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authorayuanx <ayuanx@gmail.com>2009-12-06 01:15:13 +0000
committerayuanx <ayuanx@gmail.com>2009-12-06 01:15:13 +0000
commitdb98709de001ae34eac0ed805621bde3c4e95489 (patch)
tree947a7c421117cb8ccbfb546c637e8f4acb952828 /Source/Core
parent2a6973f390b6d4fa6a1ea4c63847db934d0d16c4 (diff)
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/InputCommon/Src/SDL.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/SDL.h b/Source/Core/InputCommon/Src/SDL.h
index 40c121f96f..964a1fe3f9 100644
--- a/Source/Core/InputCommon/Src/SDL.h
+++ b/Source/Core/InputCommon/Src/SDL.h
@@ -217,6 +217,8 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
PadClassicController Cc;
PadGH3Controller GH3c;
bool enabled; // Pad attached?
+ bool Rumble;
+ int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
int ID; // SDL joystick device ID