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authorJosJuice <josjuice@gmail.com>2017-07-16 14:33:14 +0200
committerJosJuice <josjuice@gmail.com>2017-07-16 14:33:14 +0200
commitcd60810d9db611d429f1d2f503cc3d3bfc0afc9f (patch)
tree5b690c89b9d830ee5dae152e512ab08f7ff715e3 /Source/Core
parentc8b4645039fb7bc846d4030a94d76f19d12c6564 (diff)
Improve Japanese check in TitleDatabase
We should check the language of a game rather than the region. RegionSwitchGC counts W as NTSC-J, and W games aren't in Japanese.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/TitleDatabase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Core/TitleDatabase.cpp b/Source/Core/Core/TitleDatabase.cpp
index 2f3ec48541..ea8b2916f1 100644
--- a/Source/Core/Core/TitleDatabase.cpp
+++ b/Source/Core/Core/TitleDatabase.cpp
@@ -94,12 +94,12 @@ static bool IsWiiTitle(const std::string& game_id)
static bool IsJapaneseGCTitle(const std::string& game_id)
{
- return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J;
+ return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) == DiscIO::Country::COUNTRY_JAPAN;
}
static bool IsNonJapaneseGCTitle(const std::string& game_id)
{
- return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
+ return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) != DiscIO::Country::COUNTRY_JAPAN;
}
// Note that this function will not overwrite entries that already are in the maps