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authorPierre Bourdon <delroth@gmail.com>2018-11-07 09:32:37 +0100
committerGitHub <noreply@github.com>2018-11-07 09:32:37 +0100
commitdac58a859ca30262b79f72036f1e78ea54be83c4 (patch)
tree9567559377284d746b77b07a14a01518017c99d4 /Source/Core
parent710b893b914bcc1e812f1a63fdb9a143ff682561 (diff)
parenta45f977d265bb4360ca0b4a7fd189f4a30362f61 (diff)
Merge pull request #7539 from stenzek/batched-efb-copies
TextureCache: Deferred/batched EFB copies
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Analytics.cpp1
-rw-r--r--Source/Core/Core/Config/GraphicsSettings.cpp1
-rw-r--r--Source/Core/Core/Config/GraphicsSettings.h1
-rw-r--r--Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp1
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp23
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/HacksWidget.h3
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp24
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.h7
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.h11
-rw-r--r--Source/Core/VideoBackends/Null/TextureCache.h4
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp4
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.h4
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp28
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.h5
-rw-r--r--Source/Core/VideoBackends/Software/SWTexture.h2
-rw-r--r--Source/Core/VideoBackends/Software/TextureCache.h4
-rw-r--r--Source/Core/VideoBackends/Software/TextureEncoder.cpp22
-rw-r--r--Source/Core/VideoBackends/Software/TextureEncoder.h6
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp4
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp21
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.h7
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.cpp7
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.h4
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.cpp22
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.h19
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.cpp1
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp3
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp4
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp199
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h43
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp1
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
33 files changed, 344 insertions, 147 deletions
diff --git a/Source/Core/Core/Analytics.cpp b/Source/Core/Core/Analytics.cpp
index 63b6d6c481..b76f3b09f4 100644
--- a/Source/Core/Core/Analytics.cpp
+++ b/Source/Core/Core/Analytics.cpp
@@ -317,6 +317,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
builder.AddData("cfg-gfx-xfb-copy-ram", !g_Config.bSkipXFBCopyToRam);
+ builder.AddData("cfg-gfx-defer-efb-copies", g_Config.bDeferEFBCopies);
builder.AddData("cfg-gfx-immediate-xfb", !g_Config.bImmediateXFB);
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
diff --git a/Source/Core/Core/Config/GraphicsSettings.cpp b/Source/Core/Core/Config/GraphicsSettings.cpp
index 3a2a40a6d7..61904b8a70 100644
--- a/Source/Core/Core/Config/GraphicsSettings.cpp
+++ b/Source/Core/Core/Config/GraphicsSettings.cpp
@@ -139,6 +139,7 @@ const ConfigInfo<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM{{System::GFX, "Hacks", "XFB
true};
const ConfigInfo<bool> GFX_HACK_DISABLE_COPY_TO_VRAM{{System::GFX, "Hacks", "DisableCopyToVRAM"},
false};
+const ConfigInfo<bool> GFX_HACK_DEFER_EFB_COPIES{{System::GFX, "Hacks", "DeferEFBCopies"}, true};
const ConfigInfo<bool> GFX_HACK_IMMEDIATE_XFB{{System::GFX, "Hacks", "ImmediateXFBEnable"}, false};
const ConfigInfo<bool> GFX_HACK_COPY_EFB_SCALED{{System::GFX, "Hacks", "EFBScaledCopy"}, true};
const ConfigInfo<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES{
diff --git a/Source/Core/Core/Config/GraphicsSettings.h b/Source/Core/Core/Config/GraphicsSettings.h
index 3e87298f85..73edbe8cf4 100644
--- a/Source/Core/Core/Config/GraphicsSettings.h
+++ b/Source/Core/Core/Config/GraphicsSettings.h
@@ -107,6 +107,7 @@ extern const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE;
extern const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM;
extern const ConfigInfo<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM;
extern const ConfigInfo<bool> GFX_HACK_DISABLE_COPY_TO_VRAM;
+extern const ConfigInfo<bool> GFX_HACK_DEFER_EFB_COPIES;
extern const ConfigInfo<bool> GFX_HACK_IMMEDIATE_XFB;
extern const ConfigInfo<bool> GFX_HACK_COPY_EFB_SCALED;
extern const ConfigInfo<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES;
diff --git a/Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp b/Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp
index 86098a9557..c3345bad24 100644
--- a/Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp
+++ b/Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp
@@ -114,6 +114,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM.location,
Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM.location,
Config::GFX_HACK_DISABLE_COPY_TO_VRAM.location,
+ Config::GFX_HACK_DEFER_EFB_COPIES.location,
Config::GFX_HACK_IMMEDIATE_XFB.location,
Config::GFX_HACK_COPY_EFB_SCALED.location,
Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES.location,
diff --git a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
index 6d6609c741..9342c3cc00 100644
--- a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
@@ -46,10 +46,13 @@ void HacksWidget::CreateWidgets()
Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, true);
m_store_efb_copies = new GraphicsBool(tr("Store EFB Copies to Texture Only"),
Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
+ m_defer_efb_copies =
+ new GraphicsBool(tr("Defer EFB Copies to RAM"), Config::GFX_HACK_DEFER_EFB_COPIES);
efb_layout->addWidget(m_skip_efb_cpu, 0, 0);
efb_layout->addWidget(m_ignore_format_changes, 0, 1);
efb_layout->addWidget(m_store_efb_copies, 1, 0);
+ efb_layout->addWidget(m_defer_efb_copies, 1, 1);
// Texture Cache
auto* texture_cache_box = new QGroupBox(tr("Texture Cache"));
@@ -109,6 +112,8 @@ void HacksWidget::CreateWidgets()
main_layout->addStretch();
setLayout(main_layout);
+
+ UpdateDeferEFBCopiesEnabled();
}
void HacksWidget::OnBackendChanged(const QString& backend_name)
@@ -129,6 +134,10 @@ void HacksWidget::OnBackendChanged(const QString& backend_name)
void HacksWidget::ConnectWidgets()
{
connect(m_accuracy, &QSlider::valueChanged, [this](int) { SaveSettings(); });
+ connect(m_store_efb_copies, &QCheckBox::stateChanged,
+ [this](int) { UpdateDeferEFBCopiesEnabled(); });
+ connect(m_store_xfb_copies, &QCheckBox::stateChanged,
+ [this](int) { UpdateDeferEFBCopiesEnabled(); });
}
void HacksWidget::LoadSettings()
@@ -202,6 +211,11 @@ void HacksWidget::AddDescriptions()
"in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to "
"RAM "
"(and Texture)\n\nIf unsure, leave this checked.");
+ static const char TR_DEFER_EFB_COPIES_DESCRIPTION[] = QT_TR_NOOP(
+ "Waits until the game synchronizes with the emulated GPU before writing the contents of EFB "
+ "copies to RAM. Reduces the overhead of EFB RAM copies, provides a performance boost in many "
+ "games, at the risk of breaking those which do not safely synchronize with the emulated "
+ "GPU.\n\nIf unsure, leave this checked.");
static const char TR_ACCUARCY_DESCRIPTION[] = QT_TR_NOOP(
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
"from RAM.\nLower accuracies cause in-game text to appear garbled in certain "
@@ -240,6 +254,7 @@ void HacksWidget::AddDescriptions()
AddDescription(m_skip_efb_cpu, TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION);
AddDescription(m_ignore_format_changes, TR_IGNORE_FORMAT_CHANGE_DESCRIPTION);
AddDescription(m_store_efb_copies, TR_STORE_EFB_TO_TEXTURE_DESCRIPTION);
+ AddDescription(m_defer_efb_copies, TR_DEFER_EFB_COPIES_DESCRIPTION);
AddDescription(m_accuracy, TR_ACCUARCY_DESCRIPTION);
AddDescription(m_store_xfb_copies, TR_STORE_XFB_TO_TEXTURE_DESCRIPTION);
AddDescription(m_immediate_xfb, TR_IMMEDIATE_XFB_DESCRIPTION);
@@ -248,3 +263,11 @@ void HacksWidget::AddDescriptions()
AddDescription(m_disable_bounding_box, TR_DISABLE_BOUNDINGBOX_DESCRIPTION);
AddDescription(m_vertex_rounding, TR_VERTEX_ROUNDING_DESCRIPTION);
}
+
+void HacksWidget::UpdateDeferEFBCopiesEnabled()
+{
+ // We disable the checkbox for defer EFB copies when both EFB and XFB copies to texture are
+ // enabled.
+ const bool can_defer = m_store_efb_copies->isChecked() && m_store_xfb_copies->isChecked();
+ m_defer_efb_copies->setEnabled(!can_defer);
+}
diff --git a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.h b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.h
index 937c92d064..47de3c0287 100644
--- a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.h
+++ b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.h
@@ -42,8 +42,11 @@ private:
QCheckBox* m_fast_depth_calculation;
QCheckBox* m_disable_bounding_box;
QCheckBox* m_vertex_rounding;
+ QCheckBox* m_defer_efb_copies;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
+
+ void UpdateDeferEFBCopiesEnabled();
};
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 7c6dbd4411..231f317488 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -46,13 +46,8 @@ PSTextureEncoder::~PSTextureEncoder() = default;
void PSTextureEncoder::Init()
{
- // TODO: Move this to a constant somewhere in common.
- TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8,
- true);
- m_encoding_render_texture = g_renderer->CreateTexture(encoding_texture_config);
- m_encoding_readback_texture =
- g_renderer->CreateStagingTexture(StagingTextureType::Readback, encoding_texture_config);
- ASSERT(m_encoding_render_texture && m_encoding_readback_texture);
+ m_encoding_render_texture = g_renderer->CreateTexture(TextureCache::GetEncodingTextureConfig());
+ ASSERT(m_encoding_render_texture);
// Create constant buffer for uploading data to shaders
D3D11_BUFFER_DESC bd = CD3D11_BUFFER_DESC(sizeof(EFBEncodeParams), D3D11_BIND_CONSTANT_BUFFER);
@@ -71,9 +66,9 @@ void PSTextureEncoder::Shutdown()
}
void PSTextureEncoder::Encode(
- u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma,
- bool clamp_top, bool clamp_bottom,
+ AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
+ float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients)
{
// Resolve MSAA targets before copying.
@@ -133,14 +128,7 @@ void PSTextureEncoder::Encode(
// Copy to staging buffer
MathUtil::Rectangle<int> copy_rect(0, 0, words_per_row, num_blocks_y);
- m_encoding_readback_texture->CopyFromTexture(m_encoding_render_texture.get(), copy_rect, 0, 0,
- copy_rect);
- m_encoding_readback_texture->Flush();
- if (m_encoding_readback_texture->Map())
- {
- m_encoding_readback_texture->ReadTexels(copy_rect, dst, memory_stride);
- m_encoding_readback_texture->Unmap();
- }
+ dst->CopyFromTexture(m_encoding_render_texture.get(), copy_rect, 0, 0, copy_rect);
}
g_renderer->RestoreAPIState();
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.h b/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
index 4054b07fbf..43f153c4cf 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
@@ -38,9 +38,9 @@ public:
void Init();
void Shutdown();
- void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
- float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
+ void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
private:
@@ -48,7 +48,6 @@ private:
ID3D11Buffer* m_encode_params = nullptr;
std::unique_ptr<AbstractTexture> m_encoding_render_texture;
- std::unique_ptr<AbstractStagingTexture> m_encoding_readback_texture;
std::map<EFBCopyParams, ID3D11PixelShader*> m_encoding_shaders;
};
}
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 41ad435817..f17d12f4c3 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -31,8 +31,8 @@ namespace DX11
{
static std::unique_ptr<PSTextureEncoder> g_encoder;
-void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+void TextureCache::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients)
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h
index 24dda22d60..1bfa34c045 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D/TextureCache.h
@@ -22,18 +22,11 @@ public:
~TextureCache();
private:
- u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
- bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
- const EFBRectangle& source)
- {
- return 0;
- };
-
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;
- void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override;
diff --git a/Source/Core/VideoBackends/Null/TextureCache.h b/Source/Core/VideoBackends/Null/TextureCache.h
index 25803344a4..648871f626 100644
--- a/Source/Core/VideoBackends/Null/TextureCache.h
+++ b/Source/Core/VideoBackends/Null/TextureCache.h
@@ -25,8 +25,8 @@ public:
{
}
- void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override
{
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 10f191448e..4fbbb39935 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -159,8 +159,8 @@ void main()
//#define TIME_TEXTURE_DECODING 1
-void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+void TextureCache::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients)
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h
index 54dc4afef8..89fc82ee9d 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.h
+++ b/Source/Core/VideoBackends/OGL/TextureCache.h
@@ -63,8 +63,8 @@ private:
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;
- void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override;
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index 699e988196..095365140f 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -46,7 +46,6 @@ struct EncodingProgram
std::map<EFBCopyParams, EncodingProgram> s_encoding_programs;
std::unique_ptr<AbstractTexture> s_encoding_render_texture;
-std::unique_ptr<AbstractStagingTexture> s_encoding_readback_texture;
const int renderBufferWidth = EFB_WIDTH * 4;
const int renderBufferHeight = 1024;
@@ -93,16 +92,11 @@ static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyParams& params)
void Init()
{
- TextureConfig config(renderBufferWidth, renderBufferHeight, 1, 1, 1, AbstractTextureFormat::BGRA8,
- true);
- s_encoding_render_texture = g_renderer->CreateTexture(config);
- s_encoding_readback_texture =
- g_renderer->CreateStagingTexture(StagingTextureType::Readback, config);
+ s_encoding_render_texture = g_renderer->CreateTexture(TextureCache::GetEncodingTextureConfig());
}
void Shutdown()
{
- s_encoding_readback_texture.reset();
s_encoding_render_texture.reset();
for (auto& program : s_encoding_programs)
@@ -112,8 +106,9 @@ void Shutdown()
// dst_line_size, writeStride in bytes
-static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line_size,
- u32 dstHeight, u32 writeStride, bool linearFilter, float y_scale)
+static void EncodeToRamUsingShader(GLuint srcTexture, AbstractStagingTexture* destAddr,
+ u32 dst_line_size, u32 dstHeight, u32 writeStride,
+ bool linearFilter, float y_scale)
{
FramebufferManager::SetFramebuffer(
static_cast<OGLTexture*>(s_encoding_render_texture.get())->GetFramebuffer());
@@ -137,15 +132,14 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
MathUtil::Rectangle<int> copy_rect(0, 0, dst_line_size / 4, dstHeight);
- s_encoding_readback_texture->CopyFromTexture(s_encoding_render_texture.get(), copy_rect, 0, 0,
- copy_rect);
- s_encoding_readback_texture->ReadTexels(copy_rect, destAddr, writeStride);
+
+ destAddr->CopyFromTexture(s_encoding_render_texture.get(), copy_rect, 0, 0, copy_rect);
}
-void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
- const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
- float gamma, float clamp_top, float clamp_bottom,
+void EncodeToRamFromTexture(AbstractStagingTexture* dest, const EFBCopyParams& params,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
+ u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
+ float y_scale, float gamma, float clamp_top, float clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients)
{
g_renderer->ResetAPIState();
@@ -165,7 +159,7 @@ void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 nativ
FramebufferManager::ResolveAndGetDepthTarget(src_rect) :
FramebufferManager::ResolveAndGetRenderTarget(src_rect);
- EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride,
+ EncodeToRamUsingShader(read_texture, dest, bytes_per_row, num_blocks_y, memory_stride,
scale_by_half && !params.depth, y_scale);
g_renderer->RestoreAPIState();
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.h b/Source/Core/VideoBackends/OGL/TextureConverter.h
index 0d7450e4b6..575fbf5bd0 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.h
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.h
@@ -10,6 +10,9 @@
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
+struct EFBCopyParams;
+class AbstractStagingTexture;
+
namespace OGL
{
// Converts textures between formats using shaders
@@ -21,7 +24,7 @@ void Shutdown();
// returns size of the encoded data (in bytes)
void EncodeToRamFromTexture(
- u8* dest_ptr, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
+ AbstractStagingTexture* dest, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
float y_scale, float gamma, float clamp_top, float clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
diff --git a/Source/Core/VideoBackends/Software/SWTexture.h b/Source/Core/VideoBackends/Software/SWTexture.h
index 5c403f54ba..f9d5c50485 100644
--- a/Source/Core/VideoBackends/Software/SWTexture.h
+++ b/Source/Core/VideoBackends/Software/SWTexture.h
@@ -57,6 +57,8 @@ public:
void Unmap() override;
void Flush() override;
+ void SetMapStride(size_t stride) { m_map_stride = stride; }
+
private:
std::vector<u8> m_data;
};
diff --git a/Source/Core/VideoBackends/Software/TextureCache.h b/Source/Core/VideoBackends/Software/TextureCache.h
index f3d9c91938..06bfbf73fa 100644
--- a/Source/Core/VideoBackends/Software/TextureCache.h
+++ b/Source/Core/VideoBackends/Software/TextureCache.h
@@ -16,8 +16,8 @@ public:
TLUTFormat format) override
{
}
- void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override
{
diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.cpp b/Source/Core/VideoBackends/Software/TextureEncoder.cpp
index a31888e544..07eba31530 100644
--- a/Source/Core/VideoBackends/Software/TextureEncoder.cpp
+++ b/Source/Core/VideoBackends/Software/TextureEncoder.cpp
@@ -5,12 +5,14 @@
#include "VideoBackends/Software/TextureEncoder.h"
#include "Common/Align.h"
+#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
#include "VideoBackends/Software/EfbInterface.h"
+#include "VideoBackends/Software/SWTexture.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/LookUpTables.h"
@@ -1468,18 +1470,26 @@ void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 b
}
}
-void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
- float y_scale, float gamma)
+void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ bool scale_by_half, float y_scale, float gamma)
{
+ // HACK: Override the memory stride for this staging texture with new copy stride.
+ // This is required because the texture encoder assumes that we're writing directly to memory,
+ // and each row is tightly packed with no padding, whereas our encoding abstract texture has
+ // a width of 2560. When we copy the texture back later on, it'll use the tightly packed stride.
+ ASSERT(memory_stride <= (dst->GetConfig().width * dst->GetTexelSize()));
+ static_cast<SW::SWStagingTexture*>(dst)->SetMapStride(memory_stride);
+
if (params.copy_format == EFBCopyFormat::XFB)
{
- EfbInterface::EncodeXFB(dst, native_width, src_rect, y_scale, gamma);
+ EfbInterface::EncodeXFB(reinterpret_cast<u8*>(dst->GetMappedPointer()), native_width, src_rect,
+ y_scale, gamma);
}
else
{
- EncodeEfbCopy(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride, src_rect,
- scale_by_half);
+ EncodeEfbCopy(reinterpret_cast<u8*>(dst->GetMappedPointer()), params, native_width,
+ bytes_per_row, num_blocks_y, memory_stride, src_rect, scale_by_half);
}
}
}
diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.h b/Source/Core/VideoBackends/Software/TextureEncoder.h
index 20aa05605a..705fa2e81b 100644
--- a/Source/Core/VideoBackends/Software/TextureEncoder.h
+++ b/Source/Core/VideoBackends/Software/TextureEncoder.h
@@ -10,7 +10,7 @@
namespace TextureEncoder
{
-void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
- float y_scale, float gamma);
+void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ bool scale_by_half, float y_scale, float gamma);
}
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
index 27eeeb58ba..cd1fbd9c82 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
@@ -611,7 +611,7 @@ bool FramebufferManager::PopulateColorReadbackTexture()
{
// Can't be in our normal render pass.
StateTracker::GetInstance()->EndRenderPass();
- StateTracker::GetInstance()->OnReadback();
+ StateTracker::GetInstance()->OnCPUEFBAccess();
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
VkRect2D src_region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
@@ -684,7 +684,7 @@ bool FramebufferManager::PopulateDepthReadbackTexture()
{
// Can't be in our normal render pass.
StateTracker::GetInstance()->EndRenderPass();
- StateTracker::GetInstance()->OnReadback();
+ StateTracker::GetInstance()->OnCPUEFBAccess();
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
VkRect2D src_region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 38a91c61ad..f3b2752ddd 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -513,7 +513,7 @@ void StateTracker::OnDraw()
}
}
-void StateTracker::OnReadback()
+void StateTracker::OnCPUEFBAccess()
{
// Check this isn't another access without any draws inbetween.
if (!m_cpu_accesses_this_frame.empty() && m_cpu_accesses_this_frame.back() == m_draw_counter)
@@ -523,9 +523,28 @@ void StateTracker::OnReadback()
m_cpu_accesses_this_frame.emplace_back(m_draw_counter);
}
+void StateTracker::OnEFBCopyToRAM()
+{
+ // If we're not deferring, try to preempt it next frame.
+ if (!g_ActiveConfig.bDeferEFBCopies)
+ {
+ OnCPUEFBAccess();
+ return;
+ }
+
+ // Otherwise, only execute if we have at least 10 objects between us and the last copy.
+ const u32 diff = m_draw_counter - m_last_efb_copy_draw_counter;
+ m_last_efb_copy_draw_counter = m_draw_counter;
+ if (diff < MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK)
+ return;
+
+ Util::ExecuteCurrentCommandsAndRestoreState(true);
+}
+
void StateTracker::OnEndFrame()
{
m_draw_counter = 0;
+ m_last_efb_copy_draw_counter = 0;
m_scheduled_command_buffer_kicks.clear();
// If we have no CPU access at all, leave everything in the one command buffer for maximum
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.h b/Source/Core/VideoBackends/Vulkan/StateTracker.h
index 547c62f655..895e139756 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.h
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.h
@@ -86,8 +86,10 @@ public:
void OnDraw();
// Call after CPU access is requested.
- // This can be via EFBCache or EFB2RAM.
- void OnReadback();
+ void OnCPUEFBAccess();
+
+ // Call after an EFB copy to RAM. If true, the current command buffer should be executed.
+ void OnEFBCopyToRAM();
// Call at the end of a frame.
void OnEndFrame();
@@ -182,6 +184,7 @@ private:
// CPU access tracking
u32 m_draw_counter = 0;
+ u32 m_last_efb_copy_draw_counter = 0;
std::vector<u32> m_cpu_accesses_this_frame;
std::vector<u32> m_scheduled_command_buffer_kicks;
bool m_allow_background_execution = true;
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
index 334b3f9b1a..e9b92ba1e1 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
@@ -98,8 +98,8 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
-void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+void TextureCache::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients)
@@ -126,7 +126,6 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_widt
// The barrier has to happen after the render pass, not inside it, as we are going to be
// reading from the texture immediately afterwards.
StateTracker::GetInstance()->EndRenderPass();
- StateTracker::GetInstance()->OnReadback();
// Transition to shader resource before reading.
VkImageLayout original_layout = src_texture->GetLayout();
@@ -139,6 +138,8 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_widt
// Transition back to original state
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout);
+
+ StateTracker::GetInstance()->OnEFBCopyToRAM();
}
bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format)
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.h b/Source/Core/VideoBackends/Vulkan/TextureCache.h
index 846761d1d5..fd6b57981a 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.h
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.h
@@ -36,8 +36,8 @@ public:
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;
- void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override;
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
index da40b08667..c5acdc8e7f 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
@@ -207,10 +207,10 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
}
void TextureConverter::EncodeTextureToMemory(
- VkImageView src_texture, u8* dest_ptr, const EFBCopyParams& params, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
- bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
- const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients)
+ VkImageView src_texture, AbstractStagingTexture* dest, const EFBCopyParams& params,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma, bool clamp_top,
+ bool clamp_bottom, const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients)
{
VkShaderModule shader = GetEncodingShader(params);
if (shader == VK_NULL_HANDLE)
@@ -273,9 +273,7 @@ void TextureConverter::EncodeTextureToMemory(
draw.EndRenderPass();
MathUtil::Rectangle<int> copy_rect(0, 0, render_width, render_height);
- m_encoding_readback_texture->CopyFromTexture(m_encoding_render_texture.get(), copy_rect, 0, 0,
- copy_rect);
- m_encoding_readback_texture->ReadTexels(copy_rect, dest_ptr, memory_stride);
+ dest->CopyFromTexture(m_encoding_render_texture.get(), copy_rect, 0, 0, copy_rect);
}
bool TextureConverter::SupportsTextureDecoding(TextureFormat format, TLUTFormat palette_format)
@@ -610,14 +608,8 @@ VkShaderModule TextureConverter::GetEncodingShader(const EFBCopyParams& params)
bool TextureConverter::CreateEncodingTexture()
{
- TextureConfig config(ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1, 1,
- ENCODING_TEXTURE_FORMAT, true);
-
- m_encoding_render_texture = g_renderer->CreateTexture(config);
- m_encoding_readback_texture =
- g_renderer->CreateStagingTexture(StagingTextureType::Readback, config);
-
- return m_encoding_render_texture && m_encoding_readback_texture;
+ m_encoding_render_texture = g_renderer->CreateTexture(TextureCache::GetEncodingTextureConfig());
+ return m_encoding_render_texture != nullptr;
}
bool TextureConverter::CreateDecodingTexture()
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.h b/Source/Core/VideoBackends/Vulkan/TextureConverter.h
index f85efc4d5c..9c035296b2 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.h
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.h
@@ -21,7 +21,6 @@ class AbstractStagingTexture;
namespace Vulkan
{
-class StagingTexture2D;
class Texture2D;
class VKTexture;
@@ -38,14 +37,12 @@ public:
TextureCache::TCacheEntry* src_entry, const void* palette,
TLUTFormat palette_format);
- // Uses an encoding shader to copy src_texture to dest_ptr.
- // NOTE: Executes the current command buffer.
- void
- EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, const EFBCopyParams& params,
- u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
- const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
- float gamma, bool clamp_top, bool clamp_bottom,
- const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
+ // Uses an encoding shader to copy src_texture to dest.
+ void EncodeTextureToMemory(
+ VkImageView src_texture, AbstractStagingTexture* dest, const EFBCopyParams& params,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma, bool clamp_top,
+ bool clamp_bottom, const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
bool SupportsTextureDecoding(TextureFormat format, TLUTFormat palette_format);
void DecodeTexture(VkCommandBuffer command_buffer, TextureCache::TCacheEntry* entry,
@@ -54,9 +51,6 @@ public:
const u8* palette, TLUTFormat palette_format);
private:
- static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4;
- static const u32 ENCODING_TEXTURE_HEIGHT = 1024;
- static const AbstractTextureFormat ENCODING_TEXTURE_FORMAT = AbstractTextureFormat::BGRA8;
static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
// Maximum size of a texture based on BP registers.
@@ -100,7 +94,6 @@ private:
// Texture encoding - RGBA8->GX format in memory
std::map<EFBCopyParams, VkShaderModule> m_encoding_shaders;
std::unique_ptr<AbstractTexture> m_encoding_render_texture;
- std::unique_ptr<AbstractStagingTexture> m_encoding_readback_texture;
// Texture decoding - GX format in memory->RGBA8
struct TextureDecodingPipeline
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
index b3c111d5a2..63b88195c0 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
@@ -466,6 +466,7 @@ void VKStagingTexture::CopyFromTexture(Texture2D* src, const MathUtil::Rectangle
m_needs_flush = false;
g_command_buffer_mgr->RemoveFencePointCallback(
this);
+ m_staging_buffer->InvalidateCPUCache();
});
}
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index eb43f70af5..7712421f57 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -177,6 +177,7 @@ static void BPWritten(const BPCmd& bp)
switch (bp.newvalue & 0xFF)
{
case 0x02:
+ g_texture_cache->FlushEFBCopies();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetFinish(); // may generate interrupt
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
@@ -188,11 +189,13 @@ static void BPWritten(const BPCmd& bp)
}
return;
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
+ g_texture_cache->FlushEFBCopies();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
return;
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
+ g_texture_cache->FlushEFBCopies();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 70025ec720..448b195a62 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -724,6 +724,10 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
// state changes the specialized shader will not take over.
g_vertex_manager->InvalidatePipelineObject();
+ // Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
+ // rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending copies.
+ g_texture_cache->FlushEFBCopies();
+
Core::Callback_VideoCopiedToXFB(true);
}
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index f40fdfda4a..74d1d8a51e 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -28,6 +28,7 @@
#include "Core/FifoPlayer/FifoRecorder.h"
#include "Core/HW/Memmap.h"
+#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/FramebufferManagerBase.h"
@@ -89,6 +90,7 @@ TextureCacheBase::TextureCacheBase()
void TextureCacheBase::Invalidate()
{
+ FlushEFBCopies();
InvalidateAllBindPoints();
for (size_t i = 0; i < bound_textures.size(); ++i)
{
@@ -1693,35 +1695,6 @@ void TextureCacheBase::CopyRenderTargetToTexture(
const u32 bytes_per_row = num_blocks_x * bytes_per_block;
const u32 covered_range = num_blocks_y * dstStride;
- if (copy_to_ram)
- {
- CopyFilterCoefficientArray coefficients = GetRAMCopyFilterCoefficients(filter_coefficients);
- PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
- EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity,
- NeedsCopyFilterInShader(coefficients));
- CopyEFB(dst, format, tex_w, bytes_per_row, num_blocks_y, dstStride, srcRect, scaleByHalf,
- y_scale, gamma, clamp_top, clamp_bottom, coefficients);
- }
- else
- {
- if (is_xfb_copy)
- {
- UninitializeXFBMemory(dst, dstStride, bytes_per_row, num_blocks_y);
- }
- else
- {
- // Hack: Most games don't actually need the correct texture data in RAM
- // and we can just keep a copy in VRAM. We zero the memory so we
- // can check it hasn't changed before using our copy in VRAM.
- u8* ptr = dst;
- for (u32 i = 0; i < num_blocks_y; i++)
- {
- memset(ptr, 0, bytes_per_row);
- ptr += dstStride;
- }
- }
- }
-
if (g_bRecordFifoData)
{
// Mark the memory behind this efb copy as dynamicly generated for the Fifo log
@@ -1775,7 +1748,9 @@ void TextureCacheBase::CopyRenderTargetToTexture(
(!strided_efb_copy && entry->size_in_bytes == overlap_range) ||
(strided_efb_copy && entry->size_in_bytes == overlap_range && entry->addr == dstAddr))
{
- iter.first = InvalidateTexture(iter.first);
+ // Pending EFB copies which are completely covered by this new copy can simply be tossed,
+ // instead of having to flush them later on, since this copy will write over everything.
+ iter.first = InvalidateTexture(iter.first, true);
continue;
}
entry->may_have_overlapping_textures = true;
@@ -1804,6 +1779,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
++iter.first;
}
+ TCacheEntry* entry = nullptr;
if (copy_to_vram)
{
// create the texture
@@ -1813,8 +1789,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
config.height = scaled_tex_h;
config.layers = FramebufferManagerBase::GetEFBLayers();
- TCacheEntry* entry = AllocateCacheEntry(config);
-
+ entry = AllocateCacheEntry(config);
if (entry)
{
entry->SetGeneralParameters(dstAddr, 0, baseFormat, is_xfb_copy);
@@ -1836,9 +1811,6 @@ void TextureCacheBase::CopyRenderTargetToTexture(
clamp_top, clamp_bottom,
GetVRAMCopyFilterCoefficients(filter_coefficients));
- u64 hash = entry->CalculateHash();
- entry->SetHashes(hash, hash);
-
if (g_ActiveConfig.bDumpEFBTarget && !is_xfb_copy)
{
static int efb_count = 0;
@@ -1860,6 +1832,134 @@ void TextureCacheBase::CopyRenderTargetToTexture(
textures_by_address.emplace(dstAddr, entry);
}
}
+
+ if (copy_to_ram)
+ {
+ CopyFilterCoefficientArray coefficients = GetRAMCopyFilterCoefficients(filter_coefficients);
+ PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
+ EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity,
+ NeedsCopyFilterInShader(coefficients));
+
+ std::unique_ptr<AbstractStagingTexture> staging_texture = GetEFBCopyStagingTexture();
+ if (staging_texture)
+ {
+ CopyEFB(staging_texture.get(), format, tex_w, bytes_per_row, num_blocks_y, dstStride, srcRect,
+ scaleByHalf, y_scale, gamma, clamp_top, clamp_bottom, coefficients);
+
+ // We can't defer if there is no VRAM copy (since we need to update the hash).
+ if (!copy_to_vram || !g_ActiveConfig.bDeferEFBCopies)
+ {
+ // Immediately flush it.
+ WriteEFBCopyToRAM(dst, bytes_per_row / sizeof(u32), num_blocks_y, dstStride,
+ std::move(staging_texture));
+ }
+ else
+ {
+ // Defer the flush until later.
+ entry->pending_efb_copy = std::move(staging_texture);
+ entry->pending_efb_copy_width = bytes_per_row / sizeof(u32);
+ entry->pending_efb_copy_height = num_blocks_y;
+ entry->pending_efb_copy_invalidated = false;
+ m_pending_efb_copies.push_back(entry);
+ }
+ }
+ }
+ else
+ {
+ if (is_xfb_copy)
+ {
+ UninitializeXFBMemory(dst, dstStride, bytes_per_row, num_blocks_y);
+ }
+ else
+ {
+ // Hack: Most games don't actually need the correct texture data in RAM
+ // and we can just keep a copy in VRAM. We zero the memory so we
+ // can check it hasn't changed before using our copy in VRAM.
+ u8* ptr = dst;
+ for (u32 i = 0; i < num_blocks_y; i++)
+ {
+ std::memset(ptr, 0, bytes_per_row);
+ ptr += dstStride;
+ }
+ }
+ }
+
+ // Even if the copy is deferred, still compute the hash. This way if the copy is used as a texture
+ // in a subsequent draw before it is flushed, it will have the same hash.
+ if (entry)
+ {
+ const u64 hash = entry->CalculateHash();
+ entry->SetHashes(hash, hash);
+ }
+}
+
+void TextureCacheBase::FlushEFBCopies()
+{
+ if (m_pending_efb_copies.empty())
+ return;
+
+ for (TCacheEntry* entry : m_pending_efb_copies)
+ FlushEFBCopy(entry);
+ m_pending_efb_copies.clear();
+}
+
+TextureConfig TextureCacheBase::GetEncodingTextureConfig()
+{
+ return TextureConfig(EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, true);
+}
+
+void TextureCacheBase::WriteEFBCopyToRAM(u8* dst_ptr, u32 width, u32 height, u32 stride,
+ std::unique_ptr<AbstractStagingTexture> staging_texture)
+{
+ MathUtil::Rectangle<int> copy_rect(0, 0, static_cast<int>(width), static_cast<int>(height));
+ staging_texture->ReadTexels(copy_rect, dst_ptr, stride);
+ ReleaseEFBCopyStagingTexture(std::move(staging_texture));
+}
+
+void TextureCacheBase::FlushEFBCopy(TCacheEntry* entry)
+{
+ // Copy from texture -> guest memory.
+ u8* const dst = Memory::GetPointer(entry->addr);
+ WriteEFBCopyToRAM(dst, entry->pending_efb_copy_width, entry->pending_efb_copy_height,
+ entry->memory_stride, std::move(entry->pending_efb_copy));
+
+ // If the EFB copy was invalidated (e.g. the bloom case mentioned in InvalidateTexture),
+ // now is the time to clean up the TCacheEntry. In which case, we don't need to compute
+ // the new hash of the RAM copy.
+ if (entry->pending_efb_copy_invalidated)
+ {
+ auto config = entry->texture->GetConfig();
+ texture_pool.emplace(config, TexPoolEntry(std::move(entry->texture)));
+ return;
+ }
+
+ // Re-hash the texture now that the guest memory is populated.
+ // This should be safe because we'll catch any writes before the game can modify it.
+ const u64 hash = entry->CalculateHash();
+ entry->SetHashes(hash, hash);
+}
+
+std::unique_ptr<AbstractStagingTexture> TextureCacheBase::GetEFBCopyStagingTexture()
+{
+ // Pull off the back first to re-use the most frequently used textures.
+ if (!m_efb_copy_staging_texture_pool.empty())
+ {
+ auto ptr = std::move(m_efb_copy_staging_texture_pool.back());
+ m_efb_copy_staging_texture_pool.pop_back();
+ return ptr;
+ }
+
+ std::unique_ptr<AbstractStagingTexture> tex =
+ g_renderer->CreateStagingTexture(StagingTextureType::Readback, GetEncodingTextureConfig());
+ if (!tex)
+ WARN_LOG(VIDEO, "Failed to create EFB copy staging texture");
+
+ return tex;
+}
+
+void TextureCacheBase::ReleaseEFBCopyStagingTexture(std::unique_ptr<AbstractStagingTexture> tex)
+{
+ m_efb_copy_staging_texture_pool.push_back(std::move(tex));
}
void TextureCacheBase::UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row,
@@ -1989,7 +2089,7 @@ TextureCacheBase::FindOverlappingTextures(u32 addr, u32 size_in_bytes)
}
TextureCacheBase::TexAddrCache::iterator
-TextureCacheBase::InvalidateTexture(TexAddrCache::iterator iter)
+TextureCacheBase::InvalidateTexture(TexAddrCache::iterator iter, bool discard_pending_efb_copy)
{
if (iter == textures_by_address.end())
return textures_by_address.end();
@@ -2014,6 +2114,33 @@ TextureCacheBase::InvalidateTexture(TexAddrCache::iterator iter)
}
}
+ // If this is a pending EFB copy, we don't want to flush it here.
+ // Why? Because let's say a game is rendering a bloom-type effect, using EFB copies to essentially
+ // downscale the framebuffer. Copy from EFB->Texture, draw texture to EFB, copy EFB->Texture,
+ // draw, repeat. The second copy will invalidate the first, forcing a flush. Which means we lose
+ // any benefit of EFB copy batching. So instead, let's just leave the EFB copy pending, but remove
+ // it from the texture cache. This way we don't use the old VRAM copy. When the EFB copies are
+ // eventually flushed, they will overwrite each other, and the end result should be the same.
+ if (entry->pending_efb_copy)
+ {
+ if (discard_pending_efb_copy)
+ {
+ // If the RAM copy is being completely overwritten by a new EFB copy, we can discard the
+ // existing pending copy, and not bother waiting for it in the future. This happens in
+ // Xenoblade's sunset scene, where 35 copies are done per frame, and 25 of them are
+ // copied to the same address, and can be skipped.
+ ReleaseEFBCopyStagingTexture(std::move(entry->pending_efb_copy));
+ auto pending_it = std::find(m_pending_efb_copies.begin(), m_pending_efb_copies.end(), entry);
+ if (pending_it != m_pending_efb_copies.end())
+ m_pending_efb_copies.erase(pending_it);
+ }
+ else
+ {
+ entry->pending_efb_copy_invalidated = true;
+ return textures_by_address.erase(iter);
+ }
+ }
+
auto config = entry->texture->GetConfig();
texture_pool.emplace(config, TexPoolEntry(std::move(entry->texture)));
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 1c84662065..c797a9a4f0 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -13,6 +13,7 @@
#include <tuple>
#include <unordered_map>
#include <unordered_set>
+#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractTexture.h"
@@ -22,6 +23,7 @@
#include "VideoCommon/VideoCommon.h"
struct VideoConfig;
+class AbstractStagingTexture;
struct TextureAndTLUTFormat
{
@@ -149,6 +151,12 @@ public:
// * partially updated textures which refer to this efb copy
std::unordered_set<TCacheEntry*> references;
+ // Pending EFB copy
+ std::unique_ptr<AbstractStagingTexture> pending_efb_copy;
+ u32 pending_efb_copy_width = 0;
+ u32 pending_efb_copy_height = 0;
+ bool pending_efb_copy_invalidated = false;
+
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex);
~TCacheEntry();
@@ -216,10 +224,10 @@ public:
void Invalidate();
- virtual void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
- bool scale_by_half, float y_scale, float gamma, bool clamp_top,
- bool clamp_bottom,
+ virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma,
+ bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) = 0;
virtual bool CompileShaders() = 0;
@@ -278,6 +286,12 @@ public:
void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
+ // Flushes all pending EFB copies to emulated RAM.
+ void FlushEFBCopies();
+
+ // Returns a texture config suitable for drawing a RAM EFB copy into.
+ static TextureConfig GetEncodingTextureConfig();
+
protected:
TextureCacheBase();
@@ -329,7 +343,8 @@ private:
const CopyFilterCoefficientArray& filter_coefficients) = 0;
// Removes and unlinks texture from texture cache and returns it to the pool
- TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter);
+ TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter,
+ bool discard_pending_efb_copy = false);
void UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y);
@@ -339,6 +354,17 @@ private:
CopyFilterCoefficientArray
GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients) const;
+ // Flushes a pending EFB copy to RAM from the host to the guest RAM.
+ void WriteEFBCopyToRAM(u8* dst_ptr, u32 width, u32 height, u32 stride,
+ std::unique_ptr<AbstractStagingTexture> staging_texture);
+ void FlushEFBCopy(TCacheEntry* entry);
+
+ // Returns a staging texture of the maximum EFB copy size.
+ std::unique_ptr<AbstractStagingTexture> GetEFBCopyStagingTexture();
+
+ // Returns an EFB copy staging texture to the pool, so it can be re-used.
+ void ReleaseEFBCopyStagingTexture(std::unique_ptr<AbstractStagingTexture> tex);
+
TexAddrCache textures_by_address;
TexHashCache textures_by_hash;
TexPool texture_pool;
@@ -360,6 +386,13 @@ private:
bool arbitrary_mipmap_detection;
};
BackupConfig backup_config = {};
+
+ // Pool of readback textures used for deferred EFB copies.
+ std::vector<std::unique_ptr<AbstractStagingTexture>> m_efb_copy_staging_texture_pool;
+
+ // List of pending EFB copies. It is important that the order is preserved for these,
+ // so that overlapping textures are written to guest RAM in the order they are issued.
+ std::vector<TCacheEntry*> m_pending_efb_copies;
};
extern std::unique_ptr<TextureCacheBase> g_texture_cache;
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 5fb5d843cc..b4da204fe4 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -141,6 +141,7 @@ void VideoConfig::Refresh()
bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
bDisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
+ bDeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index ec5563de74..054fc9680a 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -120,6 +120,7 @@ struct VideoConfig final
bool bSkipEFBCopyToRam;
bool bSkipXFBCopyToRam;
bool bDisableCopyToVRAM;
+ bool bDeferEFBCopies;
bool bImmediateXFB;
bool bCopyEFBScaled;
int iSafeTextureCache_ColorSamples;