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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-21 00:15:48 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:42:41 -0500
commitd012c75005a66f0bc1375816fd2155f97516cdde (patch)
treea31b7028ffb0dd137d5fdef3c9ba0ebc991b8809 /Source/Core
parentef1e157786d5e694909326fbbe9537fd654a4479 (diff)
Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h
index fa6740c3cb..b27893f0ae 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.h
+++ b/Source/Core/VideoCommon/Src/VideoConfig.h
@@ -167,6 +167,7 @@ struct VideoConfig
bool bSupportsGLSL;
bool bSupportsGLSLBinding;
bool bSupportsGLSLUBO;
+ bool bSupportsGLSLCache;
} backend_info;
};