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authorJosJuice <josjuice@gmail.com>2025-03-23 15:43:16 +0100
committerJosJuice <josjuice@gmail.com>2025-03-23 15:43:16 +0100
commitc1990bc687dded312c415fb51b9ada6bb41e8471 (patch)
tree32344957b89d3e875f39173445efbb74962dcb5b /Source/Core
parent049e52ce1cd3f075f6992d591bdf2ce5ecbdea0f (diff)
EXI: Make HLE BBA panic alerts translatable
Also rewording the messages to make them clearer and fix typos.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp b/Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp
index 0ebfe8b4af..305ab6ee0c 100644
--- a/Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp
+++ b/Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp
@@ -483,7 +483,8 @@ void CEXIETHERNET::BuiltInBBAInterface::InitUDPPort(u16 port)
if (ref->udp_socket.Bind(port, m_current_ip) != sf::Socket::Status::Done)
{
ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
- PanicAlertFmt("Could't open port {:x}, this game might not work proprely in LAN mode.", port);
+ PanicAlertFmtT(
+ "Couldn't open port {0}. This might stop the game's LAN mode from working properly.", port);
return;
}
}
@@ -513,8 +514,8 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
if (ref->udp_socket.Bind(ntohs(udp_header.source_port), m_current_ip) !=
sf::Socket::Status::Done)
{
- PanicAlertFmt(
- "Port {:x} is already in use, this game might not work as intented in LAN Mode.",
+ PanicAlertFmtT(
+ "Port {0} is already in use. This might stop the game's LAN mode from working properly.",
htons(udp_header.source_port));
if (ref->udp_socket.Bind(sf::Socket::AnyPort, m_current_ip) != sf::Socket::Status::Done)
{