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authorPokechu22 <Pokechu022@gmail.com>2021-04-10 17:41:06 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-05-07 16:27:52 -0700
commitc3668e179c28dbe769f8a128e780a2269044f962 (patch)
tree63cd94129a280825bc80299fd71fb319ae27ab7d /Source/Core
parent1d628d087b96b95586d666b1431a42ab00ee22f3 (diff)
Split TevStageIndirect::mid into matrix_index and matrix_id
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp26
-rw-r--r--Source/Core/VideoCommon/BPMemory.h52
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp26
-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp4
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp11
5 files changed, 78 insertions, 41 deletions
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index 65227339e4..30258f6cd3 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -485,20 +485,16 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
// matrix multiply - results might overflow, but we don't care since we only use the lower 24 bits
// of the result.
- const int indmtxid = indirect.mid & 3;
- if (indmtxid)
+ if (indirect.matrix_index != IndMtxIndex::Off)
{
- const IND_MTX& indmtx = bpmem.indmtx[indmtxid - 1];
- const int scale =
- ((u32)indmtx.col0.s0 << 0) | ((u32)indmtx.col1.s1 << 2) | ((u32)indmtx.col2.s2 << 4);
+ const IND_MTX& indmtx = bpmem.indmtx[static_cast<u32>(indirect.matrix_index.Value()) - 1];
- int shift;
+ const int shift = 17 - indmtx.GetScale();
- switch (indirect.mid & 12)
+ switch (indirect.matrix_id)
{
- case 0:
+ case IndMtxId::Indirect:
// matrix values are S0.10, output format is S17.7, so divide by 8
- shift = (17 - scale);
indtevtrans[0] = (indmtx.col0.ma * indcoord[0] + indmtx.col1.mc * indcoord[1] +
indmtx.col2.me * indcoord[2]) >>
3;
@@ -506,25 +502,29 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
indmtx.col2.mf * indcoord[2]) >>
3;
break;
- case 4: // s matrix
+ case IndMtxId::S:
// s is S17.7, matrix elements are divided by 256, output is S17.7, so divide by 256. - TODO:
// Maybe, since s is actually stored as S24, we should divide by 256*64?
- shift = (17 - scale);
indtevtrans[0] = s * indcoord[0] / 256;
indtevtrans[1] = t * indcoord[0] / 256;
break;
- case 8: // t matrix
- shift = (17 - scale);
+ case IndMtxId::T:
indtevtrans[0] = s * indcoord[1] / 256;
indtevtrans[1] = t * indcoord[1] / 256;
break;
default:
+ PanicAlertFmt("Invalid indirect matrix ID {}", indirect.matrix_id);
return;
}
indtevtrans[0] = shift >= 0 ? indtevtrans[0] >> shift : indtevtrans[0] << -shift;
indtevtrans[1] = shift >= 0 ? indtevtrans[1] >> shift : indtevtrans[1] << -shift;
}
+ else
+ {
+ // If matrix_index is Off (0), matrix_id should be Indirect (0)
+ ASSERT(indirect.matrix_id == IndMtxId::Indirect);
+ }
if (indirect.fb_addprev)
{
diff --git a/Source/Core/VideoCommon/BPMemory.h b/Source/Core/VideoCommon/BPMemory.h
index 36ec9ec0a9..569b1747f3 100644
--- a/Source/Core/VideoCommon/BPMemory.h
+++ b/Source/Core/VideoCommon/BPMemory.h
@@ -300,6 +300,31 @@ struct fmt::formatter<IndTexBias> : EnumFormatter<IndTexBias::STU>
formatter() : EnumFormatter({"None", "S", "T", "ST", "U", "SU", "TU", "STU"}) {}
};
+enum class IndMtxIndex : u32
+{
+ Off = 0,
+ Matrix0 = 1,
+ Matrix1 = 2,
+ Matrix2 = 3,
+};
+template <>
+struct fmt::formatter<IndMtxIndex> : EnumFormatter<IndMtxIndex::Matrix2>
+{
+ formatter() : EnumFormatter({"Off", "Matrix 0", "Matrix 1", "Matrix 2"}) {}
+};
+
+enum class IndMtxId : u32
+{
+ Indirect = 0,
+ S = 1,
+ T = 2,
+};
+template <>
+struct fmt::formatter<IndMtxId> : EnumFormatter<IndMtxId::T>
+{
+ formatter() : EnumFormatter({"Indirect", "S", "T"}) {}
+};
+
// Indirect texture bump alpha
enum class IndTexBumpAlpha : u32
{
@@ -335,7 +360,7 @@ union IND_MTXA
{
BitField<0, 11, s32> ma;
BitField<11, 11, s32> mb;
- BitField<22, 2, u32> s0; // bits 0-1 of scale factor
+ BitField<22, 2, u8, u32> s0; // bits 0-1 of scale factor
u32 hex;
};
@@ -343,7 +368,7 @@ union IND_MTXB
{
BitField<0, 11, s32> mc;
BitField<11, 11, s32> md;
- BitField<22, 2, u32> s1; // bits 2-3 of scale factor
+ BitField<22, 2, u8, u32> s1; // bits 2-3 of scale factor
u32 hex;
};
@@ -351,7 +376,7 @@ union IND_MTXC
{
BitField<0, 11, s32> me;
BitField<11, 11, s32> mf;
- BitField<22, 2, u32> s2; // bits 4-5 of scale factor
+ BitField<22, 2, u8, u32> s2; // bits 4-5 of scale factor
u32 hex;
};
@@ -360,6 +385,7 @@ struct IND_MTX
IND_MTXA col0;
IND_MTXB col1;
IND_MTXC col2;
+ u8 GetScale() const { return (col0.s0 << 0) | (col1.s1 << 2) | (col2.s2 << 4); }
};
union IND_IMASK
@@ -475,8 +501,12 @@ union TevStageIndirect
BitField<4, 1, bool, u32> bias_s;
BitField<5, 1, bool, u32> bias_t;
BitField<6, 1, bool, u32> bias_u;
- BitField<7, 2, IndTexBumpAlpha> bs; // Indicates which coordinate will become the 'bump alpha'
- BitField<9, 4, u32> mid; // Matrix ID to multiply offsets with
+ BitField<7, 2, IndTexBumpAlpha> bs; // Indicates which coordinate will become the 'bump alpha'
+ // Indicates which indirect matrix is used when matrix_id is Indirect.
+ // Also always indicates which indirect matrix to use for the scale factor, even with S or T.
+ BitField<9, 2, IndMtxIndex> matrix_index;
+ // Should be set to Indirect (0) if matrix_index is Off (0)
+ BitField<11, 2, IndMtxId> matrix_id;
BitField<13, 3, IndTexWrap> sw; // Wrapping factor for S of regular coord
BitField<16, 3, IndTexWrap> tw; // Wrapping factor for T of regular coord
BitField<19, 1, bool, u32> lb_utclod; // Use modified or unmodified texture
@@ -492,9 +522,9 @@ union TevStageIndirect
u32 fullhex;
- // If bs and mid are zero, the result of the stage is independent of
+ // If bs and matrix are zero, the result of the stage is independent of
// the texture sample data, so we can skip sampling the texture.
- bool IsActive() const { return bs != IndTexBumpAlpha::Off || mid != 0; }
+ bool IsActive() const { return bs != IndTexBumpAlpha::Off || matrix_index != IndMtxIndex::Off; }
};
template <>
struct fmt::formatter<TevStageIndirect>
@@ -508,13 +538,15 @@ struct fmt::formatter<TevStageIndirect>
"Format: {}\n"
"Bias: {}\n"
"Bump alpha: {}\n"
+ "Offset matrix index: {}\n"
"Offset matrix ID: {}\n"
"Regular coord S wrapping factor: {}\n"
"Regular coord T wrapping factor: {}\n"
"Use modified texture coordinates for LOD computation: {}\n"
"Add texture coordinates from previous TEV stage: {}",
- tevind.bt, tevind.fmt, tevind.bias, tevind.bs, tevind.mid, tevind.sw,
- tevind.tw, tevind.lb_utclod ? "Yes" : "No", tevind.fb_addprev ? "Yes" : "No");
+ tevind.bt, tevind.fmt, tevind.bias, tevind.bs, tevind.matrix_index,
+ tevind.matrix_id, tevind.sw, tevind.tw, tevind.lb_utclod ? "Yes" : "No",
+ tevind.fb_addprev ? "Yes" : "No");
}
};
@@ -1914,7 +1946,7 @@ struct BPMemory
GenMode genMode;
u32 display_copy_filter[4]; // 01-04
u32 unknown; // 05
- // indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
+ // indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::matrix_index)
// abc form a 2x3 offset matrix, there's 3 such matrices
// the 3 offset matrices can either be indirect type, S-type, or T-type
// 6bit scale factor s is distributed across IND_MTXA/B/C.
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ab59bfd52a..866b7bacc8 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -991,7 +991,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
// TODO: Should we reset alphabump to 0 here?
}
- if (tevind.mid != 0)
+ if (tevind.matrix_index != IndMtxIndex::Off)
{
// format
static constexpr std::array<const char*, 4> tev_ind_fmt_mask{
@@ -1038,11 +1038,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
tev_ind_bias_add[u32(tevind.fmt.Value())]);
}
+ // Multiplied by 2 because each matrix has two rows.
+ // Note also that the 4th column of the matrix contains the scale factor.
+ const u32 mtxidx = 2 * (static_cast<u32>(tevind.matrix_index.Value()) - 1);
+
// multiply by offset matrix and scale - calculations are likely to overflow badly,
// yet it works out since we only care about the lower 23 bits (+1 sign bit) of the result
- if (tevind.mid <= 3)
+ if (tevind.matrix_id == IndMtxId::Indirect)
{
- const u32 mtxidx = 2 * (tevind.mid - 1);
out.SetConstantsUsed(C_INDTEXMTX + mtxidx, C_INDTEXMTX + mtxidx);
out.Write("\tint2 indtevtrans{} = int2(idot(" I_INDTEXMTX
@@ -1064,10 +1067,9 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
out.Write("\telse indtevtrans{} <<= (-" I_INDTEXMTX "[{}].w);\n", n, mtxidx);
}
}
- else if (tevind.mid <= 7 && has_tex_coord)
- { // s matrix
- ASSERT(tevind.mid >= 5);
- const u32 mtxidx = 2 * (tevind.mid - 5);
+ else if (tevind.matrix_id == IndMtxId::S)
+ {
+ ASSERT(has_tex_coord);
out.SetConstantsUsed(C_INDTEXMTX + mtxidx, C_INDTEXMTX + mtxidx);
out.Write("\tint2 indtevtrans{} = int2(fixpoint_uv{} * iindtevcrd{}.xx) >> 8;\n", n,
@@ -1086,10 +1088,9 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
out.Write("\telse indtevtrans{} <<= (-" I_INDTEXMTX "[{}].w);\n", n, mtxidx);
}
}
- else if (tevind.mid <= 11 && has_tex_coord)
- { // t matrix
- ASSERT(tevind.mid >= 9);
- const u32 mtxidx = 2 * (tevind.mid - 9);
+ else if (tevind.matrix_id == IndMtxId::T)
+ {
+ ASSERT(has_tex_coord);
out.SetConstantsUsed(C_INDTEXMTX + mtxidx, C_INDTEXMTX + mtxidx);
out.Write("\tint2 indtevtrans{} = int2(fixpoint_uv{} * iindtevcrd{}.yy) >> 8;\n", n,
@@ -1112,11 +1113,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
else
{
out.Write("\tint2 indtevtrans{} = int2(0, 0);\n", n);
+ ASSERT(false); // Unknown value for matrix_id
}
}
else
{
out.Write("\tint2 indtevtrans{} = int2(0, 0);\n", n);
+ // If matrix_index is Off (0), matrix_id should be Indirect (0)
+ ASSERT(tevind.matrix_id == IndMtxId::Indirect);
}
// ---------
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index bae48623c7..6d52d8ffc1 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -336,9 +336,7 @@ void PixelShaderManager::SetIndTexScaleChanged(bool high)
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
{
- int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) |
- ((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) |
- ((u32)bpmem.indmtx[matrixidx].col2.s2 << 4);
+ const u8 scale = bpmem.indmtx[matrixidx].GetScale();
// xyz - static matrix
// w - dynamic matrix scale / 128
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index c35ce2821d..996d3c1d55 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -806,7 +806,10 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
out.Write(" uint fmt = {};\n", BitfieldExtract<&TevStageIndirect::fmt>("tevind"));
out.Write(" uint bias = {};\n", BitfieldExtract<&TevStageIndirect::bias>("tevind"));
out.Write(" uint bt = {};\n", BitfieldExtract<&TevStageIndirect::bt>("tevind"));
- out.Write(" uint mid = {};\n", BitfieldExtract<&TevStageIndirect::mid>("tevind"));
+ out.Write(" uint matrix_index = {};\n",
+ BitfieldExtract<&TevStageIndirect::matrix_index>("tevind"));
+ out.Write(" uint matrix_id = {};\n",
+ BitfieldExtract<&TevStageIndirect::matrix_id>("tevind"));
out.Write("\n");
out.Write(" int3 indcoord;\n");
LookupIndirectTexture("indcoord", "bt");
@@ -846,12 +849,12 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
"\n"
" // Matrix multiply\n"
" int2 indtevtrans = int2(0, 0);\n"
- " if ((mid & 3u) != 0u)\n"
+ " if (matrix_index != 0u)\n"
" {{\n"
- " uint mtxidx = 2u * ((mid & 3u) - 1u);\n"
+ " uint mtxidx = 2u * (matrix_index - 1u);\n"
" int shift = " I_INDTEXMTX "[mtxidx].w;\n"
"\n"
- " switch (mid >> 2)\n"
+ " switch (matrix_id)\n"
" {{\n"
" case 0u: // 3x2 S0.10 matrix\n"
" indtevtrans = int2(idot(" I_INDTEXMTX