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authorJosJuice <josjuice@gmail.com>2015-02-06 19:28:43 +0100
committerJosJuice <josjuice@gmail.com>2015-02-11 19:01:02 +0100
commitd73a6ea3b7fc95df1bee9cc51d507edd908e5326 (patch)
tree2d3d6436a9eabdf0df48da94ae9ad38b9d08235e /Source/Core
parent451c4f3c4b0fe9d728e182874b8418c0a0e9966c (diff)
Move some BootManager game INI code to CoreParameter
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/BootManager.cpp11
-rw-r--r--Source/Core/Core/CoreParameter.cpp30
-rw-r--r--Source/Core/Core/CoreParameter.h8
-rw-r--r--Source/Core/DolphinWX/Cheats/CheatsWindow.cpp7
4 files changed, 29 insertions, 27 deletions
diff --git a/Source/Core/Core/BootManager.cpp b/Source/Core/Core/BootManager.cpp
index 34b2ca8d56..d6f92bfafb 100644
--- a/Source/Core/Core/BootManager.cpp
+++ b/Source/Core/Core/BootManager.cpp
@@ -96,16 +96,7 @@ bool BootCore(const std::string& _rFilename)
return false;
// Load game specific settings
- std::string unique_id = StartUp.GetUniqueID();
- std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID;
- StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini";
- if (revision_specific != "")
- StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini";
- else
- StartUp.m_strGameIniDefaultRevisionSpecific = "";
- StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini";
-
- if (unique_id.size() == 6)
+ if (StartUp.GetUniqueID().size() == 6)
{
IniFile game_ini = StartUp.LoadGameIni();
diff --git a/Source/Core/Core/CoreParameter.cpp b/Source/Core/Core/CoreParameter.cpp
index c5234359f8..ff2d5b88bd 100644
--- a/Source/Core/Core/CoreParameter.cpp
+++ b/Source/Core/Core/CoreParameter.cpp
@@ -375,28 +375,36 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
}
}
-IniFile SCoreStartupParameter::LoadGameIni() const
+IniFile SCoreStartupParameter::LoadDefaultGameIni() const
{
IniFile game_ini;
- game_ini.Load(m_strGameIniDefault);
- if (m_strGameIniDefaultRevisionSpecific != "")
- game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
- game_ini.Load(m_strGameIniLocal, true);
+ LoadDefaultGameIni(&game_ini);
return game_ini;
}
-IniFile SCoreStartupParameter::LoadDefaultGameIni() const
+IniFile SCoreStartupParameter::LoadLocalGameIni() const
{
IniFile game_ini;
- game_ini.Load(m_strGameIniDefault);
- if (m_strGameIniDefaultRevisionSpecific != "")
- game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
+ LoadLocalGameIni(&game_ini);
return game_ini;
}
-IniFile SCoreStartupParameter::LoadLocalGameIni() const
+IniFile SCoreStartupParameter::LoadGameIni() const
{
IniFile game_ini;
- game_ini.Load(m_strGameIniLocal);
+ LoadDefaultGameIni(&game_ini);
+ LoadLocalGameIni(&game_ini);
return game_ini;
}
+
+void SCoreStartupParameter::LoadDefaultGameIni(IniFile* game_ini) const
+{
+ game_ini->Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + GetUniqueID() + ".ini", true);
+ if (!m_strRevisionSpecificUniqueID.empty())
+ game_ini->Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_strRevisionSpecificUniqueID + ".ini", true);
+}
+
+void SCoreStartupParameter::LoadLocalGameIni(IniFile* game_ini) const
+{
+ game_ini->Load(File::GetUserPath(D_GAMESETTINGS_IDX) + GetUniqueID() + ".ini", true);
+}
diff --git a/Source/Core/Core/CoreParameter.h b/Source/Core/Core/CoreParameter.h
index 2449d32a75..1546a10e18 100644
--- a/Source/Core/Core/CoreParameter.h
+++ b/Source/Core/Core/CoreParameter.h
@@ -249,9 +249,6 @@ struct SCoreStartupParameter
std::string m_strUniqueID;
std::string m_strRevisionSpecificUniqueID;
std::string m_strName;
- std::string m_strGameIniDefault;
- std::string m_strGameIniDefaultRevisionSpecific;
- std::string m_strGameIniLocal;
std::string m_perfDir;
@@ -262,7 +259,12 @@ struct SCoreStartupParameter
bool AutoSetup(EBootBS2 _BootBS2);
const std::string &GetUniqueID() const { return m_strUniqueID; }
void CheckMemcardPath(std::string& memcardPath, std::string gameRegion, bool isSlotA);
+
IniFile LoadDefaultGameIni() const;
IniFile LoadLocalGameIni() const;
IniFile LoadGameIni() const;
+
+private:
+ void LoadDefaultGameIni(IniFile* game_ini) const;
+ void LoadLocalGameIni(IniFile* game_ini) const;
};
diff --git a/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp b/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
index 8fb895b1c7..5b2854686c 100644
--- a/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
+++ b/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
@@ -159,9 +159,10 @@ void wxCheatsWindow::OnEvent_Close(wxCloseEvent& ev)
void wxCheatsWindow::UpdateGUI()
{
// load code
- m_gameini_default = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadDefaultGameIni();
- m_gameini_local = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadLocalGameIni();
- m_gameini_local_path = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal;
+ SCoreStartupParameter parameters = SConfig::GetInstance().m_LocalCoreStartupParameter;
+ m_gameini_default = parameters.LoadDefaultGameIni();
+ m_gameini_local = parameters.LoadLocalGameIni();
+ m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + parameters.GetUniqueID() + ".ini";
Load_ARCodes();
Load_GeckoCodes();