diff options
| author | Markus Wick <markus+github@selfnet.de> | 2015-01-31 23:06:21 +0100 |
|---|---|---|
| committer | Markus Wick <markus+github@selfnet.de> | 2015-01-31 23:06:21 +0100 |
| commit | ca5e2e6f1615a7243dbf936c06cf6d0b6bf8310a (patch) | |
| tree | eac60a08424c9fdca1c21c535c057b0611387ba9 /Source/Core | |
| parent | 22e27ffd23ee2aa5dc1c7bf36728cc3bff4abd7e (diff) | |
| parent | 9476756d4388c6e5f639f5cbf979612bff856293 (diff) | |
Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/GLInterfaceBase.h | 1 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 1 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWmain.cpp | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/GLInterfaceBase.h b/Source/Core/VideoBackends/OGL/GLInterfaceBase.h index 6f705bbf4f..13f88c8cad 100644 --- a/Source/Core/VideoBackends/OGL/GLInterfaceBase.h +++ b/Source/Core/VideoBackends/OGL/GLInterfaceBase.h @@ -24,6 +24,7 @@ protected: u32 s_opengl_mode; public: + virtual ~cInterfaceBase() {} virtual void Swap() {} virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; } virtual u32 GetMode() { return s_opengl_mode; } diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 68565e50fd..5cd4f88124 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -225,6 +225,7 @@ void VideoBackend::Shutdown() OSD::DoCallbacks(OSD::OSD_SHUTDOWN); GLInterface->Shutdown(); + delete GLInterface; } void VideoBackend::Video_Cleanup() diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index 8f7c06c5a8..004ae5e2bf 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -163,6 +163,7 @@ void VideoSoftware::Shutdown() OSD::DoCallbacks(OSD::OSD_SHUTDOWN); GLInterface->Shutdown(); + delete GLInterface; } void VideoSoftware::Video_Cleanup() |
