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authorSoren Jorvang <soren.jorvang@gmail.com>2011-02-19 01:23:56 +0000
committerSoren Jorvang <soren.jorvang@gmail.com>2011-02-19 01:23:56 +0000
commitc6c0137df42407f8a69bb9a4bae546bcefb28dc6 (patch)
tree32cd4e08952586076af5c674fff409bcc318ea65 /Source/Core
parent198e29be07879aef8f79888572f5571c1b879624 (diff)
Combine the two halves of video backend initialization
in Initialize() and Video_Prepare(). Video_Prepare() then becomes the entry point for associating the current thread with the rendering context, which is currently only known to be necessary for OpenGL. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
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