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authorRyan Houdek <Sonicadvance1@gmail.com>2015-01-24 16:39:01 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2015-01-24 16:39:01 -0600
commitbf0293231f4f87f1678cc4033dada67413e505b4 (patch)
tree5d3769403b538886fa29a2f50631e5098cf22790 /Source/Core
parent195c7e6ab155aceed59e7112caebcb9f896c120e (diff)
parent9cdfe889af54303dbeef305a26d13d4285ef1b5d (diff)
Merge pull request #1957 from lioncash/cs
Coding style cleanup from the zfreeze merge
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/OGL/VertexManager.cpp11
-rw-r--r--Source/Core/VideoBackends/OGL/VertexManager.h4
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp50
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.h8
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp6
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.h6
6 files changed, 43 insertions, 42 deletions
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp
index 5b89e0507e..4dde43030c 100644
--- a/Source/Core/VideoBackends/OGL/VertexManager.cpp
+++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp
@@ -41,10 +41,9 @@ static size_t s_baseVertex;
static size_t s_index_offset;
VertexManager::VertexManager()
+ : m_cpu_v_buffer(MAX_VBUFFER_SIZE), m_cpu_i_buffer(MAX_IBUFFER_SIZE)
{
CreateDeviceObjects();
- CpuVBuffer.resize(MAX_VBUFFER_SIZE);
- CpuIBuffer.resize(MAX_IBUFFER_SIZE);
}
VertexManager::~VertexManager()
@@ -83,13 +82,13 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
void VertexManager::ResetBuffer(u32 stride)
{
- if (CullAll)
+ if (s_cull_all)
{
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
- s_pCurBufferPointer = s_pBaseBufferPointer = CpuVBuffer.data();
- s_pEndBufferPointer = s_pBaseBufferPointer + CpuVBuffer.size();
+ s_pCurBufferPointer = s_pBaseBufferPointer = m_cpu_v_buffer.data();
+ s_pEndBufferPointer = s_pBaseBufferPointer + m_cpu_v_buffer.size();
- IndexGenerator::Start((u16*)CpuIBuffer.data());
+ IndexGenerator::Start((u16*)m_cpu_i_buffer.data());
}
else
{
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.h b/Source/Core/VideoBackends/OGL/VertexManager.h
index ba6e49c466..931c52625d 100644
--- a/Source/Core/VideoBackends/OGL/VertexManager.h
+++ b/Source/Core/VideoBackends/OGL/VertexManager.h
@@ -47,8 +47,8 @@ private:
void PrepareDrawBuffers(u32 stride);
// Alternative buffers in CPU memory for primatives we are going to discard.
- std::vector<u8> CpuVBuffer;
- std::vector<u16> CpuIBuffer;
+ std::vector<u8> m_cpu_v_buffer;
+ std::vector<u16> m_cpu_i_buffer;
};
}
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 0c5ccdd10d..e34af09bfc 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -26,10 +26,10 @@ u8 *VertexManager::s_pEndBufferPointer;
PrimitiveType VertexManager::current_primitive_type;
-Slope VertexManager::ZSlope;
+Slope VertexManager::s_zslope;
-bool VertexManager::IsFlushed;
-bool VertexManager::CullAll;
+bool VertexManager::s_is_flushed;
+bool VertexManager::s_cull_all;
static const PrimitiveType primitive_from_gx[8] = {
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
@@ -44,8 +44,8 @@ static const PrimitiveType primitive_from_gx[8] = {
VertexManager::VertexManager()
{
- IsFlushed = true;
- CullAll = false;
+ s_is_flushed = true;
+ s_cull_all = false;
}
VertexManager::~VertexManager()
@@ -68,8 +68,8 @@ DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32
current_primitive_type = primitive_from_gx[primitive];
// Check for size in buffer, if the buffer gets full, call Flush()
- if ( !IsFlushed && ( count > IndexGenerator::GetRemainingIndices() ||
- count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize() ) )
+ if (!s_is_flushed && ( count > IndexGenerator::GetRemainingIndices() ||
+ count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize()))
{
Flush();
@@ -83,13 +83,13 @@ DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32
"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
}
- CullAll = cullall;
+ s_cull_all = cullall;
// need to alloc new buffer
- if (IsFlushed)
+ if (s_is_flushed)
{
g_vertex_manager->ResetBuffer(stride);
- IsFlushed = false;
+ s_is_flushed = false;
}
return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
@@ -160,7 +160,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
void VertexManager::Flush()
{
- if (IsFlushed)
+ if (s_is_flushed)
return;
// loading a state will invalidate BP, so check for it
@@ -197,7 +197,7 @@ void VertexManager::Flush()
#endif
// If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope
- if (!CullAll)
+ if (!s_cull_all)
{
BitSet32 usedtextures;
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
@@ -220,7 +220,9 @@ void VertexManager::Flush()
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
}
else
+ {
ERROR_LOG(VIDEO, "error loading texture");
+ }
}
}
@@ -233,13 +235,13 @@ void VertexManager::Flush()
// Must be done after VertexShaderManager::SetConstants()
CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
}
- else if (ZSlope.dirty && !CullAll) // or apply any dirty ZSlopes
+ else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes
{
- PixelShaderManager::SetZSlope(ZSlope.dfdx, ZSlope.dfdy, ZSlope.f0);
- ZSlope.dirty = false;
+ PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
+ s_zslope.dirty = false;
}
- if (!CullAll)
+ if (!s_cull_all)
{
// set the rest of the global constants
GeometryShaderManager::SetConstants();
@@ -262,17 +264,17 @@ void VertexManager::Flush()
if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
- IsFlushed = true;
- CullAll = false;
+ s_is_flushed = true;
+ s_cull_all = false;
}
void VertexManager::DoState(PointerWrap& p)
{
- p.Do(ZSlope);
+ p.Do(s_zslope);
g_vertex_manager->vDoState(p);
}
-void VertexManager::CalculateZSlope(NativeVertexFormat *format)
+void VertexManager::CalculateZSlope(NativeVertexFormat* format)
{
float vtx[9];
float out[12];
@@ -324,8 +326,8 @@ void VertexManager::CalculateZSlope(NativeVertexFormat *format)
if (c == 0)
return;
- ZSlope.dfdx = -a / c;
- ZSlope.dfdy = -b / c;
- ZSlope.f0 = out[2] - (out[0] * ZSlope.dfdx + out[1] * ZSlope.dfdy);
- ZSlope.dirty = true;
+ s_zslope.dfdx = -a / c;
+ s_zslope.dfdy = -b / c;
+ s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
+ s_zslope.dirty = true;
}
diff --git a/Source/Core/VideoCommon/VertexManagerBase.h b/Source/Core/VideoCommon/VertexManagerBase.h
index 4369438bc5..7e4a136008 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.h
+++ b/Source/Core/VideoCommon/VertexManagerBase.h
@@ -64,13 +64,13 @@ protected:
static u32 GetRemainingSize();
static u32 GetRemainingIndices(int primitive);
- static Slope ZSlope;
- static void CalculateZSlope(NativeVertexFormat *format);
+ static Slope s_zslope;
+ static void CalculateZSlope(NativeVertexFormat* format);
- static bool CullAll;
+ static bool s_cull_all;
private:
- static bool IsFlushed;
+ static bool s_is_flushed;
virtual void vFlush(bool useDstAlpha) = 0;
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 92c1fffa34..3f3af37210 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -690,13 +690,13 @@ void VertexShaderManager::ResetView()
bProjectionChanged = true;
}
-void VertexShaderManager::TransformToClipSpace(const float* data, float *out, u32 MtxIdx)
+void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
{
- const float *world_matrix = (const float *)xfmem.posMatrices + (MtxIdx & 0x3f) * 4;
+ const float* world_matrix = (const float*)xfmem.posMatrices + (MtxIdx & 0x3f) * 4;
// We use the projection matrix calculated by vertexShaderManager, because it
// includes any free look transformations.
// Make sure VertexManager::SetConstants() has been called first.
- const float *proj_matrix = &g_fProjectionMatrix[0];
+ const float* proj_matrix = &g_fProjectionMatrix[0];
float t[3];
t[0] = data[0] * world_matrix[0] + data[1] * world_matrix[1] + data[2] * world_matrix[2] + world_matrix[3];
diff --git a/Source/Core/VideoCommon/VertexShaderManager.h b/Source/Core/VideoCommon/VertexShaderManager.h
index 9689cd8238..95f8eac919 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.h
+++ b/Source/Core/VideoCommon/VertexShaderManager.h
@@ -35,10 +35,10 @@ public:
static void ResetView();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
- // out: 4 floats which will be initialized with the corresponding clip space coordinates
+ // out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
- // (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
- static void TransformToClipSpace(const float* data, float *out, u32 mtxIdx);
+ // (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
+ static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static VertexShaderConstants constants;
static bool dirty;