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authorMarkus Wick <degasus@users.noreply.github.com>2015-11-18 10:40:54 +0100
committerMarkus Wick <degasus@users.noreply.github.com>2015-11-18 10:40:54 +0100
commitf172cda50f3918ebbb033ec23890358706033f0f (patch)
tree187914e1a583363098fa5cfdf5cdab689f004e58 /Source/Core
parent0b123605de5b1c7bd8b661af6a4ef5ed804ddeaa (diff)
parent10c1fd7f388de2ea361211b8995d4b00020bc48c (diff)
Merge pull request #3191 from lioncash/rekt
MathUtil: Minor changes to Rectangle
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/MathUtil.h20
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp6
2 files changed, 12 insertions, 14 deletions
diff --git a/Source/Core/Common/MathUtil.h b/Source/Core/Common/MathUtil.h
index b8642bf80d..968c865a3c 100644
--- a/Source/Core/Common/MathUtil.h
+++ b/Source/Core/Common/MathUtil.h
@@ -117,19 +117,21 @@ double ApproximateReciprocal(double val);
template<class T>
struct Rectangle
{
- T left;
- T top;
- T right;
- T bottom;
+ T left{};
+ T top{};
+ T right{};
+ T bottom{};
- Rectangle()
- { }
+ constexpr Rectangle() = default;
- Rectangle(T theLeft, T theTop, T theRight, T theBottom)
+ constexpr Rectangle(T theLeft, T theTop, T theRight, T theBottom)
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
- { }
+ {}
- bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
+ constexpr bool operator==(const Rectangle& r) const
+ {
+ return left == r.left && top == r.top && right == r.right && bottom == r.bottom;
+ }
T GetWidth() const { return abs(right - left); }
T GetHeight() const { return abs(bottom - top); }
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index b3209bef48..68a7a84d6a 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -106,11 +106,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(words_per_row), FLOAT(num_blocks_y));
D3D::context->RSSetViewports(1, &vp);
- EFBRectangle fullSrcRect;
- fullSrcRect.left = 0;
- fullSrcRect.top = 0;
- fullSrcRect.right = EFB_WIDTH;
- fullSrcRect.bottom = EFB_HEIGHT;
+ constexpr EFBRectangle fullSrcRect(0, 0, EFB_WIDTH, EFB_HEIGHT);
TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(fullSrcRect);
D3D::context->OMSetRenderTargets(1, &m_outRTV, nullptr);