diff options
| author | spycrab <spycrab@users.noreply.github.com> | 2018-07-11 10:59:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-11 10:59:25 +0200 |
| commit | c04b07674ef195ea91befec6897055ed024d7c36 (patch) | |
| tree | 3621e218756e582a9a359f56fdaf4fab4e693350 /Source/Core | |
| parent | c7ff1416064a303f835f544f70586f449371fd32 (diff) | |
| parent | affd5689ff5ef5f2c8cbd5f92b785d9b620a5374 (diff) | |
Merge pull request #7243 from Ebola16/SU
Qt: Clarify Synchronous (Ubershaders) name
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp index 43c4edfb3b..ff37193288 100644 --- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp @@ -258,7 +258,7 @@ void GeneralWidget::AddDescriptions() QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf " "unsure, select this mode."); - static const char TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION[] = QT_TR_NOOP( + static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP( "Ubershaders will always be used. Provides a near stutter-free experience at the cost of " "high GPU performance requirements. Only recommended for high-end systems."); static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] = @@ -289,7 +289,7 @@ void GeneralWidget::AddDescriptions() AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION); AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION); AddDescription(m_shader_compilation_mode[0], TR_SHADER_COMPILE_SYNC_DESCRIPTION); - AddDescription(m_shader_compilation_mode[1], TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION); + AddDescription(m_shader_compilation_mode[1], TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION); AddDescription(m_shader_compilation_mode[2], TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION); AddDescription(m_shader_compilation_mode[3], TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION); AddDescription(m_wait_for_shaders, TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION); |
