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authorlioncash <mathew1800@gmail.com>2014-02-10 09:26:29 -0500
committerlioncash <mathew1800@gmail.com>2014-02-10 09:26:29 -0500
commitf5408c3f52a53368f790decbae2d780d6c8f09c1 (patch)
tree227a06ca418b7d2ff0f2f4e6469cd51e1e6b42c2 /Source/Core
parent079b1ba93deb8f3585f9211cfd1f73ccf16ae2a7 (diff)
Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26.
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/NetPlayClient.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index f473cbd22a..02b71e495b 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -67,8 +67,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
is_connected = false;
- // why is false successful? documentation says true is
- if (0 == m_socket.Connect(port, address, 5))
+ if (m_socket.Connect(port, address, 5) == sf::Socket::Done)
{
// send connect message
sf::Packet spac;
@@ -126,8 +125,9 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
}
}
else
+ {
PanicAlertT("Failed to Connect!");
-
+ }
}
// called from ---NETPLAY--- thread