diff options
| author | hrydgard <hrydgard@gmail.com> | 2008-10-25 17:09:06 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-10-25 17:09:06 +0000 |
| commit | d3da9a67d74836038cb32341870ee246e944ef91 (patch) | |
| tree | a66941e3ef3dec761a6cf0779545920894c93d69 /Source/Core | |
| parent | 5247f6661b8d750e3ec30185a2f509ff52bb40f0 (diff) | |
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Common/Src/ChunkFile.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/Common/Src/ChunkFile.h b/Source/Core/Common/Src/ChunkFile.h index eb31926a48..1e06234bd0 100644 --- a/Source/Core/Common/Src/ChunkFile.h +++ b/Source/Core/Common/Src/ChunkFile.h @@ -80,18 +80,19 @@ public: // TODO
PanicAlert("Do(map<>) does not yet work.");
}
-
// Store vectors.
+
+ // Store vectors.
template<class T>
void Do(std::vector<T> &x) {
// TODO
PanicAlert("Do(vector<>) does not yet work.");
}
- template<class T> - void DoArray(T *x, int count) { - DoVoid((void *)x, sizeof(T) * count); - } - + template<class T>
+ void DoArray(T *x, int count) {
+ DoVoid((void *)x, sizeof(T) * count);
+ }
+
template<class T>
void Do(T &x) {
DoVoid((void *)&x, sizeof(x));
|
