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authorMat M <mathew1800@gmail.com>2020-05-20 17:59:05 -0400
committerGitHub <noreply@github.com>2020-05-20 17:59:05 -0400
commitf5c817f61c278366fcb9b273e8de2aa5ca3bae6a (patch)
treee71abc00f7ccb2bf71f61d5311d0b460ed935065 /Source/Core
parent0f96dc62593b68cccc07eddac4d719ed309239e8 (diff)
parent6d3b0db041100f82ccd07048d8ef8738c60c71f0 (diff)
Merge pull request #8822 from JosJuice/freelook-typos
DolphinQt: Fix freelook description typos
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
index cff45ae767..47a8f16c0d 100644
--- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
@@ -231,13 +231,13 @@ void AdvancedWidget::AddDescriptions()
"camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R "
"to reset the camera or SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked. ");
static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP(
- "Changes the in-game camera type during freelook.\n\n Six Axis: Offers full camera control "
- "on all axis, akin to moving a spacecraft in zero gravity. This is the most powerful "
- "freelook option but is the most challenging to use.\n"
- "First Person: cControls the free camera similarly to a first person video game. The camera "
- "can rotate and travel, but roll is impossible. Easy to use, but limiting.\nOrbital: Rotates "
- "the free camera around the original camera. Has no lateral movement, only rotation and you "
- "may zoom up to the camera's origin point.");
+ "Changes the in-game camera type during freelook.\n\n"
+ "Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
+ "gravity. This is the most powerful freelook option but is the most challenging to use.\n"
+ "First Person: Controls the free camera similarly to a first person video game. The camera "
+ "can rotate and travel, but roll is impossible. Easy to use, but limiting.\n"
+ "Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
+ "rotation and you may zoom up to the camera's origin point.");
static const char TR_CROPPING_DESCRIPTION[] =
QT_TR_NOOP("Crops the picture from its native aspect ratio to 4:3 or "
"16:9.\n\nIf unsure, leave this unchecked.");