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authordegasus <wickmarkus@web.de>2015-05-31 01:50:11 +0200
committerdegasus <wickmarkus@web.de>2015-05-31 10:30:09 +0200
commitbdfea961231a1e44832c63598f8972c208bd00dc (patch)
treef0c43ae1ff08c4040645032e08d51a3caa7dd2fc /Source/Core
parentef3ed682a191886735aeed2fe7003c258998c3f4 (diff)
InputCommon: Change default hotkey for home and start.
We already use ALT + ENTER for toggling fullscreen. But as ENTER is both home and start, this buttons will always also be triggered on toggling fullscreen. Now we check for those buttons if ALT is not pressed. So now we're able to toggle fullscreen without pressing home or start.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/GCPadEmu.cpp4
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/Core/HW/GCPadEmu.cpp b/Source/Core/Core/HW/GCPadEmu.cpp
index 18a9841cc7..0190a38d09 100644
--- a/Source/Core/Core/HW/GCPadEmu.cpp
+++ b/Source/Core/Core/HW/GCPadEmu.cpp
@@ -138,10 +138,10 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
set_control(m_buttons, 3, "S"); // Y
set_control(m_buttons, 4, "D"); // Z
#ifdef _WIN32
- set_control(m_buttons, 5, "RETURN"); // Start
+ set_control(m_buttons, 5, "!LMENU & RETURN"); // Start
#else
// OS X/Linux
- set_control(m_buttons, 5, "Return"); // Start
+ set_control(m_buttons, 5, "!`Alt_L` & Return"); // Start
#endif
// stick modifiers to 50 %
diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
index 5fcfb3ef84..80a01360bf 100644
--- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
@@ -895,9 +895,9 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
set_control(m_buttons, 5, "E"); // +
#ifdef _WIN32
- set_control(m_buttons, 6, "RETURN"); // Home
+ set_control(m_buttons, 6, "!LMENU & RETURN"); // Home
#else
- set_control(m_buttons, 6, "Return"); // Home
+ set_control(m_buttons, 6, "!`Alt_L` & Return"); // Home
#endif
// Shake