diff options
| author | magumagu <magumagu9@gmail.com> | 2014-04-12 00:17:36 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-04-12 00:17:36 -0700 |
| commit | f18a3cc65029edf698eb0f5989b861fdf78aa5c8 (patch) | |
| tree | c989a04e650f822d4ba489fbc356ec5d6e1fc8ca /Source/Core | |
| parent | b106dbc96e5fc0933f8ae5e1d655453efd419100 (diff) | |
OpenGL config: clear backend_info.Adapters on init
Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the
OpenGL config page would appear to have an adapter choice available.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 2daf59e0d6..accae374b6 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -150,6 +150,8 @@ void InitBackendInfo() //g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer g_Config.backend_info.bSupportsOversizedViewports = true; + g_Config.backend_info.Adapters.clear(); + // aamodes const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"}; g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes)); |
