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authordegasus <wickmarkus@web.de>2014-06-05 11:51:05 +0200
committerdegasus <wickmarkus@web.de>2014-06-05 13:33:50 +0200
commitd9eafd94a2f102c879951836229b539283de0426 (patch)
tree5346f8dd1d0cd1c32200baea7444992143ca9e63 /Source/Core
parent606e46ba8d497ccd2719b697c7ed1994710435e5 (diff)
OGL-StreamBuffer: replace size_t with u32
Yes, this matters. We align our buffer all the the time which needs a division. u64 divisions are just so slow.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/OGL/StreamBuffer.cpp42
-rw-r--r--Source/Core/VideoBackends/OGL/StreamBuffer.h22
2 files changed, 32 insertions, 32 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
index 49a8a0e050..5723283b72 100644
--- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
@@ -22,7 +22,7 @@ static u32 genBuffer()
return id;
}
-StreamBuffer::StreamBuffer(u32 type, size_t size)
+StreamBuffer::StreamBuffer(u32 type, u32 size)
: m_buffer(genBuffer()), m_buffertype(type), m_size(ROUND_UP_POW2(size)), m_bit_per_slot(Log2(ROUND_UP_POW2(size) / SYNC_POINTS))
{
m_iterator = 0;
@@ -77,7 +77,7 @@ void StreamBuffer::DeleteFences()
glDeleteSync(fences[i]);
}
}
-void StreamBuffer::AllocMemory(size_t size)
+void StreamBuffer::AllocMemory(u32 size)
{
// insert waiting slots for used memory
for (int i = SLOT(m_used_iterator); i < SLOT(m_iterator); i++)
@@ -126,7 +126,7 @@ void StreamBuffer::AllocMemory(size_t size)
class MapAndOrphan : public StreamBuffer
{
public:
- MapAndOrphan(u32 type, size_t size) : StreamBuffer(type, size) {
+ MapAndOrphan(u32 type, u32 size) : StreamBuffer(type, size) {
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
}
@@ -134,7 +134,7 @@ public:
~MapAndOrphan() {
}
- std::pair<u8*, size_t> Map(size_t size) override {
+ std::pair<u8*, u32> Map(u32 size) override {
if (m_iterator + size >= m_size) {
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
m_iterator = 0;
@@ -144,7 +144,7 @@ public:
return std::make_pair(pointer, m_iterator);
}
- void Unmap(size_t used_size) override {
+ void Unmap(u32 used_size) override {
glFlushMappedBufferRange(m_buffertype, 0, used_size);
glUnmapBuffer(m_buffertype);
m_iterator += used_size;
@@ -161,7 +161,7 @@ public:
class MapAndSync : public StreamBuffer
{
public:
- MapAndSync(u32 type, size_t size) : StreamBuffer(type, size) {
+ MapAndSync(u32 type, u32 size) : StreamBuffer(type, size) {
CreateFences();
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
@@ -171,14 +171,14 @@ public:
DeleteFences();
}
- std::pair<u8*, size_t> Map(size_t size) override {
+ std::pair<u8*, u32> Map(u32 size) override {
AllocMemory(size);
u8* pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size,
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
return std::make_pair(pointer, m_iterator);
}
- void Unmap(size_t used_size) override {
+ void Unmap(u32 used_size) override {
glFlushMappedBufferRange(m_buffertype, 0, used_size);
glUnmapBuffer(m_buffertype);
m_iterator += used_size;
@@ -201,7 +201,7 @@ public:
class BufferStorage : public StreamBuffer
{
public:
- BufferStorage(u32 type, size_t size) : StreamBuffer(type, size) {
+ BufferStorage(u32 type, u32 size) : StreamBuffer(type, size) {
CreateFences();
glBindBuffer(m_buffertype, m_buffer);
@@ -220,12 +220,12 @@ public:
glBindBuffer(m_buffertype, 0);
}
- std::pair<u8*, size_t> Map(size_t size) override {
+ std::pair<u8*, u32> Map(u32 size) override {
AllocMemory(size);
return std::make_pair(m_pointer + m_iterator, m_iterator);
}
- void Unmap(size_t used_size) override {
+ void Unmap(u32 used_size) override {
glFlushMappedBufferRange(m_buffertype, m_iterator, used_size);
m_iterator += used_size;
}
@@ -243,7 +243,7 @@ public:
class PinnedMemory : public StreamBuffer
{
public:
- PinnedMemory(u32 type, size_t size) : StreamBuffer(type, size) {
+ PinnedMemory(u32 type, u32 size) : StreamBuffer(type, size) {
CreateFences();
m_pointer = (u8*)AllocateAlignedMemory(ROUND_UP(m_size,ALIGN_PINNED_MEMORY), ALIGN_PINNED_MEMORY );
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_buffer);
@@ -260,12 +260,12 @@ public:
m_pointer = nullptr;
}
- std::pair<u8*, size_t> Map(size_t size) override {
+ std::pair<u8*, u32> Map(u32 size) override {
AllocMemory(size);
return std::make_pair(m_pointer + m_iterator, m_iterator);
}
- void Unmap(size_t used_size) override {
+ void Unmap(u32 used_size) override {
m_iterator += used_size;
}
@@ -281,7 +281,7 @@ public:
class BufferSubData : public StreamBuffer
{
public:
- BufferSubData(u32 type, size_t size) : StreamBuffer(type, size) {
+ BufferSubData(u32 type, u32 size) : StreamBuffer(type, size) {
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, size, nullptr, GL_STATIC_DRAW);
m_pointer = new u8[m_size];
@@ -291,11 +291,11 @@ public:
delete [] m_pointer;
}
- std::pair<u8*, size_t> Map(size_t size) override {
+ std::pair<u8*, u32> Map(u32 size) override {
return std::make_pair(m_pointer, 0);
}
- void Unmap(size_t used_size) override {
+ void Unmap(u32 used_size) override {
glBufferSubData(m_buffertype, 0, used_size, m_pointer);
}
@@ -310,7 +310,7 @@ public:
class BufferData : public StreamBuffer
{
public:
- BufferData(u32 type, size_t size) : StreamBuffer(type, size) {
+ BufferData(u32 type, u32 size) : StreamBuffer(type, size) {
glBindBuffer(m_buffertype, m_buffer);
m_pointer = new u8[m_size];
}
@@ -319,11 +319,11 @@ public:
delete [] m_pointer;
}
- std::pair<u8*, size_t> Map(size_t size) override {
+ std::pair<u8*, u32> Map(u32 size) override {
return std::make_pair(m_pointer, 0);
}
- void Unmap(size_t used_size) override {
+ void Unmap(u32 used_size) override {
glBufferData(m_buffertype, used_size, m_pointer, GL_STREAM_DRAW);
}
@@ -331,7 +331,7 @@ public:
};
// choose best streaming library based on the supported extensions and known issues
-StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
+StreamBuffer* StreamBuffer::Create(u32 type, u32 size)
{
// without basevertex support, only streaming methods whith uploads everything to zero works fine:
if (!g_ogl_config.bSupportsGLBaseVertex)
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.h b/Source/Core/VideoBackends/OGL/StreamBuffer.h
index d9d12fe8f4..928af0bbaf 100644
--- a/Source/Core/VideoBackends/OGL/StreamBuffer.h
+++ b/Source/Core/VideoBackends/OGL/StreamBuffer.h
@@ -15,7 +15,7 @@ namespace OGL
class StreamBuffer {
public:
- static StreamBuffer* Create(u32 type, size_t size);
+ static StreamBuffer* Create(u32 type, u32 size);
virtual ~StreamBuffer();
/* This mapping function will return a pair of:
@@ -26,10 +26,10 @@ public:
* Mapping invalidates the current buffer content,
* so it isn't allowed to access the old content any more.
*/
- virtual std::pair<u8*, size_t> Map(size_t size) = 0;
- virtual void Unmap(size_t used_size) = 0;
+ virtual std::pair<u8*, u32> Map(u32 size) = 0;
+ virtual void Unmap(u32 used_size) = 0;
- inline std::pair<u8*, size_t> Map(size_t size, u32 stride)
+ inline std::pair<u8*, u32> Map(u32 size, u32 stride)
{
u32 padding = m_iterator % stride;
if (padding)
@@ -42,21 +42,21 @@ public:
const u32 m_buffer;
protected:
- StreamBuffer(u32 type, size_t size);
+ StreamBuffer(u32 type, u32 size);
void CreateFences();
void DeleteFences();
- void AllocMemory(size_t size);
+ void AllocMemory(u32 size);
const u32 m_buffertype;
- const size_t m_size;
+ const u32 m_size;
- size_t m_iterator;
- size_t m_used_iterator;
- size_t m_free_iterator;
+ u32 m_iterator;
+ u32 m_used_iterator;
+ u32 m_free_iterator;
private:
static const int SYNC_POINTS = 16;
- inline int SLOT(size_t x) const { return x >> m_bit_per_slot; }
+ inline int SLOT(u32 x) const { return x >> m_bit_per_slot; }
const int m_bit_per_slot;
GLsync fences[SYNC_POINTS];