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authorRyan Houdek <Sonicadvance1@gmail.com>2014-04-23 03:49:25 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2014-04-24 08:51:44 -0500
commite1bbda1e1884665ff52d5250458e40b7227a53bc (patch)
treef6f208a31916a9032fd0c525b062f801b22d296a /Source/Core
parent9f12d023284419a08ae89717fd65b0550bd0b5e6 (diff)
[Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/Android/ButtonManager.cpp159
-rw-r--r--Source/Core/DolphinWX/Android/ButtonManager.h12
-rw-r--r--Source/Core/DolphinWX/MainAndroid.cpp8
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Android/Android.cpp8
4 files changed, 102 insertions, 85 deletions
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.cpp b/Source/Core/DolphinWX/Android/ButtonManager.cpp
index e945f0638a..a1684ba5a6 100644
--- a/Source/Core/DolphinWX/Android/ButtonManager.cpp
+++ b/Source/Core/DolphinWX/Android/ButtonManager.cpp
@@ -9,11 +9,9 @@
namespace ButtonManager
{
- // Pair key is padID, BUTTONTYPE
- std::map<std::pair<int, int>, Button*> m_buttons;
- std::map<std::pair<int, int>, Axis*> m_axises;
+ const std::string touchScreenKey = "Touchscreen";
std::unordered_map<std::string, InputDevice*> m_controllers;
- const char* configStrings[] = {
+ std::vector<std::string> configStrings = {
"InputA",
"InputB",
"InputStart",
@@ -35,7 +33,28 @@ namespace ButtonManager
"InputL",
"InputR"
};
- const int configStringNum = 20;
+ std::vector<ButtonType> configTypes = {
+ BUTTON_A,
+ BUTTON_B,
+ BUTTON_START,
+ BUTTON_X,
+ BUTTON_Y,
+ BUTTON_Z,
+ BUTTON_UP,
+ BUTTON_DOWN,
+ BUTTON_LEFT,
+ BUTTON_RIGHT,
+ STICK_MAIN_UP,
+ STICK_MAIN_DOWN,
+ STICK_MAIN_LEFT,
+ STICK_MAIN_RIGHT,
+ STICK_C_UP,
+ STICK_C_DOWN,
+ STICK_C_LEFT,
+ STICK_C_RIGHT,
+ TRIGGER_L,
+ TRIGGER_R
+ };
void AddBind(std::string dev, sBind *bind)
{
@@ -51,35 +70,35 @@ namespace ButtonManager
void Init()
{
- // Initialize our touchscreen buttons
+ // Initialize our touchScreenKey buttons
for (int a = 0; a < 4; ++a)
{
- m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
- m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
+ AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
- m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
- m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
- m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
- m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
- m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
- m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
- m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
- m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
- m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
- m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
}
// Init our controller bindings
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
- for (int a = 0; a < configStringNum; ++a)
+ for (u32 a = 0; a < configStrings.size(); ++a)
{
for (int padID = 0; padID < 4; ++padID)
{
@@ -89,7 +108,7 @@ namespace ButtonManager
int bindnum;
char dev[128];
bool hasbind = false;
- char modifier = 0;
+ char modifier = '+';
std::string value;
ini.Get("Android", config.str(), &value, "None");
if (value == "None")
@@ -107,14 +126,14 @@ namespace ButtonManager
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
- AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
+ AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
}
bool GetButtonPressed(int padID, ButtonType button)
{
- bool pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
+ bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
for (const auto& ctrl : m_controllers)
pressed |= ctrl.second->ButtonValue(padID, button);
@@ -123,19 +142,17 @@ namespace ButtonManager
}
float GetAxisValue(int padID, ButtonType axis)
{
- float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
- auto it = m_controllers.begin();
- if (it == m_controllers.end())
- return value;
- return value != 0.0f ? value : it->second->AxisValue(padID, axis);
- }
- void TouchEvent(int padID, ButtonType button, int action)
- {
- m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
- }
- void TouchAxisEvent(int padID, ButtonType axis, float value)
- {
- m_axises[std::make_pair(padID, axis)]->SetValue(value);
+ float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
+ if (value == 0.0f)
+ {
+ for (const auto& ctrl : m_controllers)
+ {
+ value = ctrl.second->AxisValue(padID, axis);
+ if (value != 0.0f)
+ return value;
+ }
+ }
+ return value;
}
void GamepadEvent(std::string dev, int button, int action)
{
@@ -161,50 +178,58 @@ namespace ButtonManager
}
void Shutdown()
{
- for (const auto& button : m_buttons)
- delete button.second;
for (const auto& controller : m_controllers)
delete controller.second;
m_controllers.clear();
- m_buttons.clear();
}
// InputDevice
void InputDevice::PressEvent(int button, int action)
{
- if (_inputbinds.find(button) == _inputbinds.end())
- return;
- _buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
+ for (const auto& binding : _inputbinds)
+ {
+ if (binding.second->_bind == button)
+ {
+ if (binding.second->_bindtype == BIND_BUTTON)
+ _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
+ else
+ _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
+ }
+ }
}
void InputDevice::AxisEvent(int axis, float value)
{
- if (_inputbinds.find(axis) == _inputbinds.end())
- return;
- _axises[_inputbinds[axis]->_buttontype] = value;
+ for (const auto& binding : _inputbinds)
+ {
+ if (binding.second->_bind == axis)
+ {
+ if (binding.second->_bindtype == BIND_AXIS)
+ _axises[binding.second->_buttontype] = value;
+ else
+ _buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
+ }
+ }
}
bool InputDevice::ButtonValue(int padID, ButtonType button)
{
- auto it = _binds.find(button);
- if (it == _binds.end())
- return false;
- if (it->second->_padID != padID)
+ const auto& binding = _inputbinds.find(std::make_pair(padID, button));
+ if (binding == _inputbinds.end())
return false;
- if (it->second->_bindtype == BIND_BUTTON)
- return _buttons[it->second->_buttontype];
+
+ if (binding->second->_bindtype == BIND_BUTTON)
+ return _buttons[binding->second->_buttontype];
else
- return AxisValue(padID, button);
+ return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
}
float InputDevice::AxisValue(int padID, ButtonType axis)
{
- auto it = _binds.find(axis);
- if (it == _binds.end())
+ const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
+ if (binding == _inputbinds.end())
return 0.0f;
- if (it->second->_padID != padID)
- return 0.0f;
- if (it->second->_bindtype == BIND_BUTTON)
- return ButtonValue(padID, axis);
+
+ if (binding->second->_bindtype == BIND_AXIS)
+ return _axises[binding->second->_buttontype] * binding->second->_neg;
else
- return _axises[it->second->_buttontype] * it->second->_neg;
+ return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
}
-
}
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.h b/Source/Core/DolphinWX/Android/ButtonManager.h
index 8e5ff0a429..15dfbedbb1 100644
--- a/Source/Core/DolphinWX/Android/ButtonManager.h
+++ b/Source/Core/DolphinWX/Android/ButtonManager.h
@@ -86,17 +86,19 @@ namespace ButtonManager
const std::string _dev;
std::map<ButtonType, bool> _buttons;
std::map<ButtonType, float> _axises;
- std::map<ButtonType, sBind*> _binds;
- std::map<int, sBind*> _inputbinds;
+
+ // Key is padID and ButtonType
+ std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
public:
InputDevice(std::string dev)
: _dev(dev) {}
~InputDevice()
{
- for (const auto& bind : _binds)
+ for (const auto& bind : _inputbinds)
delete bind.second;
+ _inputbinds.clear();
}
- void AddBind(sBind *bind) { _binds[bind->_buttontype] = bind; _inputbinds[bind->_bind] = bind; }
+ void AddBind(sBind *bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
void PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(int padID, ButtonType button);
@@ -106,8 +108,6 @@ namespace ButtonManager
void Init();
bool GetButtonPressed(int padID, ButtonType button);
float GetAxisValue(int padID, ButtonType axis);
- void TouchEvent(int padID, ButtonType button, int action);
- void TouchAxisEvent(int padID, ButtonType axis, float value);
void GamepadEvent(std::string dev, int button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value);
void Shutdown();
diff --git a/Source/Core/DolphinWX/MainAndroid.cpp b/Source/Core/DolphinWX/MainAndroid.cpp
index ab82e7def1..157bb2802d 100644
--- a/Source/Core/DolphinWX/MainAndroid.cpp
+++ b/Source/Core/DolphinWX/MainAndroid.cpp
@@ -241,14 +241,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
Core::Stop();
updateMainFrameEvent.Set(); // Kick the waiting event
}
-JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jint Action)
-{
- ButtonManager::TouchEvent(padID, (ButtonManager::ButtonType)Button, Action);
-}
-JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchAxisEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jfloat Action)
-{
- ButtonManager::TouchAxisEvent(padID, (ButtonManager::ButtonType)Button, Action);
-}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
{
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
index fa97e8f222..0f6a6ed0a5 100644
--- a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
@@ -46,10 +46,10 @@ Touchscreen::Touchscreen(int padID)
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
+ AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
+ AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
+ AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
+ AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
}