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authorMarkus Wick <degasus@users.noreply.github.com>2017-03-08 21:23:40 +0100
committerGitHub <noreply@github.com>2017-03-08 21:23:40 +0100
commitbe8de62b8867d875ff2dbeeb6a3ba5c41db7d172 (patch)
tree377ecb563120febebdffc00d47003117e9b9aeb3 /Source/Core
parent5a7d67a64ffea5fa2b4ba559dc40eb61580bc470 (diff)
parent08954e99f53fa32c1330d8c326f62040bf7ced96 (diff)
Merge pull request #5041 from JosJuice/hi-2007
PatchEngine: Remove an unneeded comment
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/PatchEngine.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/Core/Core/PatchEngine.cpp b/Source/Core/Core/PatchEngine.cpp
index b73e6cbffa..829d26c0c3 100644
--- a/Source/Core/Core/PatchEngine.cpp
+++ b/Source/Core/Core/PatchEngine.cpp
@@ -6,14 +6,6 @@
// Supports simple memory patches, and has a partial Action Replay implementation
// in ActionReplay.cpp/h.
-// TODO: Still even needed? Zelda WW now works with improved DSP code.
-// Zelda item hang fixes:
-// [Tue Aug 21 2007] [18:30:40] <Knuckles-> 0x802904b4 in US released
-// [Tue Aug 21 2007] [18:30:53] <Knuckles-> 0x80294d54 in EUR Demo version
-// [Tue Aug 21 2007] [18:31:10] <Knuckles-> we just patch a blr on it (0x4E800020)
-// [OnLoad]
-// 0x80020394=dword,0x4e800020
-
#include <algorithm>
#include <map>
#include <set>