diff options
| author | Lioncash <mai.iam2048@gmail.com> | 2023-12-11 11:12:06 -0500 |
|---|---|---|
| committer | Lioncash <mai.iam2048@gmail.com> | 2023-12-11 11:12:09 -0500 |
| commit | ff38362216ff3e73eb99f7fda90ec802da1386ff (patch) | |
| tree | a27dc5a6c45d381cdda58e062e2f787823f3685d /Source/Core | |
| parent | 2ca80adeb223bec7f7ce266d4c37d9e733a50899 (diff) | |
GameFileCache: Use std::span with Update()
All we're really doing is iterating over a sequence of strings, so we
don't need to tie this specifically to std::vector.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/UICommon/GameFileCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/UICommon/GameFileCache.h | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index 1435154941..2838d331d8 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -83,7 +83,7 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path, return result; } -bool GameFileCache::Update(const std::vector<std::string>& all_game_paths, +bool GameFileCache::Update(std::span<const std::string> all_game_paths, const GameAddedToCacheFn& game_added_to_cache, const GameRemovedFromCacheFn& game_removed_from_cache, const std::atomic_bool& processing_halted) diff --git a/Source/Core/UICommon/GameFileCache.h b/Source/Core/UICommon/GameFileCache.h index ac8ae7b177..5544b3a143 100644 --- a/Source/Core/UICommon/GameFileCache.h +++ b/Source/Core/UICommon/GameFileCache.h @@ -7,6 +7,7 @@ #include <cstddef> #include <functional> #include <memory> +#include <span> #include <string> #include <vector> @@ -46,7 +47,7 @@ public: std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed); // These functions return true if the call modified the cache. - bool Update(const std::vector<std::string>& all_game_paths, + bool Update(std::span<const std::string> all_game_paths, const GameAddedToCacheFn& game_added_to_cache = {}, const GameRemovedFromCacheFn& game_removed_from_cache = {}, const std::atomic_bool& processing_halted = false); |
