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authorLéo Lam <leo@innovatetechnologi.es>2017-08-02 16:30:34 +0800
committerLéo Lam <leo@innovatetechnologi.es>2017-08-05 14:27:16 +0800
commite58ba76f07d47aa09e01acf7ead37f7420bb241c (patch)
tree5a5594ea3e0cb8b1ea61e37785e92cfaf844adc5 /Source/Core
parent8ee5253c5ba96e609259951b23ecede7d2e7ba1d (diff)
Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which aspect ratio to use when the aspect ratio option is set to Auto.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Config/GraphicsSettings.cpp2
-rw-r--r--Source/Core/Core/Config/GraphicsSettings.h1
-rw-r--r--Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp1
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp6
4 files changed, 9 insertions, 1 deletions
diff --git a/Source/Core/Core/Config/GraphicsSettings.cpp b/Source/Core/Core/Config/GraphicsSettings.cpp
index 205fdff401..3f9347c921 100644
--- a/Source/Core/Core/Config/GraphicsSettings.cpp
+++ b/Source/Core/Core/Config/GraphicsSettings.cpp
@@ -23,6 +23,8 @@ const ConfigInfo<int> GFX_ADAPTER{{System::GFX, "Hardware", "Adapter"}, 0};
const ConfigInfo<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
const ConfigInfo<int> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"},
static_cast<int>(ASPECT_AUTO)};
+const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO{{System::GFX, "Settings", "SuggestedAspectRatio"},
+ static_cast<int>(ASPECT_AUTO)};
const ConfigInfo<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
const ConfigInfo<bool> GFX_USE_XFB{{System::GFX, "Settings", "UseXFB"}, false};
const ConfigInfo<bool> GFX_USE_REAL_XFB{{System::GFX, "Settings", "UseRealXFB"}, false};
diff --git a/Source/Core/Core/Config/GraphicsSettings.h b/Source/Core/Core/Config/GraphicsSettings.h
index 046675d058..a50ee253c0 100644
--- a/Source/Core/Core/Config/GraphicsSettings.h
+++ b/Source/Core/Core/Config/GraphicsSettings.h
@@ -21,6 +21,7 @@ extern const ConfigInfo<int> GFX_ADAPTER;
extern const ConfigInfo<bool> GFX_WIDESCREEN_HACK;
extern const ConfigInfo<int> GFX_ASPECT_RATIO;
+extern const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO;
extern const ConfigInfo<bool> GFX_CROP;
extern const ConfigInfo<bool> GFX_USE_XFB;
extern const ConfigInfo<bool> GFX_USE_REAL_XFB;
diff --git a/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
index 84b6f41267..8613595539 100644
--- a/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
@@ -71,6 +71,7 @@ static const INIToLocationMap& GetINIToLocationMap()
{{"Video_Settings", "wideScreenHack"}, {Config::GFX_WIDESCREEN_HACK.location}},
{{"Video_Settings", "AspectRatio"}, {Config::GFX_ASPECT_RATIO.location}},
+ {{"Video_Settings", "SuggestedAspectRatio"}, {Config::GFX_SUGGESTED_ASPECT_RATIO.location}},
{{"Video_Settings", "Crop"}, {Config::GFX_CROP.location}},
{{"Video_Settings", "UseXFB"}, {Config::GFX_USE_XFB.location}},
{{"Video_Settings", "UseRealXFB"}, {Config::GFX_USE_REAL_XFB.location}},
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 9caab54603..fa6f4dc941 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -56,7 +56,11 @@ void VideoConfig::Refresh()
iAdapter = Config::Get(Config::GFX_ADAPTER);
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
- iAspectRatio = Config::Get(Config::GFX_ASPECT_RATIO);
+ const int aspect_ratio = Config::Get(Config::GFX_ASPECT_RATIO);
+ if (aspect_ratio == ASPECT_AUTO)
+ iAspectRatio = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
+ else
+ iAspectRatio = aspect_ratio;
bCrop = Config::Get(Config::GFX_CROP);
bUseXFB = Config::Get(Config::GFX_USE_XFB);
bUseRealXFB = Config::Get(Config::GFX_USE_REAL_XFB);