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authorNeoBrainX <NeoBrainX@gmail.com>2013-08-12 13:31:29 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-08-12 18:30:42 +0200
commitc05aa0141d6069b9fa1bcb9e7ef2fb69d5b4ec7b (patch)
tree59f70d5888f1d59fd26774c1cb4d97ef4d9ca3a1 /Source/Core
parentfe2ca814c57483924dc8b8969ad1b17979f05bbf (diff)
ShaderGen: Optimize out most function calls for uid generation.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp26
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp21
2 files changed, 26 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 56b2667a48..7de5d12638 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -243,17 +243,19 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
? out.template GetUidData<pixel_shader_uid_data>() : dummy_data;
out.SetBuffer(text);
+ const bool is_writing_shadercode = (out.GetBuffer() != NULL);
#ifndef ANDROID
locale_t locale;
locale_t old_locale;
- if (out.GetBuffer() != NULL)
+ if (is_writing_shadercode)
{
locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
old_locale = uselocale(locale); // Apply the locale for this thread
}
#endif
- text[sizeof(text) - 1] = 0x7C; // canary
+ if (is_writing_shadercode)
+ text[sizeof(text) - 1] = 0x7C; // canary
unsigned int numStages = bpmem.genMode.numtevstages + 1;
unsigned int numTexgen = bpmem.genMode.numtexgens;
@@ -372,7 +374,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// It just allows it, but it seems that all drivers do.
out.Write("layout(early_fragment_tests) in;\n");
}
- else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
+ else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED) && is_writing_shadercode)
{
static bool warn_once = true;
if (warn_once)
@@ -388,7 +390,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
out.Write("[earlydepthstencil]\n");
}
- else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
+ else if (bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED) && is_writing_shadercode)
{
static bool warn_once = true;
if (warn_once)
@@ -705,16 +707,16 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("}\n");
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
+ if (is_writing_shadercode)
+ {
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
#ifndef ANDROID
- if (out.GetBuffer() != NULL)
- {
uselocale(old_locale); // restore locale
freelocale(locale);
- }
#endif
+ }
}
@@ -905,7 +907,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
uid_data.SetTevindrefTexmap(i, texmap);
-
+
out.Write("textemp = ");
SampleTexture<T>(out, "tevcoord", texswap, texmap, ApiType);
}
@@ -1132,7 +1134,7 @@ template<class T>
void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
{
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);
-
+
if (ApiType == API_D3D11)
out.Write("Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", texmap,texmap, texcoords, texmap, texswap);
else
@@ -1273,7 +1275,7 @@ static inline void WriteFog(T& out, pixel_shader_uid_data& uid_data)
}
else
{
- if (bpmem.fog.c_proj_fsel.fsel != 2)
+ if (bpmem.fog.c_proj_fsel.fsel != 2 && out.GetBuffer() != NULL)
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
}
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index c4088bf5fa..e44e01a13b 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -20,7 +20,7 @@
static char text[16768];
template<class T>
-static inline void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char* type, const char* name, int var_index, const char* semantic, int semantic_index = -1)
+static void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char* type, const char* name, int var_index, const char* semantic, int semantic_index = -1)
{
object.Write(" %s %s", type, name);
if (var_index != -1)
@@ -75,16 +75,19 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
out.SetBuffer(text);
+ const bool is_writing_shadercode = (out.GetBuffer() != NULL);
#ifndef ANDROID
locale_t locale;
locale_t old_locale;
- if (out.GetBuffer() != NULL)
+ if (is_writing_shadercode)
{
locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
old_locale = uselocale(locale); // Apply the locale for this thread
}
#endif
- text[sizeof(text) - 1] = 0x7C; // canary
+
+ if (is_writing_shadercode)
+ text[sizeof(text) - 1] = 0x7C; // canary
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
_assert_(bpmem.genMode.numcolchans == xfregs.numChan.numColorChans);
@@ -225,7 +228,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("int posmtx = int(fposmtx);\n");
}
- if (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
+ if (is_writing_shadercode && DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
{
// This'll cause issues, but it can't be helped
out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
@@ -547,16 +550,16 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("return o;\n}\n");
}
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
+ if (is_writing_shadercode)
+ {
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
#ifndef ANDROID
- if (out.GetBuffer() != NULL)
- {
uselocale(old_locale); // restore locale
freelocale(locale);
- }
#endif
+ }
}
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)