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| author | Léo Lam <leo@innovatetechnologi.es> | 2018-06-19 22:57:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-19 22:57:29 +0200 |
| commit | bdfc6de9fdd5eeb3d5e7b15ff8464da710953850 (patch) | |
| tree | f665effca7e595fa06475b006d2a2e69bc75dbbc /Source/Core | |
| parent | de0b153867aee96562a34f11925c1fad24e4ec80 (diff) | |
| parent | d3ed750c9d72fe73ebcd40686500584fce3a238c (diff) | |
Merge pull request #7137 from lioncash/copy
GameFile: Avoid copying map pairs in GetLanguages()
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/UICommon/GameFile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp index 13c4c443dc..af8421e5d9 100644 --- a/Source/Core/UICommon/GameFile.cpp +++ b/Source/Core/UICommon/GameFile.cpp @@ -308,7 +308,7 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const { std::vector<DiscIO::Language> languages; // TODO: What if some languages don't have long names but have other strings? - for (std::pair<DiscIO::Language, std::string> name : m_long_names) + for (const auto& name : m_long_names) languages.push_back(name.first); return languages; } |
