diff options
| author | Mat M <mathew1800@gmail.com> | 2020-05-20 17:59:05 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-20 17:59:05 -0400 |
| commit | f5c817f61c278366fcb9b273e8de2aa5ca3bae6a (patch) | |
| tree | e71abc00f7ccb2bf71f61d5311d0b460ed935065 /Source/Core | |
| parent | 0f96dc62593b68cccc07eddac4d719ed309239e8 (diff) | |
| parent | 6d3b0db041100f82ccd07048d8ef8738c60c71f0 (diff) | |
Merge pull request #8822 from JosJuice/freelook-typos
DolphinQt: Fix freelook description typos
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp index cff45ae767..47a8f16c0d 100644 --- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp @@ -231,13 +231,13 @@ void AdvancedWidget::AddDescriptions() "camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R " "to reset the camera or SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked. "); static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP( - "Changes the in-game camera type during freelook.\n\n Six Axis: Offers full camera control " - "on all axis, akin to moving a spacecraft in zero gravity. This is the most powerful " - "freelook option but is the most challenging to use.\n" - "First Person: cControls the free camera similarly to a first person video game. The camera " - "can rotate and travel, but roll is impossible. Easy to use, but limiting.\nOrbital: Rotates " - "the free camera around the original camera. Has no lateral movement, only rotation and you " - "may zoom up to the camera's origin point."); + "Changes the in-game camera type during freelook.\n\n" + "Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero " + "gravity. This is the most powerful freelook option but is the most challenging to use.\n" + "First Person: Controls the free camera similarly to a first person video game. The camera " + "can rotate and travel, but roll is impossible. Easy to use, but limiting.\n" + "Orbital: Rotates the free camera around the original camera. Has no lateral movement, only " + "rotation and you may zoom up to the camera's origin point."); static const char TR_CROPPING_DESCRIPTION[] = QT_TR_NOOP("Crops the picture from its native aspect ratio to 4:3 or " "16:9.\n\nIf unsure, leave this unchecked."); |
