diff options
| author | Shawn Hoffman <godisgovernment@gmail.com> | 2008-10-28 05:55:34 +0000 |
|---|---|---|
| committer | Shawn Hoffman <godisgovernment@gmail.com> | 2008-10-28 05:55:34 +0000 |
| commit | ce40a9964d71b7c1549b905dc5b5afdfcfd9449e (patch) | |
| tree | 5398171ce71dc018d018afda09a0838faf2c1cd8 /Source/Core | |
| parent | 30ebbe9e6c905148408142a08d361166af0d6f87 (diff) | |
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Common/Src/Common.h | 7 | ||||
| -rw-r--r-- | Source/Core/Core/Core.vcproj | 10 | ||||
| -rw-r--r-- | Source/Core/Core/Src/ARDecrypt.cpp | 497 | ||||
| -rw-r--r-- | Source/Core/Core/Src/ARDecrypt.h | 33 | ||||
| -rw-r--r-- | Source/Core/Core/Src/ActionReplay.cpp | 36 | ||||
| -rw-r--r-- | Source/Core/Core/Src/ActionReplay.h | 5 | ||||
| -rw-r--r-- | Source/Core/Core/Src/PatchEngine.h | 2 | ||||
| -rw-r--r-- | Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_Integer.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/Core/Src/SConscript | 1 |
9 files changed, 581 insertions, 18 deletions
diff --git a/Source/Core/Common/Src/Common.h b/Source/Core/Common/Src/Common.h index d30141d94b..537460b319 100644 --- a/Source/Core/Common/Src/Common.h +++ b/Source/Core/Common/Src/Common.h @@ -111,6 +111,13 @@ extern "C" { // Various Windows compatibility
#if !defined(_WIN32)
+inline u32 _rotl(u32 x, int shift) {
+ return (x << shift) | (x >> (32 - shift));
+}
+
+inline u32 _rotr(u32 x, int shift) {
+ return (x >> shift) | (x << (32 - shift));
+}
#ifdef __LINUX__
typedef union _LARGE_INTEGER
diff --git a/Source/Core/Core/Core.vcproj b/Source/Core/Core/Core.vcproj index 8fc8bda590..b651293371 100644 --- a/Source/Core/Core/Core.vcproj +++ b/Source/Core/Core/Core.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="9,00"
+ Version="9.00"
Name="Core"
ProjectGUID="{F0B874CB-4476-4199-9315-8343D05AE684}"
RootNamespace="Core"
@@ -1197,6 +1197,14 @@ >
</File>
<File
+ RelativePath=".\Src\ARDecrypt.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\ARDecrypt.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\Console.cpp"
>
</File>
diff --git a/Source/Core/Core/Src/ARDecrypt.cpp b/Source/Core/Core/Src/ARDecrypt.cpp new file mode 100644 index 0000000000..514f6ed723 --- /dev/null +++ b/Source/Core/Core/Src/ARDecrypt.cpp @@ -0,0 +1,497 @@ +// Copyright (C) 2003-2008 Dolphin Project.
+
+// Most of the code in this file is from:
+// GCNcrypt - Gamecube AR Crypto Program
+// Copyright (C) 2003-2004 Parasyte
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "ARDecrypt.h"
+#include <algorithm>
+
+int total;
+
+// Alphanumeric filter for text<->bin conversion
+const char *filter = "0123456789ABCDEFGHJKMNPQRTUVWXYZILOS";
+
+u32 genseeds[0x20];
+//u8 globalvar=0;
+//u8 globalvar2=0;
+
+
+const u8 bitstringlen[0x08] = {
+ 0x06, 0x0A, 0x0C, 0x11, 0x11, 0x08, 0x07, 0x20,
+};
+
+const u8 gentable0[0x38] = {
+ 0x39, 0x31, 0x29, 0x21, 0x19, 0x11, 0x09, 0x01,
+ 0x3A, 0x32, 0x2A, 0x22, 0x1A, 0x12, 0x0A, 0x02,
+ 0x3B, 0x33, 0x2B, 0x23, 0x1B, 0x13, 0x0B, 0x03,
+ 0x3C, 0x34, 0x2C, 0x24, 0x3F, 0x37, 0x2F, 0x27,
+ 0x1F, 0x17, 0x0F, 0x07, 0x3E, 0x36, 0x2E, 0x26,
+ 0x1E, 0x16, 0x0E, 0x06, 0x3D, 0x35, 0x2D, 0x25,
+ 0x1D, 0x15, 0x0D, 0x05, 0x1C, 0x14, 0x0C, 0x04,
+};
+const u8 gentable1[0x08] = {
+ 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01,
+};
+const u8 gentable2[0x10] = {
+ 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C, 0x0E,
+ 0x0F, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1C,
+};
+const u8 gentable3[0x30] = {
+ 0x0E, 0x11, 0x0B, 0x18, 0x01, 0x05, 0x03, 0x1C,
+ 0x0F, 0x06, 0x15, 0x0A, 0x17, 0x13, 0x0C, 0x04,
+ 0x1A, 0x08, 0x10, 0x07, 0x1B, 0x14, 0x0D, 0x02,
+ 0x29, 0x34, 0x1F, 0x25, 0x2F, 0x37, 0x1E, 0x28,
+ 0x33, 0x2D, 0x21, 0x30, 0x2C, 0x31, 0x27, 0x38,
+ 0x22, 0x35, 0x2E, 0x2A, 0x32, 0x24, 0x1D, 0x20,
+};
+
+const u16 crctable0[0x10] = {
+ 0x0000, 0x1081, 0x2102, 0x3183, 0x4204, 0x5285, 0x6306, 0x7387,
+ 0x8408, 0x9489, 0xA50A, 0xB58B, 0xC60C, 0xD68D, 0xE70E, 0xF78F,
+};
+const u16 crctable1[0x10] = {
+ 0x0000, 0x1189, 0x2312, 0x329B, 0x4624, 0x57AD, 0x6536, 0x74BF,
+ 0x8C48, 0x9DC1, 0xAF5A, 0xBED3, 0xCA6C, 0xDBE5, 0xE97E, 0xF8F7,
+};
+
+const u8 gensubtable[0x08] = {
+ 0x34, 0x1C, 0x84, 0x9E, 0xFD, 0xA4, 0xB6, 0x7B,
+};
+
+
+const u32 table0[0x40] = {
+ 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, 0x00010000,
+ 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004,
+ 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404,
+ 0x00010004, 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000,
+ 0x00010000, 0x01010404, 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400,
+ 0x01010004, 0x00010000, 0x00010400, 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404,
+ 0x01010404, 0x00010004, 0x01010000, 0x01000404, 0x01000004, 0x00000404, 0x00010404, 0x01010400,
+ 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, 0x00010400, 0x00000000, 0x01010004,
+};
+const u32 table1[0x40] = {
+ 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, 0x80008020,
+ 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020,
+ 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000,
+ 0x00100020, 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020,
+ 0x00000000, 0x00108020, 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000,
+ 0x80100000, 0x80008000, 0x00000020, 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000,
+ 0x00008020, 0x80108000, 0x00100000, 0x80000020, 0x00100020, 0x80008020, 0x80000020, 0x00100020,
+ 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, 0x80100020, 0x80108020, 0x00108000,
+};
+const u32 table2[0x40] = {
+ 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, 0x08000200,
+ 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208,
+ 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208,
+ 0x08000208, 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000,
+ 0x08020200, 0x08000000, 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000,
+ 0x00000200, 0x00020008, 0x08020208, 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008,
+ 0x08000208, 0x00020000, 0x08000000, 0x08020208, 0x00000008, 0x00020208, 0x00020200, 0x08000008,
+ 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, 0x00000008, 0x08020008, 0x00020200,
+};
+const u32 table3[0x40] = {
+ 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, 0x00002001,
+ 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001,
+ 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080,
+ 0x00800081, 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081,
+ 0x00800080, 0x00800001, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000,
+ 0x00002080, 0x00800080, 0x00800081, 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080,
+ 0x00802081, 0x00000081, 0x00000001, 0x00002000, 0x00800001, 0x00002001, 0x00802080, 0x00800081,
+ 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002000, 0x00802080,
+};
+const u32 table4[0x40] = {
+ 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, 0x02080000,
+ 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000,
+ 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100,
+ 0x42080000, 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100,
+ 0x00080000, 0x42000100, 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100,
+ 0x02000100, 0x40000000, 0x42080000, 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000,
+ 0x42080100, 0x00080100, 0x42000000, 0x42080100, 0x02080000, 0x00000000, 0x40080000, 0x42000000,
+ 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, 0x40080000, 0x02080100, 0x40000100,
+};
+const u32 table5[0x40] = {
+ 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, 0x00400000,
+ 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010,
+ 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010,
+ 0x20400010, 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000,
+ 0x20004000, 0x00000010, 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010,
+ 0x00400000, 0x20004000, 0x20000000, 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000,
+ 0x00404010, 0x20404000, 0x00000000, 0x20400010, 0x00000010, 0x00004000, 0x20400000, 0x00404010,
+ 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, 0x20000000, 0x00400010, 0x20004010,
+};
+const u32 table6[0x40] = {
+ 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, 0x04200800,
+ 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802,
+ 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002,
+ 0x04200000, 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800,
+ 0x04000000, 0x00200800, 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002,
+ 0x00200002, 0x04000000, 0x04000800, 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800,
+ 0x00000802, 0x04000002, 0x04200802, 0x04200000, 0x00200800, 0x00000000, 0x00000002, 0x04200802,
+ 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, 0x04000800, 0x00000800, 0x00200002,
+};
+const u32 table7[0x40] = {
+ 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, 0x10000000,
+ 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040,
+ 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000,
+ 0x00001040, 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000,
+ 0x00041040, 0x00040000, 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040,
+ 0x10001000, 0x00000040, 0x10000040, 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040,
+ 0x00000000, 0x10041040, 0x00040040, 0x10000040, 0x10040000, 0x10001000, 0x10001040, 0x00000000,
+ 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, 0x00040040, 0x10000000, 0x10041000,
+};
+
+
+void generateseeds(u32 *seeds, const u8 *seedtable, u8 doreverse)
+{
+ int i,j;
+ u32 tmp3;
+ u8 array0[0x38],array1[0x38],array2[0x08];
+ u8 tmp,tmp2;
+
+ i = 0;
+ while (i < 0x38)
+ {
+ tmp = (gentable0[i] - 1);
+ array0[i++] = ((u32)(0-(seedtable[tmp>>3] & gentable1[tmp&7])) >> 31);
+ }
+
+ i = 0;
+ while (i < 0x10)
+ {
+ memset(array2,0,8);
+ tmp2 = gentable2[i];
+
+ for (j = 0; j < 0x38; j++)
+ {
+ tmp = (tmp2+j);
+
+ if (j > 0x1B)
+ {
+ if (tmp > 0x37) tmp-=0x1C;
+ }
+ else if (tmp > 0x1B) tmp-=0x1C;
+
+ array1[j] = array0[tmp];
+ }
+ for (j = 0; j < 0x30; j++)
+ {
+ if (!array1[gentable3[j]-1]) continue;
+ tmp = (((j*0x2AAB)>>16) - (j>>0x1F));
+ array2[tmp] |= (gentable1[j-(tmp*6)]>>2);
+ }
+ seeds[i<<1] = ((array2[0]<<24)|(array2[2]<<16)|(array2[4]<<8)|array2[6]);
+ seeds[(i<<1)+1] = ((array2[1]<<24)|(array2[3]<<16)|(array2[5]<<8)|array2[7]);
+ i++;
+ }
+
+ if (!doreverse)
+ {
+ j = 0x1F;
+ for (i = 0; i < 16; i+=2)
+ {
+ tmp3 = seeds[i];
+ seeds[i] = seeds[j-1];
+ seeds[j-1] = tmp3;
+
+ tmp3 = seeds[i+1];
+ seeds[i+1] = seeds[j];
+ seeds[j] = tmp3;
+ j-=2;
+ }
+ }
+}
+
+void buildseeds()
+{
+ generateseeds(genseeds,gensubtable,0);
+}
+
+void getcode(u32 *src, u32 *addr, u32 *val)
+{
+ *addr = Common::swap32(src[0]);
+ *val = Common::swap32(src[1]);
+}
+
+void setcode(u32 *dst, u32 addr, u32 val)
+{
+ dst[0] = Common::swap32(addr);
+ dst[1] = Common::swap32(val);
+}
+
+u16 gencrc16(u32 *codes, u16 size)
+{
+ u16 ret=0;
+ u8 tmp=0,tmp2;
+ int i;
+
+ if (size > 0)
+ {
+ while (tmp < size)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ tmp2 = ((codes[tmp] >> (i<<3))^ret);
+ ret = ((crctable0[(tmp2>>4)&0x0F]^crctable1[tmp2&0x0F])^(ret>>8));
+ }
+ tmp++;
+ }
+ }
+ return ret;
+}
+
+u8 verifycode(u32 *codes, u16 size)
+{
+ u16 tmp;
+
+ tmp = gencrc16(codes,size);
+ return (((tmp>>12)^(tmp>>8)^(tmp>>4)^tmp)&0x0F);
+}
+
+void unscramble1(u32 *addr, u32 *val)
+{
+ u32 tmp;
+
+ *val = _rotl(*val,4);
+
+ tmp = ((*addr^*val)&0xF0F0F0F0);
+ *addr ^= tmp;
+ *val = _rotr((*val^tmp),0x14);
+
+ tmp = ((*addr^*val)&0xFFFF0000);
+ *addr ^= tmp;
+ *val = _rotr((*val^tmp),0x12);
+
+ tmp = ((*addr^*val)&0x33333333);
+ *addr ^= tmp;
+ *val = _rotr((*val^tmp),6);
+
+ tmp = ((*addr^*val)&0x00FF00FF);
+ *addr ^= tmp;
+ *val = _rotl((*val^tmp),9);
+
+ tmp = ((*addr^*val)&0xAAAAAAAA);
+ *addr = _rotl((*addr^tmp),1);
+ *val ^= tmp;
+}
+
+void unscramble2(u32 *addr, u32 *val)
+{
+ u32 tmp;
+
+ *val = _rotr(*val,1);
+
+ tmp = ((*addr^*val)&0xAAAAAAAA);
+ *val ^= tmp;
+ *addr = _rotr((*addr^tmp),9);
+
+ tmp = ((*addr^*val)&0x00FF00FF);
+ *val ^= tmp;
+ *addr = _rotl((*addr^tmp),6);
+
+ tmp = ((*addr^*val)&0x33333333);
+ *val ^= tmp;
+ *addr = _rotl((*addr^tmp),0x12);
+
+ tmp = ((*addr^*val)&0xFFFF0000);
+ *val ^= tmp;
+ *addr = _rotl((*addr^tmp),0x14);
+
+ tmp = ((*addr^*val)&0xF0F0F0F0);
+ *val ^= tmp;
+ *addr = _rotr((*addr^tmp),4);
+}
+
+void decryptcode(u32 *seeds, u32 *code)
+{
+ u32 addr,val;
+ u32 tmp,tmp2;
+ int i=0;
+
+ getcode(code,&addr,&val);
+ unscramble1(&addr,&val);
+ while (i < 32)
+ {
+ tmp = (_rotr(val,4)^seeds[i++]);
+ tmp2 = (val^seeds[i++]);
+ addr ^= (table6[tmp&0x3F]^table4[(tmp>>8)&0x3F]^table2[(tmp>>16)&0x3F]^table0[(tmp>>24)&0x3F]^table7[tmp2&0x3F]^table5[(tmp2>>8)&0x3F]^table3[(tmp2>>16)&0x3F]^table1[(tmp2>>24)&0x3F]);
+
+ tmp = (_rotr(addr,4)^seeds[i++]);
+ tmp2 = (addr^seeds[i++]);
+ val ^= (table6[tmp&0x3F]^table4[(tmp>>8)&0x3F]^table2[(tmp>>16)&0x3F]^table0[(tmp>>24)&0x3F]^table7[tmp2&0x3F]^table5[(tmp2>>8)&0x3F]^table3[(tmp2>>16)&0x3F]^table1[(tmp2>>24)&0x3F]);
+ }
+ unscramble2(&addr,&val);
+ setcode(code,val,addr);
+}
+
+u8 getbitstring(u32 *ctrl, u32 *out, u8 len)
+{
+ u32 *ptr=(u32*)(ctrl[0]+(ctrl[1]<<2));
+
+ *out = 0;
+ while (len--)
+ {
+ if (ctrl[2] > 0x1F)
+ {
+ ctrl[2] = 0;
+ ctrl[1]++;
+ ptr = (u32*)(ctrl[0]+(ctrl[1]<<2));
+ }
+ if (ctrl[1] >= ctrl[3]) return 0;
+ *out = ((*out<<1) | ((*ptr >> (0x1F-ctrl[2])) & 1));
+ ctrl[2]++;
+ }
+ return 1;
+}
+
+u8 batchdecrypt(u32 *codes, u16 size)
+{
+ u32 tmp,*ptr=codes;
+ u32 tmparray[4] = { 0 },tmparray2[8] = { 0 };
+
+ // Not required
+ //if (size & 1) return 0;
+ //if (!size) return 0;
+
+ tmp = (size >> 1);
+ while (tmp--)
+ {
+ decryptcode(genseeds,ptr);
+ ptr+=2;
+ }
+
+ tmparray[0] = (u32)codes;
+ tmparray[1] = 0;
+ tmparray[2] = 4; // Skip crc
+ tmparray[3] = size;
+ getbitstring(tmparray,tmparray2+1,11); // Game id
+ getbitstring(tmparray,tmparray2+2,17); // Code id
+ getbitstring(tmparray,tmparray2+3,1); // Master code
+ getbitstring(tmparray,tmparray2+4,1); // Unknown
+ getbitstring(tmparray,tmparray2+5,2); // Region
+
+ // Grab gameid and region from the last decrypted code
+ // Maybe check this against dolphin's GameID? - "code is for wrong game" type msg
+ //gameid = tmparray2[1];
+ //region = tmparray2[5];
+
+ tmp = codes[0];
+ codes[0] &= 0x0FFFFFFF;
+ if ((tmp>>28) != verifycode(codes,size)) return 0;
+
+ return 1;
+
+ // Unfinished (so says Parasyte :p )
+}
+
+int GetVal(const char *flt, char chr)
+{
+ int ret;
+
+ ret = (strchr(flt,chr) - flt);
+ switch (ret)
+ {
+ case 32: // 'I'
+ case 33: // 'L'
+ ret = 1;
+ break;
+ case 34: // 'O'
+ ret = 0;
+ break;
+ case 35: // 'S'
+ ret = 5;
+ break;
+ }
+
+ return ret;
+}
+
+int alphatobin(u32 *dst, std::vector<std::string> alpha, int size)
+{
+ int i,j=0,k;
+ int ret=0,org=(size+1);
+ u32 bin[2];
+ u8 parity;
+
+ while (size)
+ {
+ bin[0]=0;
+ for (i = 0; i < 6; i++)
+ {
+ bin[0] |= (GetVal(filter,alpha[j>>1][i]) << (((5-i)*5)+2));
+ }
+ bin[0] |= (GetVal(filter,alpha[j>>1][6]) >> 3);
+ dst[j++] = bin[0];
+
+ bin[1]=0;
+ for (i = 0; i < 6; i++)
+ {
+ bin[1] |= (GetVal(filter,alpha[j>>1][i+6]) << (((5-i)*5)+4));
+ }
+ bin[1] |= (GetVal(filter,alpha[j>>1][12]) >> 1);
+ dst[j++] = bin[1];
+
+ //verify parity bit
+ k=0;
+ parity=0;
+ for (i = 0; i < 64; i++)
+ {
+ if (i == 32) k++;
+ parity ^= (bin[k] >> (i-(k<<5)));
+ }
+ if ((parity&1) != (GetVal(filter,alpha[(j-2)>>1][12])&1)) ret=(org-size);
+
+ size--;
+ }
+
+ return ret;
+}
+
+void DecryptARCode(std::vector<std::string> vCodes, std::vector<AREntry> &ops)
+{
+ // The almighty buildseeds() function!! without this, the crypto routines are useless
+ buildseeds();
+
+ u32 uCodes[1200];
+ int i,ret;
+
+ for(int i = 0; i < vCodes.size(); ++i)
+ {
+ transform(vCodes[i].begin(), vCodes[i].end(), vCodes[i].begin(), toupper);
+ //PanicAlert("Encrypted AR Code\n%s", vCodes[i].c_str());
+ }
+
+ if ((ret=alphatobin(uCodes, vCodes, vCodes.size())))
+ {
+ PanicAlert("Action Replay Code Decryption Error:\nParity Check Failed\n\nCulprit Code:\n%s", vCodes[ret].c_str());
+ batchdecrypt(uCodes, vCodes.size()<<1);
+ }
+ else if (!batchdecrypt(uCodes, vCodes.size()<<1))
+ {
+ PanicAlert("Action Replay Code Decryption Error:\nCRC Check Failed\n\nFirst Code in Block(verification code):\n%s", vCodes[0].c_str());
+ }
+
+ for (i = 0; i < (vCodes.size()<<1); i+=2)
+ {
+ AREntry op;
+ op.cmd_addr = uCodes[i];
+ op.value = uCodes[i+1];
+ ops.push_back(op);
+ //PanicAlert("Decrypted AR Code:\n%08X %08X", uCodes[i], uCodes[i+1]);
+ }
+}
diff --git a/Source/Core/Core/Src/ARDecrypt.h b/Source/Core/Core/Src/ARDecrypt.h new file mode 100644 index 0000000000..5e7d536683 --- /dev/null +++ b/Source/Core/Core/Src/ARDecrypt.h @@ -0,0 +1,33 @@ +// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+#ifndef _ARDECRYPT_H_
+#define _ARDECRYPT_H_
+
+#include <windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <vector>
+#include "Common.h"
+#include "ActionReplay.h"
+
+extern int total;
+extern const char *filter;
+
+void DecryptARCode(std::vector<std::string> vCodes, std::vector<AREntry> &ops);
+
+#endif //_ARDECRYPT_H_
diff --git a/Source/Core/Core/Src/ActionReplay.cpp b/Source/Core/Core/Src/ActionReplay.cpp index af16e38325..70574b8a48 100644 --- a/Source/Core/Core/Src/ActionReplay.cpp +++ b/Source/Core/Core/Src/ActionReplay.cpp @@ -29,10 +29,10 @@ #include <vector>
#include "StringUtil.h"
-#include "IniFile.h"
#include "HW/Memmap.h"
#include "ActionReplay.h"
#include "Core.h"
+#include "ARDecrypt.h"
namespace {
@@ -70,6 +70,8 @@ void LoadActionReplayCodes(IniFile &ini) return; // If cheats are off, do not load them
std::vector<std::string> lines;
+ std::vector<std::string> encryptedLines;
+ std::string oldName;
ARCode currentCode;
arCodes.clear();
@@ -82,10 +84,19 @@ void LoadActionReplayCodes(IniFile &ini) std::vector<std::string> pieces;
// Check if the line is a name of the code
- if (line[0] == '+' || line[0] == '$') {
- if (currentCode.ops.size() > 0) {
- arCodes.push_back(currentCode);
- currentCode.ops.clear();
+ if (line[0] == '+' || line[0] == '$')
+ {
+ if (currentCode.ops.size())
+ {
+ arCodes.push_back(currentCode);
+ currentCode.ops.clear();
+ }
+ if (encryptedLines.size())
+ {
+ DecryptARCode(encryptedLines, currentCode.ops);
+ arCodes.push_back(currentCode);
+ currentCode.ops.clear();
+ encryptedLines.clear();
}
currentCode.name = line;
if (line[0] == '+') currentCode.active = true;
@@ -112,17 +123,26 @@ void LoadActionReplayCodes(IniFile &ini) else
{
SplitString(line, "-", pieces);
- if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 4)
+ if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 5)
{
// Encrypted AR code
- PanicAlert("Dolphin does not yet support encrypted AR codes.");
+ // Decryption is done in "blocks", so we must push blocks into a vector,
+ // then send to decrypt when a new block is encountered, or if it's the last block.
+ encryptedLines.push_back(pieces[0]+pieces[1]+pieces[2]);
}
}
}
// Handle the last code correctly.
if (currentCode.ops.size())
+ {
arCodes.push_back(currentCode);
+ }
+ if (encryptedLines.size())
+ {
+ DecryptARCode(encryptedLines, currentCode.ops);
+ arCodes.push_back(currentCode);
+ }
}
void ActionReplayRunAllActive()
@@ -509,4 +529,4 @@ bool DoARZeroCode_MemoryCopy() return false;
}
return true;
-}
\ No newline at end of file +}
diff --git a/Source/Core/Core/Src/ActionReplay.h b/Source/Core/Core/Src/ActionReplay.h index cdb9b4de01..ff98898c8f 100644 --- a/Source/Core/Core/Src/ActionReplay.h +++ b/Source/Core/Core/Src/ActionReplay.h @@ -14,6 +14,10 @@ // Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
+#ifndef _ACTIONREPLAY_H_
+#define _ACTIONREPLAY_H_
+
+#include "IniFile.h"
struct AREntry {
u32 cmd_addr;
@@ -30,3 +34,4 @@ void ActionReplayRunAllActive(); bool RunActionReplayCode(const ARCode &arcode);
void LoadActionReplayCodes(IniFile &ini);
+#endif //_ACTIONREPLAY_H_
diff --git a/Source/Core/Core/Src/PatchEngine.h b/Source/Core/Core/Src/PatchEngine.h index 22f80be3db..be475405bf 100644 --- a/Source/Core/Core/Src/PatchEngine.h +++ b/Source/Core/Core/Src/PatchEngine.h @@ -46,4 +46,4 @@ void PatchEngine_LoadPatches(const char *gameID); void PatchEngine_ApplyLoadPatches();
void PatchEngine_ApplyFramePatches();
void PatchEngine_ApplyARPatches();
-#endif
+#endif //_PATCHENGINE_H
diff --git a/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_Integer.cpp b/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_Integer.cpp index 4a673be75b..65aa4da7c0 100644 --- a/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_Integer.cpp +++ b/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_Integer.cpp @@ -20,14 +20,6 @@ namespace Interpreter
{
-#ifndef _WIN32
-
-inline u32 _rotl(u32 x, int shift) {
- return (x << shift) | (x >> (32 - shift));
-}
-
-#endif
-
void Helper_UpdateCR0(u32 _uValue)
{
diff --git a/Source/Core/Core/Src/SConscript b/Source/Core/Core/Src/SConscript index f3ff112874..ee08565103 100644 --- a/Source/Core/Core/Src/SConscript +++ b/Source/Core/Core/Src/SConscript @@ -10,6 +10,7 @@ files = ["Console.cpp", "LogManager.cpp", "MemTools.cpp", "ActionReplay.cpp", + "ARDecrypt.cpp", "PatchEngine.cpp", "State.cpp", "Tracer.cpp", |
