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authorAnthony <Helios747@users.noreply.github.com>2017-05-04 09:00:41 -0700
committerGitHub <noreply@github.com>2017-05-04 09:00:41 -0700
commitdc4f8dd70b889edab34c9f31feefe55a1bbc2bdf (patch)
treefe9d5b2f3efc3281362803f6ea61ade7643a6e5d /Source/Core
parent5849604625310f986c0869e6512c0460fecc6b43 (diff)
parent0e93c189023a0f046be915858ce35ea66fc8e5d2 (diff)
Merge pull request #5345 from JosJuice/consistent-controller-translation
Use _trans consistently for controllers
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp15
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp6
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp8
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp21
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp10
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp13
-rw-r--r--Source/Core/DolphinWX/TASInputDlg.cpp3
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp4
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp8
9 files changed, 53 insertions, 35 deletions
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp
index 1e6927fb86..65afc4324c 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp
@@ -45,7 +45,14 @@ constexpr std::array<u16, 2> classic_trigger_bitmasks{{
}};
constexpr std::array<const char*, 4> classic_trigger_names{{
- "L", "R", "L-Analog", "R-Analog",
+ // i18n: The left trigger button (labeled L on real controllers)
+ _trans("L"),
+ // i18n: The right trigger button (labeled R on real controllers)
+ _trans("R"),
+ // i18n: The left trigger button (labeled L on real controllers) used as an analog input
+ _trans("L-Analog"),
+ // i18n: The right trigger button (labeled R on real controllers) used as an analog input
+ _trans("R-Analog"),
}};
constexpr std::array<u16, 4> classic_dpad_bitmasks{{
@@ -55,7 +62,7 @@ constexpr std::array<u16, 4> classic_dpad_bitmasks{{
Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
{
// buttons
- groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
+ groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& classic_button_name : classic_button_names)
m_buttons->controls.emplace_back(new ControllerEmu::Input(classic_button_name));
@@ -66,12 +73,12 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
_trans("Right Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
// triggers
- groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers("Triggers"));
+ groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (auto& classic_trigger_name : classic_trigger_names)
m_triggers->controls.emplace_back(new ControllerEmu::Input(classic_trigger_name));
// dpad
- groups.emplace_back(m_dpad = new ControllerEmu::Buttons("D-Pad"));
+ groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (auto& named_direction : named_directions)
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp
index 9c25382cd6..9adbd0d39a 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp
@@ -41,11 +41,11 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
m_pads->controls.emplace_back(new ControllerEmu::Input(drum_pad_name));
// stick
- groups.emplace_back(m_stick =
- new ControllerEmu::AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
+ groups.emplace_back(
+ m_stick = new ControllerEmu::AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
// buttons
- groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
+ groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp
index e1a2dce8d6..a9a165cea6 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp
@@ -27,7 +27,7 @@ constexpr std::array<u16, 5> guitar_fret_bitmasks{{
}};
constexpr std::array<const char*, 5> guitar_fret_names{{
- "Green", "Red", "Yellow", "Blue", "Orange",
+ _trans("Green"), _trans("Red"), _trans("Yellow"), _trans("Blue"), _trans("Orange"),
}};
constexpr std::array<u16, 2> guitar_button_bitmasks{{
@@ -47,11 +47,11 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
// strum
groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
- m_strum->controls.emplace_back(new ControllerEmu::Input("Up"));
- m_strum->controls.emplace_back(new ControllerEmu::Input("Down"));
+ m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Up")));
+ m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Down")));
// buttons
- groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
+ groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp
index 98d5e1897f..860dddf405 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp
@@ -30,25 +30,28 @@ constexpr std::array<u8, 2> nunchuk_button_bitmasks{{
Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
{
// buttons
- groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
+ groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input("C"));
m_buttons->controls.emplace_back(new ControllerEmu::Input("Z"));
// stick
- groups.emplace_back(m_stick =
- new ControllerEmu::AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
+ groups.emplace_back(
+ m_stick = new ControllerEmu::AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
// swing
- groups.emplace_back(m_swing = new ControllerEmu::Force("Swing"));
+ groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing")));
// tilt
- groups.emplace_back(m_tilt = new ControllerEmu::Tilt("Tilt"));
+ groups.emplace_back(m_tilt = new ControllerEmu::Tilt(_trans("Tilt")));
// shake
- groups.emplace_back(m_shake = new ControllerEmu::Buttons("Shake"));
- m_shake->controls.emplace_back(new ControllerEmu::Input("X"));
- m_shake->controls.emplace_back(new ControllerEmu::Input("Y"));
- m_shake->controls.emplace_back(new ControllerEmu::Input("Z"));
+ groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
+ m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
+ m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
+ m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
m_id = nunchuk_id;
}
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp
index a09521df78..b890855449 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp
@@ -30,13 +30,15 @@ constexpr std::array<u16, 9> turntable_button_bitmasks{{
constexpr std::array<const char*, 9> turntable_button_names{{
_trans("Green Left"), _trans("Red Left"), _trans("Blue Left"), _trans("Green Right"),
- _trans("Red Right"), _trans("Blue Right"), "-", "+", _trans("Euphoria"),
+ _trans("Red Right"), _trans("Blue Right"), "-", "+",
+ // i18n: This button name refers to a gameplay element in DJ Hero
+ _trans("Euphoria"),
}};
Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
{
// buttons
- groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
+ groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& turntable_button_name : turntable_button_names)
m_buttons->controls.emplace_back(new ControllerEmu::Input(turntable_button_name));
@@ -45,8 +47,8 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
groups.emplace_back(m_right_table = new ControllerEmu::Slider(_trans("Table Right")));
// stick
- groups.emplace_back(m_stick =
- new ControllerEmu::AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
+ groups.emplace_back(
+ m_stick = new ControllerEmu::AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
// effect dial
groups.emplace_back(m_effect_dial = new ControllerEmu::Triggers(_trans("Effect")));
diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
index 9794e92b77..0f91558ff5 100644
--- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
@@ -255,7 +255,7 @@ Wiimote::Wiimote(const unsigned int index)
// ---- set up all the controls ----
// buttons
- groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
+ groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& named_button : named_buttons)
m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button));
@@ -271,9 +271,12 @@ Wiimote::Wiimote(const unsigned int index)
// shake
groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
- m_shake->controls.emplace_back(new ControllerEmu::Input("X"));
- m_shake->controls.emplace_back(new ControllerEmu::Input("Y"));
- m_shake->controls.emplace_back(new ControllerEmu::Input("Z"));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
+ m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
+ m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
+ m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
// extension
groups.emplace_back(m_extension = new ControllerEmu::Extension(_trans("Extension")));
@@ -292,7 +295,7 @@ Wiimote::Wiimote(const unsigned int index)
m_rumble->controls.emplace_back(m_motor = new ControllerEmu::Output(_trans("Motor")));
// dpad
- groups.emplace_back(m_dpad = new ControllerEmu::Buttons("D-Pad"));
+ groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (auto& named_direction : named_directions)
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
diff --git a/Source/Core/DolphinWX/TASInputDlg.cpp b/Source/Core/DolphinWX/TASInputDlg.cpp
index f30b481c3f..941c472d8c 100644
--- a/Source/Core/DolphinWX/TASInputDlg.cpp
+++ b/Source/Core/DolphinWX/TASInputDlg.cpp
@@ -492,8 +492,11 @@ wxStaticBoxSizer* TASInputDlg::CreateAccelLayout(Control* x, Control* y, Control
const wxString& title)
{
auto* const temp_box = new wxStaticBoxSizer(wxHORIZONTAL, this, title);
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
auto* const xBox = new wxStaticBoxSizer(wxVERTICAL, this, _("X"));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
auto* const yBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Y"));
+ // i18n: Refers to a 3D axis (used when mapping motion controls)
auto* const zBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Z"));
const int space5 = FromDIP(5);
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
index aae0edf855..3467205ccf 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
@@ -26,8 +26,8 @@ Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
- controls.emplace_back(std::make_unique<Input>("Forward"));
- controls.emplace_back(std::make_unique<Input>("Backward"));
+ controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
controls.emplace_back(std::make_unique<Input>(_trans("Recenter")));
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
index 6154bfea68..72bc258976 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
@@ -19,10 +19,10 @@ namespace ControllerEmu
{
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
{
- controls.emplace_back(std::make_unique<Input>("Forward"));
- controls.emplace_back(std::make_unique<Input>("Backward"));
- controls.emplace_back(std::make_unique<Input>("Left"));
- controls.emplace_back(std::make_unique<Input>("Right"));
+ controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Left")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Right")));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));