClInclude Include="BPFunctions.h">
<Filter>Register Sections</Filter>
</ClInclude>
@@ -321,4 +321,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
-</Project>
+</Project> \ No newline at end of file
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 604bdb4bdd..3865095f4b 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -41,6 +41,7 @@ VideoConfig::VideoConfig()
backend_info.bSupportsExclusiveFullscreen = false;
backend_info.bSupportsMultithreading = false;
backend_info.bSupportsInternalResolutionFrameDumps = false;
+ backend_info.bSupportsST3CTextures = false;
bEnableValidationLayer = false;
bBackendMultithreading = true;
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index eacb30d8b1..44eac32dc9 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -197,6 +197,7 @@ struct VideoConfig final
bool bSupportsMultithreading;
bool bSupportsInternalResolutionFrameDumps;
bool bSupportsGPUTextureDecoding;
+ bool bSupportsST3CTextures;
} backend_info;
// Utility