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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-06-25 04:40:43 +0200
committerGitHub <noreply@github.com>2022-06-25 04:40:43 +0200
commitec7bf7d1ecbdeb3bea5ce19f012f884ab8e2bab7 (patch)
tree7fe60302130b2b7b448fbe84a9ddd32fe1a860d3 /Source/Core
parent75943a7a2c450e1afe8b725683a6ac02c0f321b8 (diff)
parent52f32e61dc649ff460ac76b9ad0e478d45d13f5c (diff)
Merge pull request #10782 from Pokechu22/dsp-hle-asnd-fix
DSPHLE: Add HLE version of libasnd ucode and fix build error
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/DSPHLE/UCodes/ASnd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/ASnd.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/ASnd.cpp
index 44fd55b00a..74c70efc97 100644
--- a/Source/Core/Core/HW/DSPHLE/UCodes/ASnd.cpp
+++ b/Source/Core/Core/HW/DSPHLE/UCodes/ASnd.cpp
@@ -87,7 +87,7 @@ void ASndUCode::Initialize()
void ASndUCode::Update()
{
// This is dubious in general, since we set the interrupt parameter on m_mail_handler.PushMail
- if (!m_mail_handler.IsEmpty())
+ if (m_mail_handler.HasPending())
{
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}