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authorJosJuice <josjuice@gmail.com>2026-10-25 12:00:44 +0100
committerGitHub <noreply@github.com>2026-10-25 12:00:44 +0100
commitf8e6bed381f52fba6015fbda0568e447e1a984b2 (patch)
tree4d305c64550d7ee7d44032e9cd14560e7ba8aeec /Source/Core
parent22b581c670d84e60d11c1b02d38e1c7789ae2dfa (diff)
parentfa108cf559250aff9d8d0ec812d5bdebf075b7b0 (diff)
Merge pull request #14952 from jordan-woyak/common-thread-remove-unused
Common/Thread: Remove some unused things.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/Thread.cpp10
-rw-r--r--Source/Core/Common/Thread.h8
2 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/Common/Thread.cpp b/Source/Core/Common/Thread.cpp
index d9a40fc6b5..8f8f691fc1 100644
--- a/Source/Core/Common/Thread.cpp
+++ b/Source/Core/Common/Thread.cpp
@@ -62,11 +62,6 @@ void SleepCurrentThread(int ms)
Sleep(ms);
}
-void SwitchCurrentThread()
-{
- SwitchToThread();
-}
-
// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
@@ -161,11 +156,6 @@ void SleepCurrentThread(int ms)
usleep(1000 * ms);
}
-void SwitchCurrentThread()
-{
- usleep(1000 * 1);
-}
-
void SetCurrentThreadName(const char* name)
{
#ifdef __APPLE__
diff --git a/Source/Core/Common/Thread.h b/Source/Core/Common/Thread.h
index fbba27a22c..07f509e22e 100644
--- a/Source/Core/Common/Thread.h
+++ b/Source/Core/Common/Thread.h
@@ -12,13 +12,6 @@
// Don't include Common.h here as it will break LogManager
#include "Common/CommonTypes.h"
-// This may not be defined outside _WIN32
-#ifndef _WIN32
-#ifndef INFINITE
-#define INFINITE 0xffffffff
-#endif
-#endif
-
namespace Common
{
int CurrentThreadId();
@@ -27,7 +20,6 @@ void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
void SleepCurrentThread(int ms);
-void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
// Use this function during a spin-wait to make the current thread
// relax while another thread is working. This may be more efficient