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| author | ayuanx <ayuanx@gmail.com> | 2009-12-06 01:15:13 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2009-12-06 01:15:13 +0000 |
| commit | db98709de001ae34eac0ed805621bde3c4e95489 (patch) | |
| tree | 947a7c421117cb8ccbfb546c637e8f4acb952828 /Source/Core | |
| parent | 2a6973f390b6d4fa6a1ea4c63847db934d0d16c4 (diff) | |
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/InputCommon/Src/SDL.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/SDL.h b/Source/Core/InputCommon/Src/SDL.h index 40c121f96f..964a1fe3f9 100644 --- a/Source/Core/InputCommon/Src/SDL.h +++ b/Source/Core/InputCommon/Src/SDL.h @@ -217,6 +217,8 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING PadClassicController Cc; PadGH3Controller GH3c; bool enabled; // Pad attached? + bool Rumble; + int RumbleStrength; int DeadZoneL; // Analog 1 Deadzone int DeadZoneR; // Analog 2 Deadzone int ID; // SDL joystick device ID |
