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authoraldelaro5 <aldelaro5@gmail.com>2016-11-23 00:58:07 -0500
committeraldelaro5 <aldelaro5@gmail.com>2016-11-23 00:58:07 -0500
commitc6b3c67ea1ee7b7b7aad4de036038c8d502774cb (patch)
treea5bc7f25c6eac06ed9f7ffee88c7853de9647202 /Source/Core
parent6c16f1be8a9dffc40872c919fde6bebe096d139e (diff)
Change the patch engine log to be debug level log
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/PatchEngine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/PatchEngine.cpp b/Source/Core/Core/PatchEngine.cpp
index 656bb44c72..d2b9e74825 100644
--- a/Source/Core/Core/PatchEngine.cpp
+++ b/Source/Core/Core/PatchEngine.cpp
@@ -239,7 +239,7 @@ bool ApplyFramePatches()
UReg_MSR msr = MSR;
if (!msr.DR || !msr.IR || !IsStackSane())
{
- INFO_LOG(
+ DEBUG_LOG(
ACTIONREPLAY,
"Need to retry later. CPU configuration is currently incorrect. PC = 0x%08X, MSR = 0x%08X",
PC, MSR);