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authorsl1nk3.s <sl1nk3.s@gmail.com>2009-04-15 20:19:25 +0000
committersl1nk3.s <sl1nk3.s@gmail.com>2009-04-15 20:19:25 +0000
commitc857f71e808349470a8d8643e4e7ddf82052e40d (patch)
tree714166ca675d6ade623b5f859e2546fb1a2aad5d /Source/Core
parent66ca49d3b84c0b2fec60b244b081dfac1008c8d6 (diff)
Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2973 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/Src/AboutDolphin.cpp2
-rw-r--r--Source/Core/DolphinWX/Src/AboutDolphin.h2
-rw-r--r--Source/Core/DolphinWX/Src/ConfigMain.cpp2
-rw-r--r--Source/Core/DolphinWX/Src/Frame.cpp7
-rw-r--r--Source/Core/DolphinWX/Src/Frame.h3
-rw-r--r--Source/Core/DolphinWX/Src/FrameTools.cpp7
-rw-r--r--Source/Core/DolphinWX/Src/GameListCtrl.cpp43
-rw-r--r--Source/Core/DolphinWX/Src/GameListCtrl.h9
8 files changed, 52 insertions, 23 deletions
diff --git a/Source/Core/DolphinWX/Src/AboutDolphin.cpp b/Source/Core/DolphinWX/Src/AboutDolphin.cpp
index 6f9b0e7f48..0d4b96c7f1 100644
--- a/Source/Core/DolphinWX/Src/AboutDolphin.cpp
+++ b/Source/Core/DolphinWX/Src/AboutDolphin.cpp
@@ -1,4 +1,4 @@
-// Copyright (C) 2003-2008 Dolphin Project.
+// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
diff --git a/Source/Core/DolphinWX/Src/AboutDolphin.h b/Source/Core/DolphinWX/Src/AboutDolphin.h
index e612a85c9b..0339c1b69a 100644
--- a/Source/Core/DolphinWX/Src/AboutDolphin.h
+++ b/Source/Core/DolphinWX/Src/AboutDolphin.h
@@ -1,4 +1,4 @@
-// Copyright (C) 2003-2008 Dolphin Project.
+// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
diff --git a/Source/Core/DolphinWX/Src/ConfigMain.cpp b/Source/Core/DolphinWX/Src/ConfigMain.cpp
index 084617feae..92791d1be0 100644
--- a/Source/Core/DolphinWX/Src/ConfigMain.cpp
+++ b/Source/Core/DolphinWX/Src/ConfigMain.cpp
@@ -463,7 +463,7 @@ void CConfigMain::CreateGUIControls()
sbISOPaths->Add(ISOPaths, 1, wxEXPAND|wxALL, 0);
sISOButtons = new wxBoxSizer(wxHORIZONTAL);
- sISOButtons->Add(RecersiveISOPath, 0, wxALL, 0);
+ sISOButtons->Add(RecersiveISOPath, 0, wxALL|wxALIGN_CENTER, 0);
sISOButtons->AddStretchSpacer(1);
sISOButtons->Add(AddISOPath, 0, wxALL, 0);
sISOButtons->Add(RemoveISOPath, 0, wxALL, 0);
diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp
index 4f2ed4ca63..58ef65b83a 100644
--- a/Source/Core/DolphinWX/Src/Frame.cpp
+++ b/Source/Core/DolphinWX/Src/Frame.cpp
@@ -1,4 +1,4 @@
-// Copyright (C) 2003-2008 Dolphin Project.
+// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -254,7 +254,6 @@ EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
-
#ifdef MUSICMOD
EVT_MENU(IDM_MUTE, CFrame::MM_OnMute)
EVT_MENU(IDM_MUSIC_PLAY, CFrame::MM_OnPause)
@@ -262,6 +261,7 @@ EVT_COMMAND_SCROLL(IDS_VOLUME, CFrame::MM_OnVolume)
EVT_MENU(IDT_LOG, CFrame::MM_OnLog)
#endif
+EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
@@ -430,7 +430,8 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
void CFrame::OnClose(wxCloseEvent& event)
{
- // Don't forget the skip of the window won't be destroyed
+
+ // Don't forget the skip or the window won't be destroyed
event.Skip();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
diff --git a/Source/Core/DolphinWX/Src/Frame.h b/Source/Core/DolphinWX/Src/Frame.h
index 522aa315a3..a8ff3ee72d 100644
--- a/Source/Core/DolphinWX/Src/Frame.h
+++ b/Source/Core/DolphinWX/Src/Frame.h
@@ -29,7 +29,6 @@
////////////////////////////////
#include "CDUtils.h"
#include "LogWindow.h"
-
//////////////////////////////////////////////////////////////////////////
// A shortcut to access the bitmaps
// ŻŻŻŻŻŻŻŻŻŻ
@@ -216,6 +215,7 @@ class CFrame : public wxFrame
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
+
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnShow_SDCardWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
@@ -234,6 +234,7 @@ class CFrame : public wxFrame
wxMenuItem* m_pPluginOptions;
wxMenuItem* m_pMenuItemLoad;
wxMenuItem* m_pMenuItemSave;
+ wxMenuItem* m_pMenuBootWii;
wxToolBarToolBase* m_pToolPlay;
void BootGame();
diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp
index 7c6b5c2996..98b8c2668c 100644
--- a/Source/Core/DolphinWX/Src/FrameTools.cpp
+++ b/Source/Core/DolphinWX/Src/FrameTools.cpp
@@ -167,7 +167,7 @@ void CFrame::CreateMenu()
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
{
- toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
+ m_pMenuBootWii = toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
}
m_pMenuBar->Append(toolsMenu, _T("&Tools"));
@@ -561,7 +561,7 @@ void CFrame::DoStop()
#ifdef MUSICMOD
MM_OnStop();
#endif
-
+
// Rerecording
#ifdef RERECORDING
Core::RerecordingStop();
@@ -583,7 +583,7 @@ void CFrame::DoStop()
if (bRenderToMain)
while(Core::GetState() != Core::CORE_UNINITIALIZED) SLEEP(10);
#endif
-
+
UpdateGUI();
}
}
@@ -837,6 +837,7 @@ void CFrame::UpdateGUI()
// Misc
m_pMenuChangeDisc->Enable(initialized);
+ m_pMenuBootWii->Enable(!initialized);
if (running)
{
diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp
index 60fbdc6bf5..7a03e3dba2 100644
--- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp
+++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp
@@ -27,6 +27,7 @@
#include "ConfigManager.h"
#include "GameListCtrl.h"
#include "Blob.h"
+#include "Core.h"
#include "ISOProperties.h"
#include "IniFile.h"
#include "FileUtil.h"
@@ -151,12 +152,19 @@ void CGameListCtrl::BrowseForDirectory()
void CGameListCtrl::Update()
{
+ // Don't let the user refresh it while the a game is running
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ return;
if (m_imageListSmall)
{
delete m_imageListSmall;
m_imageListSmall = NULL;
}
+ // NetPlay : Set/Reset the GameList string
+ m_gameList.clear();
+ m_gamePath.clear();
+
Hide();
ScanForISOs();
@@ -233,6 +241,15 @@ wxString NiceSizeFormat(s64 _size)
return(NiceString);
}
+std::string CGameListCtrl::GetGamePaths() const
+{
+ return m_gamePath;
+}
+std::string CGameListCtrl::GetGameNames() const
+{
+ return m_gameList;
+}
+
void CGameListCtrl::InsertItemInReportView(long _Index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
@@ -240,10 +257,12 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
// title: 0xFF0000
// company: 0x007030
+ wxString name, description;
GameListItem& rISOFile = m_ISOFiles[_Index];
-
+ m_gamePath.append(std::string(rISOFile.GetFileName()) + '\n');
+
int ImageIndex = -1;
-
+
if (rISOFile.GetImage().IsOk())
{
ImageIndex = m_imageListSmall->Add(rISOFile.GetImage());
@@ -255,38 +274,36 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
switch (rISOFile.GetCountry())
{
case DiscIO::IVolume::COUNTRY_JAP:
- {
// keep these codes, when we move to wx unicode...
//wxCSConv convFrom(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
//wxCSConv convTo(wxFontMapper::GetEncodingName(wxFONTENCODING_DEFAULT));
//SetItem(_Index, COLUMN_TITLE, wxString(wxString(rISOFile.GetName()).wc_str(convFrom) , convTo), -1);
//SetItem(_Index, COLUMN_NOTES, wxString(wxString(rISOFile.GetDescription()).wc_str(convFrom) , convTo), -1);
- wxString name;
if (CopySJISToString(name, rISOFile.GetName(0).c_str()))
- {
SetItem(_Index, COLUMN_TITLE, name, -1);
- }
-
- wxString description;
if (CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
- {
SetItem(_Index, COLUMN_NOTES, description, -1);
- }
- }
+
+ // NetPLay string
+ m_gameList.append(std::string(name) + " (J)\n");
+
break;
case DiscIO::IVolume::COUNTRY_USA:
+ m_gameList.append(std::string(wxString::From8BitData(rISOFile.GetName(0).c_str())) + " (U)\n");
SetItem(_Index, COLUMN_TITLE, wxString::From8BitData(rISOFile.GetName(0).c_str()), -1);
SetItem(_Index, COLUMN_NOTES, wxString::From8BitData(rISOFile.GetDescription(0).c_str()), -1);
break;
- default:
+ default:
+ m_gameList.append(std::string(wxString::From8BitData(
+ rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()))+ " (E)\n");
SetItem(_Index, COLUMN_TITLE,
wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(rISOFile.GetDescription((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
break;
}
+
SetItem(_Index, COLUMN_COMPANY, wxString::From8BitData(rISOFile.GetCompany().c_str()), -1);
-
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Load the INI file for columns that read from it
diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.h b/Source/Core/DolphinWX/Src/GameListCtrl.h
index fd1bff65c1..f7ebb491e8 100644
--- a/Source/Core/DolphinWX/Src/GameListCtrl.h
+++ b/Source/Core/DolphinWX/Src/GameListCtrl.h
@@ -32,6 +32,11 @@ public:
~CGameListCtrl();
void Update();
+
+ // Net Play method
+ std::string GetGamePaths() const;
+ std::string GetGameNames() const;
+
void BrowseForDirectory();
const GameListItem *GetSelectedISO();
const GameListItem *GetISO(int index) const;
@@ -53,6 +58,10 @@ private:
std::vector<int> m_FlagImageIndex;
std::vector<GameListItem> m_ISOFiles;
+ // NetPlay string for the gamelist
+ std::string m_gameList;
+ std::string m_gamePath;
+
int last_column;
int last_sort;