diff options
| author | Markus Wick <markus@selfnet.de> | 2015-06-18 20:33:28 +0200 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2015-06-18 20:33:28 +0200 |
| commit | f75b1024aa98fb727d7d08408f65f97fea6731f3 (patch) | |
| tree | e050e83554fbf06b8d612d8180783568ac19bcb6 /Source/Core | |
| parent | 156fb82117bfb42860a99828254a52ce6f14fd1c (diff) | |
| parent | dd2183dbb5aed005c83bf913cc2f14882f9c446b (diff) | |
Merge pull request #2623 from degasus/master
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 5a590f1793..5ec98b3813 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType); + GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); |
