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authorskidau <skidau@gmail.com>2014-12-14 14:38:35 +1100
committerskidau <skidau@gmail.com>2014-12-14 14:38:35 +1100
commitf9badc2b7c970d5ae8c2d5c50268c418a5ef36db (patch)
treee688c9ae168408dd7d732632cce00cebefb1a3ef /Source/Core
parentcb3a96473030a06f4510ddeb777c6fb961982be6 (diff)
Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/ISOProperties.cpp2
-rw-r--r--Source/Core/DolphinWX/ISOProperties.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/ISOProperties.cpp b/Source/Core/DolphinWX/ISOProperties.cpp
index 85c101c0f0..310d981623 100644
--- a/Source/Core/DolphinWX/ISOProperties.cpp
+++ b/Source/Core/DolphinWX/ISOProperties.cpp
@@ -424,7 +424,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
arrayStringFor_GPUDeterminism.Add(_("auto"));
arrayStringFor_GPUDeterminism.Add(_("none"));
arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
- GPUDeterminism = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
+ GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
sGPUDeterminism->Add(GPUDeterminismText);
sGPUDeterminism->Add(GPUDeterminism);
diff --git a/Source/Core/DolphinWX/ISOProperties.h b/Source/Core/DolphinWX/ISOProperties.h
index 0863818203..31c2680f01 100644
--- a/Source/Core/DolphinWX/ISOProperties.h
+++ b/Source/Core/DolphinWX/ISOProperties.h
@@ -149,6 +149,7 @@ private:
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
+ ID_GPUDETERMINISM,
ID_NAME,
ID_GAMEID,