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authorJosJuice <josjuice@gmail.com>2026-09-03 21:28:31 +0200
committerGitHub <noreply@github.com>2026-09-03 21:28:31 +0200
commitca8c6ee45e419296226e4da8c2b2adaaf54e0299 (patch)
tree1fafc32ef6e4471ca314c860b55e91d76f99b184 /Source/Core
parent5ff90a0471d7ac6905290c508559db1c4da5193f (diff)
parentb572e4ca5a74481fad0bd14e4c5f9719945d61d8 (diff)
Merge pull request #14830 from JoshuaVandaele/sdl-miscs
SDLGamepad: Add Misc 2 through 6
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp3
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h7
2 files changed, 9 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
index 682e24c28a..babe433fc1 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
@@ -333,6 +333,9 @@ bool Gamepad::Button::IsMatchingName(std::string_view name) const
return true;
// Match the old "Button 0"-like names.
+ if (m_binding.output_type == SDL_GAMEPAD_BINDTYPE_BUTTON)
+ return name == GetLegacyButtonName(m_binding.output.button);
+
switch (m_binding.input_type)
{
case SDL_GAMEPAD_BINDTYPE_BUTTON:
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h b/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h
index e4c16287cc..a36ca38302 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h
@@ -385,7 +385,7 @@ struct SDLMotionAxis
};
using SDLMotionAxisList = std::array<SDLMotionAxis, 6>;
-static constexpr std::array<const char*, 21> s_sdl_button_names = {
+static constexpr std::array<const char*, 26> s_sdl_button_names = {
"Button S", // SDL_GAMEPAD_BUTTON_SOUTH
"Button E", // SDL_GAMEPAD_BUTTON_EAST
"Button W", // SDL_GAMEPAD_BUTTON_WEST
@@ -407,6 +407,11 @@ static constexpr std::array<const char*, 21> s_sdl_button_names = {
"Paddle 3", // SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
"Paddle 4", // SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
"Touchpad", // SDL_GAMEPAD_BUTTON_TOUCHPAD
+ "Misc 2", // SDL_GAMEPAD_BUTTON_MISC2
+ "Misc 3", // SDL_GAMEPAD_BUTTON_MISC3
+ "Misc 4", // SDL_GAMEPAD_BUTTON_MISC4
+ "Misc 5", // SDL_GAMEPAD_BUTTON_MISC5
+ "Misc 6" // SDL_GAMEPAD_BUTTON_MISC6
};
static constexpr std::array<const char*, 6> s_sdl_axis_names = {
"Left X", // SDL_GAMEPAD_AXIS_LEFTX