diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-10-07 19:54:09 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-10-07 19:54:09 -0400 |
| commit | fab357552f4d25dc5633d2e8d5bbd8b541981a9a (patch) | |
| tree | 7064e45dab6730e2ba2d73d97811208819d6d1e1 /Source/Core | |
| parent | 85086e1e6c313c35f8d2971096f9766177241fa5 (diff) | |
| parent | 4b9ee5ee39aec908b4be0fd4c8398eaa5d066bc3 (diff) | |
Merge pull request #1233 from Stevoisiak/getNameRedundancy
Updated Netplay to use GetName()
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/DolphinWX/NetWindow.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/DolphinWX/NetWindow.cpp b/Source/Core/DolphinWX/NetWindow.cpp index 663af91b2e..2c5ba541d7 100644 --- a/Source/Core/DolphinWX/NetWindow.cpp +++ b/Source/Core/DolphinWX/NetWindow.cpp @@ -65,9 +65,7 @@ static std::string BuildGameName(const GameListItem& game) // Lang needs to be consistent auto const lang = 0; - std::string name(game.GetBannerName(lang)); - if (name.empty()) - name = game.GetVolumeName(lang); + std::string name(game.GetName(lang)); if (game.GetRevision() != 0) return name + " (" + game.GetUniqueID() + ", Revision " + std::to_string((long long)game.GetRevision()) + ")"; |
